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Die or Die News

Die or Die demo update: New Bummers, Powers and improvements!

[p]Hi lil’ demons! [/p][p]Our Little Demon has been kicking asses all week during the Steam Next Fest and we are very happy with how the demo is turning out. Many of you left a positive review talking about the gameplay and the artstyle: Thank you for your kind words!![/p][p][/p][p]We are really curious about how you managed to craft your builds and which bummers you HATE the most. Leave us your thoughts and feedback in the comments, we'd love to read them![/p][p][/p][p]You've already realised the potential of this mix of bummers, powers and weapons so we want to add a few more things to the mix and spice things up. We're adding a few more powers and bummers and fixing a couple of issues you found.[/p][p][/p][p][/p][p][/p][p]You can see more detailed information below: [/p][p][/p][p]New[/p]
  • [p]4 new bummers![/p]
  • [p]4 new powers![/p]
  • [p]New camera system.[/p]
[p]Changed[/p]
  • [p]Improved enemies navigation.[/p]
  • [p]Improved decorations collisions.[/p]
  • [p]Zombies health diminished.[/p]
  • [p]Changed bummers prices and effects.[/p]
  • [p]Adjusted bullet collisions with walls.[/p]
  • [p]Adjusted shotgun pushback.[/p]
  • [p]Updated zombies stun animation.[/p]
[p]Fixed[/p]
  • [p]Fixed jammed weapons bug.[/p]
  • [p]Fixed zombie attack direction bug.[/p]
[p]See you on the road![/p]

Die or Die Demo now available during the Next Fest

[p]Hi there lil’ demons![/p][p]The Steam Next Fest will start in a few hours! You will have the chance to play the demo for Die or Die, our new game. Die or Die is a fast-paced action roguelite where you will have to manage the dice you earn in each level to power up, deactivate bummers, or get new equipment. [/p][p][/p][p]In this first demo, you will find:[/p]
  • [p]The first world has its initial five levels. [/p]
  • [p]Four ranged weapons and four melee weapons.[/p]
  • [p]Ten powers to activate and ten bummers to destroy.[/p]
  • [p]Controller / Mouse and Keyboard support.[/p]
  • [p]Spanish, English, German, French, Traditional Chinese, and Simplified Chinese.[/p]
[p][/p][p]Also, we just updated our key art for the game. What do you think? We believe it conveys really well the fast-paced arcade action of the game, and that our Lil’ Demon is very bald.[/p][p] [/p][p]You can see all the new changes to this demo here:[/p][h2]New[/h2]
  • [p]Added annoying bird enemy 🐦[/p]
  • [p]Added controls tutorial for controller.[/p]
  • [p]New splash screen.[/p]
  • [p]Added joystick control for UI navigation.[/p]
  • [p]Added Deutsch and French localisation.[/p]
  • [p]Added local highscore.[/p]
[h2]Changed[/h2]
  • [p]Hard bummer requisites are now added to the previous ones, instead of replacing them.[/p]
  • [p]Added 'select' text to shop cards.[/p]
  • [p]Increased difficulty.[/p]
  • [p]Disc gun projectiles don't stick to walls anymore and they are faster.[/p]
  • [p]Disabled switch weapon button when you only have one weapon of that type.[/p]
  • [p]Improved tutorials visibility.[/p]
  • [p]Health drop is now higher to avoid being easily occluded by other things.[/p]
  • [p]Adjusted explosions screenshake.[/p]
  • [p]Increased default projectiles size.[/p]
  • [p]Time objective modified.[/p]
  • [p]Modified decorations appearance probabilities.[/p]
  • [p]Changed money symbol for custom one.[/p]
  • [p]Reduced weapon level up costs.[/p]
  • [p]Changed shop refresh icon.[/p]
[h2]Fixed[/h2]
  • [p]Fixed shopkeeper shop not exploding with the explosive decorations bummer.[/p]
  • [p]Fixed tileset rendering issues with big characters.[/p]
  • [p]Minor localization fixes.[/p]
  • [p]Fixed darkness bummer animation not working. [/p]
[p]This is just a tiny taste of what will come in the future. Please, leave a review on the demo page and let us know what you think. Our feedback is really important to us, and we want to hear from you![/p][p] [/p][p]And don’t forget to wishlist the full game![/p][p] [/p][p]See you on the road![/p]

Die or Die demo update: New Languages and improvements!

