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Beasts of Fortune News

v1.0.6

TRADE UI:
  • Trade sliders can now be dragged.
  • Item icons now have tooltips showing name, base price, and how many you need to fulfill contracts.
  • Items that you need for contracts are underlined.


OTHER:
  • The "You" icon on the TAB-accessed map now pulses for better visibility.
  • During battle, the hitpoint sums display along the top now shows a tooltip with information about morale mechanics (which is otherwise not available during battle).
  • Increased the number of recruits available at low Recruiting skill.
  • Slightly smaller enemy bands are now more likely to try their luck and attack instead of running away.

v1.0.5

  • Raised the base number of simultaneous fighter types from 3 to 4.
  • Added an extra perk that grants an additional simultaneous type, so that the maximum possible is now 8.
  • Made the "Lost" and "Scattered" travel conditions mutually exclusive.
  • Increased the contrast of floating text lines and the uptime of blue notifications.
  • Reduced the chance of becoming surprised when spotting the identity of an enemy band at close range.
  • Fixed skill rerolling on game start.
  • Fixed a hard-to-describe crash bug originally reported by Testnos.
  • Fixed a bug where it was possible to gain Planning experience on loading a save, without unpausing.

v1.0.4

  • Made the first perk draw available sooner (50 score instead of 100).
  • Fixed fighter types being rerolled an extra time at new game start.
  • Fixed the "Contracts" button on town entry sometimes giving a wrong number of empty contract slots.

v1.0.3

  • Fixed a possible crash when mousing over the edge of the TAB-accessed map.
  • Added a help icon to that screen.

v1.0.2

  • While in a TAB menu, can press TAB again to return to the world.
  • New floating text notification when trying to move while too overloaded.
  • Fixed a bug where the game would crash if the player had zero fighters while having non-zero cargo.
  • Fixed a bug where pausing/unpausing would behave oddly when the player's band was too overloaded to move.