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[Patchnotes] 2.5.1a

[p]With the Patch 2.5.1a we want to tackle some of the most important outstanding issues:[/p][h2]Monster Experience[/h2][p]As a lot of players rightfully mentioned, EXP got actually lowered in some areas than increased, as we promised in our 2.5.0 patchnotes. Over the last few weeks, we worked on trying to smoothen our EXP curve, with less sucess than we initially hoped.[/p][p]We nonetheless managed to address the level ranges, most noteably level 90-100 and increased the overall EXP. However, we are still not quiet where we would want to be with our EXP changes. We will continue to work on the EXP curve and expect some more changes there in the new year.[/p][p]To add to the monster EXP changes, we also introduced a new EXP: The Hunter. The Hunter can be found in Roxbury and Glostern and will offer hunt quests for monsters in Secret Laboratory, Elite Fox Den, Elite Mine and Elite Avery. Those quests are meant as an additional objective for players to gather EXP in those level ranges.[/p][h2]Bugfixes[/h2]
  • [p]Fixed Sniping Cooldown on higher levels[/p]
  • [p]Fixed Assault Vermillion Cooldown on higher levels[/p]
  • [p]Fixed Hit Chain Cooldown on higher levels[/p]
  • [p]Fixed Light Transition Cooldown on higher levels[/p]
  • [p]Fixed Healing Hand Cooldown on higher levels[/p]
  • [p]Fixed Aimed Shot English Description[/p]
  • [p]Fixed an issue that caused the 15% bonus EXP to not apply on PvP servers[/p]
[p]
[/p][h2]What we're working on[/h2][p]I'd also like to use this chance to tell you about what we're currently working on. We still hope to be able to push those changes out this year.[/p]
  • [p]Crashes. Lots of crashes / bluescreens[/p]
  • [p]A better / different approach to the Exca Set Bonus for the 118 armor[/p]
  • [p]The EXP penalty if the difference between player levels is too big[/p]
  • [p]Some AoE Skills of certain classes (e.g. Tornado Slash, Frame Splash, Pierce Shot) lacking in terms of power compared to other classes[/p]
  • [p]...[/p]
[p]Those are of course only some of the changes that we're currently working on. Expect more to come![/p][p]
[/p][p]Your Florensia Team[/p]

50% Black Friday AP Sale

[p][/p][p]Dear Florensians,[/p][p]November is once again an especially exciting month in Florensia's history. We're celebrating the release of our very first major content update: "The Corrupted Abyss"![/p][p][/p][p]To celebrate this milestone with you, we're offering a special +50% Black Friday AP Bonus on all top-ups! This is the perfect opportunity to stock up on AP and treat yourself to your favorite items, outfits, and companions.[/p][p]The offer runs until Monday, December 1st at 11:59 AM CET - don't miss out![/p][p][/p][p]Important note:
[/p][p]As part of our long-term adjustment to our sale structure and pricing, a +50% AP sale will be rare and available only for short periods of time. [/p][p][/p][p]As always, thank you for your incredible loyalty and support. We're excited to continue this journey with you.[/p][p][/p][p]Your Florensia Team[/p]

[Patchnotes] Hotfix 2.5.1

[p]We're thrilled with the feedback we received for our latest content update, Corrupted Abyss.
[/p][p]As with every patch, we had a few issues that we hope to tackle with this hotfix.[/p]
  • [p]Added an option to exclude/include Pets when pressing tab (next target selection key)[/p]
  • [p]Fixed an issue that caused buffs to not properly save if players had a debuff from Niegeros / Treants. If you lost a valuable EXP potion, please get in touch with our Support[/p]
  • [p]Fixed an incorrect description of Corrupted Upgrade Stone[/p]
  • [p]Fixed a rare instance that caused the new player buffs to not automatically apply[/p]
  • [p]Fixed sea monsters experience being included in our exp rework, when they were not supposed to be changed[/p]
  • [p]Fixed Niegero Boss Debuffs to increase defenses, instead of reducing them[/p]
  • [p]Fixed incorrect cooldown for higher levels of Lightning Recall[/p]
[p]We also fixed an issue with monster respawn timers getting out of sync under heavy load. This fix was already deployed last night.[/p][p]In the meantime, we're currently having discussions about EXP in the endgame being lower than before, Umbral Powder having a low droprate and an underwhelming Excavator 118 set bonus.[/p][p]We're still looking forward to read more of your feedback![/p][p][/p][p]Your Florensia Team[/p][p][/p][p][/p]