[p]Hi lil’ demons!
[/p][p]Our little Die or Die demo has been out for almost two weeks now, and we'd love to hear more about what you think. Is there a power you particularly like? Which bummer is bothering you the most? Have you managed to beat the demo, even just once?
[/p][p]Leave us your thoughts and feedback in the comments, we'd love to read them!
[/p][p]We are pleased to announce that we have just updated the demo. Among many new features, improvements, and fixes, we have added Traditional Chinese and Simplified Chinese, improved weapon control and feedback, and added information about your current level to the pause menu.
[/p][p]You can see more detailed information below: [/p][p]New[/p]
  • [p]Traditional and simplified chinese translations implemented.[/p]
  • [p]Added killer to gameover menu.[/p]
  • [p]Implemented improved weapon controls and feedback.[/p]
  • [p]Added new decorations and increased decorations density.[/p]
  • [p]Added world and level indicators to dice and pause menus.[/p]
[p]Changed[/p]
  • [p]Reduced explosions screenshake.[/p]
  • [p]Adjusted weapon levels requirements.[/p]
  • [p]Adjusted enemies health[/p]
[p]Fixed[/p]
  • [p]Fixed some strings that weren't localized.[/p]
  • [p]Fixed setting UI focus bug with mouse.[/p]
  • [p]Fixed decorations out of position and improved collisions.[/p]
  • [p]Fixed some tileset rendering issues.[/p]
  • [p]Fixed mitosis bummer not working.[/p]
  • [p]Fixed pause menu not updating prize and portrait.[/p]
  • [p]Fixed dash animation reversed when looking left.[/p]
  • [p]Fixed enemies being randomly killed due to being incorrectly detected outside of the level.[/p]
[p]See you on the road![/p]

Die or Die!, has a demo: check it out here!

[p]Welcome to Big Dork City everybody!![/p][p][/p][p]We have been working on a new and rad game at Ao Norte. Something completely different from our previous game, Tiny Garden. Die or Die! is a top-down roguelite shooter with dice management elements and we’re happy to announce that its demo is now available! [/p][p][/p][p]In Die or Die, luck and skill are equally important. Before every level, you roll a set of dice, and based on the outcome, you decide how the level will unfold. You can spend your dice to deactivate “bummers”, handicaps that make levels incrementally harder, or to acquire new skills and weapons that would make survival easier. [/p][p][/p][p]Let us show an example, which should give you a clearer picture. Before each level, bummers will appear exponentially (first 1, then 2, 3 and so on) and you need to meet certain conditions to deactivate them: get a fixed value (let’s say, a 5) or a higher number meaning you have to expend more than one dice. Sometimes you will be able to deactivate all the bummers. Others, you will have to choose between the lesser evil. Luckily for you, you can also get weapons and skills that will help you through the level.[/p][p][/p][p]What do bummers look like?[/p]
  • [p]Bigger, stronger enemies[/p]
  • [p]Inverted controls[/p]
  • [p]Invisible HUD[/p]
  • [p]Shooting crazy (and inoffensive) chickens[/p]
  • [p]A grim reaper that follows you. RUN![/p]
  • [p]Dead enemies that come back as ghosts to slow you down[/p]
  • [p]Monsters chasing you because an overexcited fan won’t stop following you[/p]
[p][/p][p]You get the idea. It’s not going to be a walk in the park.[/p][p][/p][p]On the other hand, you might equip yourself with bigger, meaner weapons, ignite enemies just by touching them, or summon a pair of heavily armed twins to fight at your side. How you survive each level is up to you.[/p][p][/p][p]We're releasing the demo right now but this is just the beginning. We will be joining the Steam Next Fest (October 13-20) and our roadmap includes an Early Access release. We will share more details soon, but for now, let’s just say we want your feedback before we ship the final game. Now is the best moment to start playing Die or Die. Just remember, luck won't always be on your side, so prepare to die. A lot.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]