
Dear Florensians,
we are proud to introduce you to the new essence system. We have had the system on the test server for almost a week now and would like to summarize the most important details for you.
With its 500+ items, the Essence system completely replaces the fusion system and thus contributes significantly to game balancing. The main component of the system is the collection of the so-called essences, which are dropped by monsters of all level ranges.
Essences can be placed on essence slots on weapon and armor parts, activating an extra bonus value on these items, according to the essence that was placed. These slots must first be unlocked. With the help of special items the chance of success can be increased. These items are available in-game as well as in the shop. Each essence is part of a higher-quality essence, which means you can upgrade your essences by collecting more essences and get even better values (through crafting).
You can also remove essences from your equipment. If you want to secure the essence, you can use save items, which you can also get in the game and in the AP shop. The essence system is independent of the existing upgrade system and does not affect the status of the upgrade of a weapon or armor. Weapons and armor can still be upgraded as usual via the previous upgrade system.
You can use the system free to play, although some help items are available in the AP Shop, but it will not be possible to buy the entire system freely, as many in-game items are required for this. For the production of high-quality essences you will collect lower-quality essences, which each monster will drop according to its kind, as well as pearls and magical items (which are already available in-game). We use a separate drop routine, existing drops will not be changed (therefore the drop chances with existing drops stay the same).
We hope you're looking forward to the upcoming essence system as much as we are.
Your Florensia team