[Patchnotes] Content Update 2.5: Corrupted Abyss

[p][/p][p][/p][p]We’re excited to announce our largest update so far: The Corrupted Abyss, our very first in-house developed content update! This release brings a completely reworked experience of Droes Cave of Abyss.[/p][h2]Corrupted Abyss[/h2][p]A strange sigil has appeared in Rainbow Highlands, prompting Lord Briant to send one of his trusted researchers, Professor Auvryn, to investigate the mysterious phenomenon.[/p][p]During their experiments, Auvryn attempted to expose the sigil to a Magic Crystal, and in that moment, a dark flame erupted, opening a portal to another world.[/p][p]Fearing what unknown magic they may have unleashed, Lord Briant and Auvryn quickly began securing the area and studying the strange new gateway.[/p][p]Now, they need your help to uncover the truth behind The Corrupted Abyss.[/p][p]Awaiting you are:[/p]
  • [p]14 New Boss Monsters[/p]
  • [p]26 New Quests[/p]
  • [p]48 New Armor Pieces[/p]
  • [p]24 New Weapons[/p]
  • [p]8 New Accessories[/p]
  • [p]... and much more to explore![/p]
[p][/p][h2]Level Rework[/h2][p]Alongside the Corrupted Abyss expansion, the level cap has been increased from 105 to 120.
We’ve also revisited all earlier levels, adjusting experience gains and progression to create a smoother levelling curve. Your relative progress within your current level remains unchanged. We've also done the following changes to the system:[/p]
  • [p]Characters will now receive 1 Skill Point and 3 Status Points for each level gained beyond level 100. For existing characters, these points will be rewarded retrospectively.[/p]
  • [p]Experience gain has been adjusted:[/p]
    • [p]You now only receive experience from monsters within ±9 levels of your character (previously ±14).[/p]
    • [p]Monsters that are more than 5 levels lower than your character will now grant reduced experience:[/p]
      • [p]-5%, -10%, -15%, and -20% respectively[/p]
    • [p]Sea content remains unchanged and will still grant 100% EXP from all monsters within a ±14 level range.[/p]
[p]Because of these changes, all skill and status trees have been reset. You’ll need to relearn your skills at your Master NPC in town.[/p][p][/p][h2]Skill Expansion[/h2][p]With the increase in skill points, we’ve raised the maximum level of several skills to give players more options for spending their points.
Some skills have also been adjusted for better balance. A larger balance update is planned for the future.[/p][p]You can find a list of all changed skills below:[/p][p]Saint[/p][p]Light Transition +2
Healing Hands +2
Instant Recovery +1
Recovery +1
Master Recovery +1
Blessing of Life +2
Aurora of Life +2
Breathing of the Earth +2
Spiritual Power +2, cooldown to 30s on all levels
Soul Revival: Rebalanced to 5 levels, with each level increasing by 20% up to 100% at max
Blessing of Nature +2
Flow of Darkness +2
Thorn Trunk +1
Mist of Darkness +2
Darkness Wave +3, increased damage by 20% for each level
Sudden Darkness +2
Touch of Death +1
Depravity of Soul +2[/p][p]Noble[/p][p]Fireball +1
Ice Shield +2
Ice Bomb +2
Ice Thorn +2
Lightning Shock +2
Heavy Lightning +2
Firepole +1
Wrath of Earth +1
Warp: Rebalanced to 5 levels
Teleport: Rebalanced to 5 levels
Sword of Spirit +2
Phantom Grief +1
Phantom Pain +2
Vampiric Touch +1
Shade of Fear: Rebalanced to 5 levels
Lure of Incabus: Rebalanced to 10s (previous 12s) on max level.
Mind Up +3
Insight of Magic +3
Magic Boost +3
Magic Power +2
Recharge +2
Mental Concentration +1[/p][p]Explorer[/p][p]Quick Shot +2
Rifle Mastery +2
Poison Bullet +2
Sniping +2
Pierce Shot +3
Burst Shot +2, stun now starts at 2s (Stuns cannot be shorter than 2s)
Shooting Nova +2
Frame Splash +2
Dual Gun Mastery +2
Gunkata +2
Moving Shot +2
Assault Vermillion +2
Gas Bomb +2, duration capped at 21s, overall damage over time increased
Explosion +2
Mine Trap +1
Eagle Eye +2
Hit Chain +2
Raise Agility +1[/p][p]Mercenary[/p][p]Cross Edge +2
Shield Bash +2
Absolute Defense +1
Sword Mastery +1
Smash Quake +2
Storm Edge +2
Sacrifice of Blood +2
Breaker +2
Upper Slash +2
Gale Smash +2
Berserker +2
Lightning Recall +2, reduced MP cost across all levels
Deathblow Training +2
Two Hand Sword Mastery +1
Tornado Slash +2
Blood Fury +2
Stone Skin +2
Composure +3
Provocation +1
Aggression +1
Impact Energy +1
Berserk +1
Heart of Steel +2
Deep Slash, No new levels, rebalanced to have a slow of 10/20/30/40/50/60% for 8s[/p][p]
[/p][h2]Balance Changes[/h2]
  • [p]The upgrade system has been improved to make early upgrading more rewarding:[/p]
    • [p]Success rates from +1 to +6 have been significantly increased[/p]
    • [p]Upgrade levels +7 to +15 remain unchanged[/p]
    • [p]Items now reset less often at lower upgrade levels[/p]
    • [p]Items can only start breaking from +4 to +5 and onward[/p]
