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Florensia News

[Patchnotes] Update 2.4.1a

[p][/p][p]Today, we released version 2.4.1a of Florensia, addressing several issues introduced in 2.4.1 along with a few additional improvements.[/p][p][/p][h3]PvP defense effectiveness changes[/h3][hr][/hr][p]We heard your feedback after implementing defence reduction in player vs player combat with Hotfix 2.4.0c, and we decided to decrease the reduction percentage from 20% to 15% for both physical and magical defence. Your defences are still 100% effective against monsters.[/p][p]As always, we will be monitoring this topic, so feel free to post your feedback on the new value in the pinned feedback thread on Discord. We'd love to hear what you guys think of this adjustment.[/p][p]
[/p][h3]Changes[/h3][hr][/hr]
  • [p]Decreased MP auto-recovery values to what they originally were prior to update 2.4.1[/p]
  • [p]Adjusted wedding teleportation to disallow teleportation if you or your pet were recently damaged[/p]
  • [p]Various client performance & loading improvements[/p]
[p]
[/p][h3]Fixes[/h3][hr][/hr]
  • [p]Fixed pressing V (to hide players), making party members non-selectable[/p]
  • [p]Fixed wedding teleportation being unavailable after finishing a combat until partners re-logged[/p]
  • [p]Fixed wedding teleportation being available while one of the partner were dead[/p]
  • [p]Fixed multiple instances of damage, forcing players to stand up (dot damages, etc.)[/p]
[p][/p][h3]Known Issues[/h3][hr][/hr]
  • [p]Melee characters have unintended movements after target's death[/p]
  • [p]Mouse navigation is worse in Droes since update 2.4.1[/p]
  • [p]Keybinds / quick slots can sometimes reset themselves randomly[/p]
  • [p]High-quality textures can still cause crashes (especially in crowded areas)[/p]
[p]
[/p]

[Patchnotes] Update 2.4.1

[p]Today we released version 2.4.1 of Florensia, which mainly fixes some bugs and introduces some long-needed quality of life.[/p][p][/p][h3] [/h3][p][/p][p][/p][h3]Changes[/h3][hr][/hr]
  • [p]Rewritten parts of the internal renderer to improve performance and prevent crashes.[/p]
  • [p]Added back high-quality textures. Those should now cause fewer crashes than before.[/p]
  • [p]Changed the maximum gelt value in trades from 2.000.000.000 to 5.000.000.000.[/p]
  • [p]Pressing V (to hide players) will now hide all players except those in your party. When inside a player vs player battle, your opponent will also always be visible.[/p]
  • [p]Changed the Excavator Skill "Mine" to no longer trigger upon party members or pets in warzones.[/p]
  • [p]Updated Vampiric Touch to correctly steal HP from Watchtowers of Hell in Secret Laboratory[/p]
  • [p]Changed how tab targeting selects the next target. It should now try to select the closest enemy first.[/p]
  • [p]Various enhancements to skill and settings UI.[/p]
  • [p]Various client and server performance improvements.[/p]
[p]
[/p][h3]Fixes[/h3][hr][/hr]
  • [p]Fixed an issue with MP recovery not correctly working outside of combat.[/p]
  • [p]Fixed buffs and heals to vanish when targeting a dead player.[/p]
  • [p]Fixed Soul Revival not moving the caster into range of the dead player.[/p]
  • [p]Fixed various instances of sitting not being cancelled when taking damage.[/p]
  • [p]Fixed multiple instances of the Wedding Teleport being usable in combat states.[/p]
  • [p]Fixed Chatlog not exporting player names.[/p]
  • [p]Fixed a client crash when an invalid item in chat was linked or clicked.[/p]
  • [p]Fixed some Wise Oh Biran typos.[/p]
  • [p]Fixed incorrect quest icons for Werefox's Tail and Guard Werefox's Weapon.[/p]
  • [p]Fixed an issue that prevented you from walking through the tunnel leading to the Abyss of Oblivion in Droes Cave of Abyss.[/p]

Login does not work - Update: Works again

[p]Hello Players,[/p][p][/p][p]We are aware that the login via Steam is currently not working. We are working on a solution.[/p][p]Sorry for any problems this may cause.[/p][p][/p][p]Update: It works again. We will monitor the situation![/p][p][/p]

Double EXP Event

[p]Greetings, Florensia Sailors![/p][p][/p][p]The heat is on, and the wind is rising on the horizon! It’s time to raise the anchor and set sail across the endless sea — or drop it to explore the vast lands of Flandria.[/p][p][/p][p]Why? Because 𝗗𝗼𝘂𝗯𝗹𝗲 𝗘𝗫𝗣 is here to boost your journey![/p][p]𝗙𝗿𝗼𝗺 𝗔𝘂𝗴𝘂𝘀𝘁 𝟴𝘁𝗵 𝘁𝗼 𝗔𝘂𝗴𝘂𝘀𝘁 𝟮𝟱𝘁𝗵, enjoy Double Experience on all your adventures.[/p][p][/p][p]Bring your friends. Make new ones. Whether you're returning or just getting started, it's the perfect time to dive back into the world of Florensia.[/p][p][/p][p]We hope you enjoy this summer event![/p][p][/p][p]Your Florensia Team[/p][p][/p][p][/p][p][/p]

Patchnotes Update 2.4.0c

[h2]Patchnotes Update 2.4.0c[/h2][p][/p][p]Today, we released version 2.4.0c of Florensia, which addresses some issues and introduces some new quality of life improvements as well as one experimental change that we would like to test together with the community.[/p][p][/p][p]Experimental Defence Change[/p][hr][/hr][p]As some of you know, having too much defence in the game results in some cases where players don't get a lot of damage in PvP. We noticed that a lot during the last PvP League, as well as in recent feedback.[/p][p]We don't want to change how defence works in PvE (so that you guys can continue to tank everything you were already able to tank), but we don't think that the way defence scales for PvP is enjoyable at the moment.[/p][p]With this patch, we adjusted some things which will result in players' defences being 20% less effective in player vs player combat. Your defences are still 100% effective against monsters.[/p][p]Internally, we conducted extensive testing and settled on 20% for both physical and magical defence.[/p][p]As initially stated, this is an experimental change. We will have a feedback thread pinned in Discord. We'd love to hear what you guys think of this change.[/p][p] [/p][p]Changes[/p][hr][/hr]
  • [p]Increased movement speed for lootpets (this does not include combat pets).[/p]
  • [p]Adjusted the sea exp death penalty to match the one on land (0.15%). You will only start to lose exp above level 10.[/p]
  • [p]Adjusted Blood Thirst to properly check distance when pulling monsters and players[/p]
  • [p]Lightning Recall is now of type "Physical" instead of "Lightning", which results in the skill now properly using physical hitrate instead of magical.[/p]
  • [p]Added additional client and version checks[/p]
[p] [/p][p]Fixes[/p][hr][/hr]
  • [p]Fixed Vampiric Touch not healing when the skill is used to kill a monster or player.[/p]
  • [p]Fixed HP / MP recovery incorrectly when sitting[/p]
  • [p]Fixed not being able to cast skills / heals when a dead target is selected[/p]
  • [p]Fixed some skills being cancelled if the target died during casting[/p]
  • [p]Fixed Hide (sea skill) still being active when going to land[/p]
  • [p]Fixed an error in the exp calculation that did not properly account for players +-15 level out of range, which should have reduced the amount of exp instead of multiplying it.
    In most cases, this should not result in getting less experience if the level of your party was close together.[/p]
  • [p]Fixed various typos in skill descriptions.[/p]
  • [p]Possible fix for a bug on sea that would stop you from steering.[/p]