Dear Florensians,
With this patch, we aim yet again to make previously unused skills a viable option to use in the future.
We are also tweaking a lot of the previously changed skills to balance them where needed.
A key aspect of what we are trying to do with this patch is bring more dimensions into the skills.
What we mean by that is that we are trying to make skills useful by adding secondary effects to them, rather than just increasing their main attributes such as damage, duration etc.
Please understand that this is highly experimental and we don't know the outcome of that yet. However, if the tests succeed, expect to see more of those updates in the future.
[h2]General changes[/h2]
- Players now respawn with 50% MP in cities and 20% MP in all other areas (same as HP) as opposed to 100%.
[h2]Bugfixes[/h2]
- Fixed several typos in the new Tower quests (IT, TR, EN, DE).
- Fixed several wrong and missing translations for the UI related to the Tower (IT, TR, EN, DE).
[h2]Known issues[/h2]
- Description of Ice Bomb does not reflect the proper duration of the debuff.
- Icons of certain items are missing.
[h2]Item Changes[/h2]
- Shining Supervisor Mole's ring:
MELEE CRIT RATE 200% ⇒ 10%
- Dragon Heart
MELEE CRIT RATE 10% ⇒ 20%
- Mercenary Realm of Ruins Armor Set Bonus
ARMOR SET BONUS: PHYSICAL DEFENSE 750 ⇒ 200
[h2]Class Changes[/h2]
[h3]Mercenary[/h3]
Mercenaries still seem to have a lot of skills that are not really that effective. We have therefore decided to add some secondary effects as mentioned in the beginning of the patchlog to make them more interesting and especially more useful.
Breaker
- NEW PHYSICAL DEFENSE REDUCTION 2/2.5/3/3.5/4/4.5/5/5.5/6/6.5/7/10 %
- DURATION ⇒ 10s on all levels
Berserk
- REMOVED PHYSICAL DEFENSE REDUCTION No longer only reduces physical defense.
- SECONDARY EFFECT Reduces physical defense by 15% ⇒ Reduces physical and magical defense by 15%
[h3]Explorer[/h3]
While Explorers are in an extremly good spot nowadays, they still lack some damage on their damage over time effects in comparison to some other classes. Especially if you compare the amount of points that have to be invested.
As such, we have decided to slightly increase the damage each tick does.
Gas Bomb
- DAMAGE OVER TIME 76/91/106/121/136/151/166/181/196/211/226/241 every 3 seconds ⇒ 98/118/138/157/177/196/216/235/255/274/294/313 every 3 seconds
Poison Bullet Shot
- DAMAGE OVER TIME 76/91/106/121/136/151/166/181/196/211/226/241 every 3 seconds ⇒ 111/133/156/178/200/222/244/266/288/310/332/355 every 3 seconds
Assault Vermillion
- NEW ALL HITRATE REDUCTION 2/4/6/8/10/12/14/16/18/20 % for 10 seconds
- COOLDOWN 20/20/20/20/20/20/20/12.5/12.5/12.5 s ⇒ 15 seconds on all levels
[h3]Saint[/h3]
Saints. Saints? Saints! Is there anything they can't do right now?
They are an extremly versatile class that can go in many directions. We certainly don't want to take this away but at the same time we see the need for a few tweaks here and there.
Light Transition
- COOLDOWN 1.5 seconds on all levels ⇒ 1 second on all levels
Curse of Leaf
- REMOVED PHYSICAL DEFENSE REDUCTION
- NEW MAGIC DEFENSE REDUCTION 2/2/3/3/4/4/5/5/6/6/7/7/10 %
- DAMAGE OVER TIME (EVERY 3 SECONDS) 65/87/109/131/153/175/197/219/241/263/285/307/329 ⇒ 1370/174/218/262/306/350/394/438/482/526/570/614/658
- DURATION 30 seconds on all levels ⇒ 15 seconds on all levels
- COOLDOWN 1 second on all levels ⇒ 25 seconds on all levels
Instant Recovery
- MP COST 73/132/243/354/465/576/687/798/909/1020/1131/1242 ⇒ 80/145/267/389/511/600/756/878/1000/1122/1244/1366
Master Recovery
- MP COST 418/473/528/583/638/693/748/803/858/913/968/1023 ⇒ 460/520/581/641/702/762/823/883/944/1004/1065/1125
Blessing of Nature
- COOLDOWN 60 seconds on all levels ⇒ 30 seconds on all levels
[h3]Shaman[/h3]
Deceitful Penalty now boasts a couple of debuffs that will be applied to all players affected within the area of effect.
Deceitful Penalty
- REMOVED ATTACK SPEED REDUCTION No longer reduces the attack speed of the target.
- NEW MOVEMENT SPEED REDUCTION 5/7/9/11/13/15/20 %
- NEW DAMAGE OVER TIME 106/136/166/181/211/242/298 every 3 seconds
- DURATION ⇒ 15 seconds
[h3]Priest[/h3]
Aurora of Life
- MP COST 362/449/536/649/766/886/1008 ⇒ 398/494/589/714/842/974/1108
[h3]Noble[/h3]
Nobles are extremely efficient in.. Well, everything. This is why we made some changes to bring Nobles more in line with other classes, while still maintaining their versatility.
Ice bomb
- DAMAGE 172/206/240/274/308/342/276/410/444/478/512 ⇒ 404/484/564/643/724/804/883/963/1043/1123/1203
- DURATION 5 seconds on all levels ⇒ 4/4.2/4.4/4.6/4.8/5.2/5.4/5.6/5.8/6 seconds
Wrath of Earth
- NEW UPGRADE LEVELS 7 (lv. 84) and 8 (lv. 90)
- MP COST 1528/1696/1880/2089/2276/2446 ⇒ 1528/1681/1834/1987/2140/2293/2446/2599
- DAMAGE OVER TIME 593/721/852/984/1118/1253 every 5 seconds ⇒ 593/656/730/813/906/1010/1123/1253 every 5 seconds
TeleportCOOLDOWN
1s ⇒ 2s
Your Florensia Team