  • [p]Essence Help Items (previously named EX10/SO10/RE10 etc.) have been changed:[/p]
    • [p]The help items now have proper names[/p]
    • [p]Their effect on the extend / unlock chance have been drastically increased[/p]
    • [p]The AP price of the old EX/SO 50 and 100 have been lowered[/p]
    • [p]Descriptions have been improved to clarify the effect the items have[/p]
  • [p]Added two new player buffs, starting at level 0-20, players receive +50% EXP and +30% Movement Speed. Going from 21 to 40, they receive +25% EXP and +20% Movement Speed[/p]
  • [p]Downscaled the amount of raw Gelt monsters starting at Laboratory drop. Also lowered the sell value for most equipment pieces starting at the same level[/p]
  • [p]Increased stack sizes of baits to 500, quest items to 100, consumables to 100 and most other items to 50[/p]
  • [p]Added new Altars of Memory to Avery Floor 2 and 3[/p]
  • [p]Marks Upgraded Lanoir Weapons no longer have a time limit applied to them[/p]
  • [p]Changed Melee Max Attack of Rapiers to Magic. The values were lowered to be more in line with other bonuses[/p]
  • [p]Defence Stones I/II/III will now give +100/200/300 flat defence instead of 10%/20%/30%. Their level were changed to require 20/40/60 respectively[/p]
  • [p]Changed attack speed of weapons from Realm of Ruins to be in line with all other weapons[/p]
[p]
[/p][h2]Translations[/h2][p]With today’s patch, we’ve implemented the current stage of our translation work.
Our main focus right now is on quest texts. All quests are being translated into proper English first, followed by other supported languages. You might also spot some other smaller text changes here and there.
This process takes time, but we’re making steady progress. You may still notice some lines remaining in English, these will be translated in a later update.
After quests we will focus on the other parts of the game like UI, skill descriptions, tutorials and in-game help menu.[/p][p][/p][h2]Bugfixes[/h2]
  • [p]Fixed navigation issues with WASD / mouse for certain areas[/p]
  • [p]Fixed multiple instances of HP / MP regeneration not working correctly. The calculation itself remains unchanged[/p]
  • [p]Fixed the upgrade animation from rapiers using the dagger ones[/p]
  • [p]Fixed an issue that caused sea skills to not have any cast time[/p]
  • [p]Fixed Tulach Map names and loading screen images[/p]
  • [p]Fixed multiple instances of weapons from the Realm of Ruins Map having their fire animation backwards[/p]
  • [p]All land skill descriptions now use their internal values to display descriptions. This means that many descriptions should now show their correct value. In some cases (e.g. Noble Teleport), the description was always wrong and now shows a corrected value that is much higher. However, the effect itself did not change. Only skills that are listed above were actually changed[/p]
  • [p]Fixed incorrect order of Alchemy NPC shops[/p]
  • [p]Charles now sells Antidote[/p]
  • [p]Fixed an issue that prevented the status points of character classes to not show when creating a new character[/p]
  • [p]Fixed ship crew employment cost not being calculated client-side and showing as 0[/p]
  • [p]Fixed an issue that caused Bewildered Vampire Master in Tower to not attack players[/p]
  • [p]Fixed incorrect names of Roxbury NPCs[/p]
  • [p]Fixed swapped Min and Max Range Attack bonus on Rapid Fire, Kiss of Fire and Sleipnir GP95[/p]
  • [p]Fixed Total Attack Stat from "Negi Robe \[Red]" and "Blackdragon Coat" not working. Those actually increased ship damage[/p]
  • [p]Fixed many textures issues that should improve in more stable performance and rendering[/p]
  • [p]Fixed an issue with tab targeting nearby monsters crashing the game[/p]
  • [p]Fixed various client and server performance issues[/p]
  • [p]Fixed various client crashes[/p]
[p]
[/p][p]We’re looking forward to your feedback. The list above may seem short, but over the past few months we’ve made many internal improvements, upgraded tools, refined workflows and much more. These changes help us work faster and deliver higher-quality updates.
While these behind-the-scenes changes are often the least visible to players, they are just as important for supporting ongoing development. However, because so many systems were improved or reworked internally, this update may also cause some unexpected issues. If you encounter anything unusual, please let us know so we can address it quickly.[/p]

Upcoming Downtime - Patch 2.5

[p]Dear Florensians,[/p][p]We will have a downtime on coming Saturday, 15.11.2025, to implement Patch 2.5 for Florensia.
A detailed list of all changes will be posted after the maintenance.[/p][p]The downtime is expected to last from 07:30 to 12:00 AM (UTC+1). We will keep everyone updated on Discord.[/p][p]Your Florensia Team[/p]