The Ship: Remasted Update V1.3
Ahoy Hunters!
Here is the first The Ship: Remasted update of 2017! The patch notes are below.

Don't forget that you can now earn trading cards in-game!
Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be. If anything is driving you crazy, come chat to us about it - we'll do our best to respond with fixes.
You can give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forum.
--The Ship Remasted Team.
Balancing
Needs
+ Reduced the multiplier applied to sprinting so that players can now sprint for longer periods.
+ Changed need interactions to give the same satisfy per second across all interactions.
+ Needs will now start between 0 and 20 percent when given a new identity.
+ Needs will now be displayed on the HUD when they hit 25% down from 50%.
Weapons
+ All melee weapons now do 40 damage.
Bug Fixes
Scoring System
+ Fixed players occasionally losing all money when respawning.
Options
+ Fixed mouse sensitivity being reset to default after player character changes sex.
Bots
+ Fixed bot camera positioning not being front-and-centre.
Atalanta
+ Fixed inaccessible container in Atalanta security office having an interaction present.
Rubicon
+ Fixed issue where player was not teleported to correct position when healed by the nurse.
Credits
+ Fixed staff members missing from the Credits scene.
Here is the first The Ship: Remasted update of 2017! The patch notes are below.

Don't forget that you can now earn trading cards in-game!
Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be. If anything is driving you crazy, come chat to us about it - we'll do our best to respond with fixes.
You can give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forum.
--The Ship Remasted Team.
VERSION 1.3 PATCH NOTES
Balancing
Needs
+ Reduced the multiplier applied to sprinting so that players can now sprint for longer periods.
+ Changed need interactions to give the same satisfy per second across all interactions.
+ Needs will now start between 0 and 20 percent when given a new identity.
+ Needs will now be displayed on the HUD when they hit 25% down from 50%.
Weapons
+ All melee weapons now do 40 damage.
Bug Fixes
Scoring System
+ Fixed players occasionally losing all money when respawning.
Options
+ Fixed mouse sensitivity being reset to default after player character changes sex.
Bots
+ Fixed bot camera positioning not being front-and-centre.
Atalanta
+ Fixed inaccessible container in Atalanta security office having an interaction present.
Rubicon
+ Fixed issue where player was not teleported to correct position when healed by the nurse.
Credits
+ Fixed staff members missing from the Credits scene.