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Rivals of Aether - 2.0.7.5 Patch Notes

Summer is around the corner and we are excited to rollout some nice quality of life and UI improvements that affect both local and online modes.


A few QoL and UI improvements that we've been working on:

  • The Random Stage rule will now only pick a stage once, not repeating until every stage has been played at least once. (Once that happens, every stage can be picked again.)
  • You can now use Up and Down on the milestones screen to scale the progress bars up and down.
  • The match timer is now always centered based on the total width of the timer, instead of just on the colon.
  • The foreground water in Merchant Port and Frozen Fortress have been made slightly more transparent.
  • The Team Attack rule now defaults to being on.
  • Display options have now been split into two menus: Display and Graphics.
  • You now have the option to hide the top bar on the HUD under Display options.
  • The HUD top bars now display the players' steam names instead of their profile tags.
  • Air Armada's background now uses a texture instead of a hard-coded color.



A small change to make Zetterburn's NSPECIAL behave like it used to before we adjusted double jump and aerial attack buffers earlier this year.

  • Zetterburn's NSPECIAL now overrides the double jump aerial buffer, meaning you can buffer a doublejump out of it easier.



Bugs patched! Thanks for sharing your reports.

  • Fixed declining a casual mode rematch booting you back to the online menu.
  • Fixed workshop mode forcing itself on after every match in local VS and local Tournament modes.
  • Fixed Forsburn's clone destroying other players' articles on death.
  • Fixed online CSS screens with Abyss mode enabled not playing the correct music.
  • Fixed online profiles not saving color palettes (for real this time).