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Rivals of Aether News

NA RCS December Monthly

It's time for the last North American Rivals Championship Series event of 2019. This free, online tournament has prizes for everyone. On top of that our stream will also feature a rare tri-cast with a special guest - one of the developers who worked on Shovel Knight!

In addition to being eligible for the Chalice of Champions provided by Yacht Club Games, this event is also an instant qualifier for an RCS voucher. That means the highest placing player who isn't already getting a voucher through the standings will receive a travel voucher worth $500 to our live finals at Genesis 7.

If this is your first online RCS event of season 4, you will also receive the Champion Forsburn skin just for competing.

Time and Dates

Saturday 12/14/2019 @ 4 PT / 6 CT / 7 ET

How to Register and Participate

You can sign up and learn how to participate at our event page on smash.gg: https://smash.gg/RCS-December

Workshop Beta Patch 1.5.7

Patch 1.5.7 is our latest update for the Workshop Beta branch, and it includes the next big feature from our road map – the Stage Editor. If you need help accessing the beta version please visit our original article announcing its public launch, or take a look at our in-depth technical manual for building content. Now on to the notes!



New Features
  • The Stage Editor is now accessible from the Workshop menu. Create custom stages directly in the game using standard controls or your mouse.
  • There are two types of stages you can make:
    • Standard stages: Built entirely with ingame assets, these are a good starting point for beginners and for prototyping new stage layouts quickly. There are 8 tilesets / stage backdrops available in this first beta release, with more to be added in future updates.
    • Advanced stages: Enables you to create your own background graphics, audio, and more. Additionally, custom scripting support will be coming in a future update. Any Standard stage can be converted into an Advanced stage in the Stage Editor menu.
  • Config files now have a 'Finished' flag. Set this to true and tag your item as finished so players can filter out work-in-progress items.
  • Both friendly and casual matches have a new change rules menu that allows you to enable workshop characters. NOTE: Make sure to enable this option to play with workshop characters and stages.




Major Fixes
  • Fixed a crash on casual 1v1 startup with custom characters selected.
  • Fixed a crash caused by different character loading times on different machines.
  • Fixed custom items' version mismatch popup triggering at wrong times.


We're grateful for the amount of support and activity that the Workshop Beta has received so far. If you're ready to dive in and make your own stages, make sure you check out our latest manual entry on the new stage editor. We can't wait to see what you make with this latest update!







Patch 1.4.15

This patch includes some small balance changes along with the Halloween seasonal skin rotation. We've also updated the Workshop Beta Branch. Read on for the full notes.



  • Halloween colors are back! This year Rivals are wearing their costumes before the match starts.
  • You can no longer fastfall after being parried.
  • With strong attack option on: letting go of the direction before pressing attack will no longer activate a strong attack.
  • Hitting Eid (the guy in Tower of Heaven's window) will no longer cause hitpause for the attacker.


  • Dash Attack hitstun multiplier decreased from x1.0 > x0.85.
  • Dash Attack angle flipper changed from 6 > 0.
  • Grounded dash attack is now jump-cancellable on hit after 8 frames of endlag.
  • Dair angle adjusted from 50 > 361 (45 in air, 40 on ground).
  • Slipstream height reduced from 44px > 40px.


  • Opponents will no longer move when in hitpause on top of a falling pillar.
  • Holding left or right when starting pillarless Uspecial will give the same boost as when cancelling Fspecial.


  • Charged Fspecial now has invincibility when spawning the super clone that lasts 4 frames after the clone is created (30 frames of invincibility total).


  • Uspecial hit 1 now moves opponents while in hitpause, but only if their hurtbox will not be hit by the 2nd hitbox (shouldn't affect normal usage of the move, but should make it still connect when hitting extended hurtboxes).


  • Fspecial explosion base damage: 2 > 3.
  • Holding down during the first 5 frames of Dair's descent makes Ori fall through platforms.



[Workshop Beta Branch] Patch 1.5.5 Notes

If you're helping us test out the Workshop Beta Branch with our new netcode and workshop beta features, you'll find these changes are now live:

  • Error messages now display during gameplay.
  • set_attack now works correctly.
  • Miscellaneous gameplay bug fixes.


Added the following functions:
  • get_player_damage(player)
  • get_player_stocks(player)
  • get_player_team(player)
  • get_game_timer()
  • clear_button_buffer(input_index)
  • get_state_name(state_index)

Glitch 7

Rivals of Aether is coming to Glitch 7 with Ultimate Rivalries! As a part of this special event, some of the top players in both Rivals and Ultimate will be competing in each other's games. With an added bounty for these players the rivalry is just heating up!

