1. Marble Age: Remastered
  2. News
  3. Version 1.01, renewed and updated

Version 1.01, renewed and updated

The first update you tested is now officially released.
We tried to take into consideration everything you wrote to us and hope you will like this one!

[h2]Changelog[/h2]
[h3]Events:[/h3]
  • Defeating Persians raises relations with other Polises by 0.2 per turn (previously 0.05) for 10 turns.
  • It is forbidden to cast away Romans with Roman legions.
  • Roman Legions add 20K army (previously 100K).
  • The Glory of Victory now gives Force of Army +10% to all cities (previously Sparta only got +2%).
  • Conquering Rome quest now will not appear until Rome fell.
  • Events that take the Army away now will not appear if the player has 0 armies.


[h3]City bonuses:[/h3]
Athens
  • Cult of Sages and Oracles: Force of Army -20% (was -10%).
  • Strong civilian reserves: Force of army +30% (was +20%).
  • Love of freedom: Income and Production growth from tax collectors +30% (was +20%).
  • Fertile soil: Farming efficiency +20% (was +10%).
  • Skillful marble processing: Culture growth -15% (was -20%).


Corinth
  • Homemade wine: Culture growth +20% (was +10%).
  • Cheap mercenaries: The cost of buying the military is 40% lower (was 30%).


[h3]Techs:[/h3]
  • Tactical formations 1 raises the force of the army by 20% (was 10%).
  • Logistics 1 and 2 - raises fleet production efficiency in Harbor by 35% (was 25% and + fleet limit)
  • Mercenary 1 raises Force of Army by 20% (instead of "selling army is more profitable by 20%").
  • Mercenary 2 raises buying army efficiency by 30% (was 20%) and raises Force of Army by 30% (instead of "selling army is more profitable by 20%").
  • Wood processing 1 now also raises Force of Army by 20%.


[h3]Buildings:[/h3]
  • Corinth: all army buildings raise Army limits and max workers more by 20%.


[h3]Cities:[/h3]
  • Miletus spawns on turn 130 (was 140).
  • Sparta: trade bonus raises buying army efficiency by 30% (was 20%).
  • Knoss', Larissa's and Sparta's starting stats are higher now for Corinth players.
  • All of the world map cities' prices raised.


[h3]Bugs:[/h3]
  • Fixed the bug with Traders tooltip disappearing from the trade window.
  • Fixed the bug with several regions on the map being shown as chosen at the same time.
  • Loading proper saves bug fixed.
  • Rounding of gold in stat panel and tooltip fixed.
  • Fixed the bug where Cordoba spawning introduced an error in the log.
  • Fixed the bug that triggers Greece Unification only the turn after all of the conditions were met.
  • Fixed troubles with running the game on Ubuntu from Steam.
  • Fixed negative fleet number being used in the Trade window.
  • Fixed the color of Requirements in the colony panel.
  • Save compatibility is improved.
  • Fixed the bug with the "Trading breakthrough" event appearing prematurely.
  • Fixed the bug with players not getting bonus relations with Corinth after defeating Dorians.
  • Fixed the end game score counting.
  • Fixed The Glory of Victory effect showing in battle screen even if not applied.
  • Fixed the bug with disappearing Corinth Walls.
  • Buying out the city now will end the "Revenge" event.
  • Fixed the Cheap mercenaries bonus for Corinth (used to bring less army from trading instead of more).


[h3]Misc:[/h3]
  • Credits are updated with proper names for testers.
  • It is now possible to scout and settle regions with a double-click.
  • Now you can Trade or Raid by double-clicking on the according to resource.
  • Text corrections.