Tune in to watch the best Rivals players in the world compete for the title.

Stream Schedule
Saturday (9/14):
Channel: https://twitch.tv/VGBootCamp2
Time: 5PM PT / 6PM CT / 8PM ET

Sunday (9/15):
Channel: https://twitch.tv/VGBootCamp
Time: 8AM PT / 9AM CT / 11AM ET

Bracket:
https://smash.gg/Glitch7

The Rivals Championship Series

Glitch 7 is part of the Rivals Championship Series, the premier circuit for players who want to test their skills against the best. Players compete for prizes and standings over the year to be crowned the season 4 champion.

Find more information about Rivals esports at: https://smash.gg/RCS

Patch 1.4.14 Notes

As a summer of action packed majors and grassroots events comes to a close, we're taking this opportunity to make some cool changes across the cast. Read on for the full notes below.


  • Holding special will no longer count as holding jump during a wall cling.
  • The purple kill effect now ignores Kragg's pillar and rock (necessary for optimization).


  • Dspecial cancel can now drift during the initial flip if Zetterburn's horizontal speed is low enough.
    This allows you to gain speed after momentum is killed by hitting a wall, but does not affect normal Dspecial cancel.


  • Orcane can now drift during the endlag of non-teleport Uspecial.
  • Dspecial cooldown between dropping the puddle and spawning bubbles reduced from 60 > 30.
  • Uspecial now has a minimum speed boost on startup.
    Orcahop is exactly the same, but using Upsecial without upward momentum is much better.


  • Fstrong sourspot KB scaling decreased from 1.1 > 1.0.
  • Fstrong hitboxes moved to match the visual.
  • Fstrong sweetspot size increased from 10x10 > 12x12.
    This makes sure the sourspot doesn't reach farther forward than the sweetspot.


  • Rockless Nspecial KB Scaling increased from 0.4 > 0.55.
  • Rockless Nspecial endlag reduced from 6 > 4.



  • Super clone will now switch to evade mode when his target is invincible.
  • Non-super clones will now be destroyed when the real Forsburn is hit (unless it has already started exploding with Dspecial).


  • Fair hit lockout reduced from 4 > 0.
  • Fspecial ledge snap threshold increased from 13px > 20px.
  • Aerial Fspecial dash speed increased from 12 > 14.
  • Uspecial speed boost when holding left or right after rising increased from 2 > 3.
  • Aerial Dspecial's endlag can now be cancelled into Fspecial.


  • While moving horizontally, Uspecial snaps to ledges within 16px.
  • Double jump, airdodge, and walljump are no longer refreshed when touching the ground while moving with Uspecial or in between the two movements.


  • Pressing down while reopening Uspecial will no longer lock you out of fastfalling the next time you cancel Uspecial.
  • Ori can now drift during the startup of Dspecial.
  • When Spirit Flame does no knockback, it will no longer overheat an enemy Sein or remove Shovel Knight's dynamo charge.


  • You can now hold backward to throw the bubble behind you during grounded Dspecial.


  • Ftilt and Jab-special swapped. Pressing special after jab 2 will now do a tail swipe that spawns a petal wave, creating grass behind it. Ftilt now shoots a low-angle seed.
  • Dtilt hit 1 (both hitboxes) knockback matched to hit 2 (so that hitting an extended hurtbox with hit 1 and missing with hit 2 won't be so punishing).
  • Fstrong post-charge frames decreased from 12 > 8 (full startup: 18 > 14).
  • Fstrong multihits hitpause decreased from 4 > 2.
  • Uspecial bite Base KB decreased from 10 > 9.
  • Uspecial bite KB scaling increased from 0.85 > 1.05.
  • Fspecial active frames increased from 3 > 4 (makes it less likely to pass through someone moving toward you while also making it easier to parry for the opponent).


  • Fstrong endlag increased from 18 > 20 (27 > 30 on whiff).
  • Air acceleration while charging strong attacks reduced from x1.0 > x0.5.
  • Dspecial mine now makes a sound when hit out of the air.


  • Ghost Glove endlag when shooting more than 2 projectiles increased from 12 > 24.
  • Uspecial non-sweetspot damage reduced from 6 per hit, total 18 > 5 per hit, total 15.
  • Uair repeating hits active frames increased from 2 > 4 (no more empty frames between them).



Let us know what you think in the comments.