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MineMogul News

Day 1 patch

[h3]Thanks everyone for playing the game! We got tons of great feedback :D[/h3][p]Here's a small day 1 patch that adds new settings options and fixes some bugs[/p][p][/p][h3]Version 0.1.0.1 released:[/h3]
  • [p]Added Resolution setting[/p]
  • [p]Added Toggle Crouch setting[/p]
  • [p]Added settings for Camera Bob Scale & Viewmodel Bob Scale (the tools held in your hand)[/p]
  • [p]Added a popup warning when pressing "Clear Physics Ore Objects"[/p]
  • [p]Reduced Polishing Machine time to clean from 10 seconds to 5 seconds[/p]
  • [p]Updated Polishing Machine so the whole texture changes when it's dirty, instead of only the brushes[/p]
  • [p]Fixed Sorter Lid being hard to interact with and also being called "Routing Conveyor"[/p]
  • [p]Fixed ore sometimes not being crushed by the crusher[/p]
  • [p]Fixed crushed ore sometimes not falling through the crusher[/p]
  • [p]Fixed incorrect supports being generated above Straight Merge Conveyor[/p]
  • [p]Fixed some cases of ingots getting stuck on conveyors[/p]
  • [p]Fixed crates appearing in weird spots when packing some machines/conveyors[/p]
  • [p]Fixed weird physics on the main menu[/p]
  • [p]Fixed ore getting stuck at the bottom of the Tier2 deposit box sometimes when loading a save[/p]
[p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

It's out now!

[h3]MineMogul Early Access has released! Hope you enjoy! :D[/h3][p][/p][p]Here's our immediate roadmap (with more updates later):[/p][p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Early Access is releasing tomorrow!

[h2]MineMogul is releasing into Early Access tomorrow!![/h2][p][/p][p]Thanks everyone for your support with the demo! We're super excited to release the game into early access! It's planned to release on Dec. 4, in the morning USA time.[/p][p][/p][p]Here are some notable changes compared to the old demo version:[/p]
  • [p]New Resource: Copper[/p]
  • [p]Many new machines & conveyor types[/p]
  • [p]New quests and research tree[/p]
  • [p]Major improvements and expansions to the cave[/p]
  • [p]Conveyor physics improvements[/p]
  • [p]Some FPS improvements[/p]
  • [p]Much more!![/p]
[p][/p][p]Please note that the game is launching into Early Access. So, the game will continue to get lots of major updates! Here's our immediate roadmap as shown in the previous blog post (with more updates later):[/p][p]Please note that the initial Early Access version doesn't have rebindable keys or language options yet, but we plan to add these in updates shortly after launch. Our top two languages to translate to are Chinese & Russian, but we want to translate to as many languages as possible. If there's any languages you want to see in-game, please let us know![/p][p]
Also, you may have seen the Developer & Publisher change on Steam to "NoodleForge"[/p][p]We didn't sell out or get a publisher. We made our own company for legal/tax purposes.[/p][p][/p][p]Thank you for your interest in MineMogul! Happy mining, moguls![/p][p]Come join our Discord server if you want to see the lasted updates as they're developed[/p]

Release Date - December 4 2025 + Roadmap

[h2]RELEASE DATE:[/h2][p]The planned Early Access release date is December 4th, 2025.
[/p][h2]Roadmap:[/h2][p]This isn't exactly a "roadmap", but it outlines what we have planned for the immediate future. After doing most these, then we'll start to think about bigger updates, like maybe sulfur, or fluids, or minecarts, etc.[/p][p][/p][h2]Bigger Cave:[/h2][p]We've updated the cave for the Early Access version. The main starting room is now bigger![/p][p][/p][p]There are many new places to explore and areas to build in.[/p][p][/p][p][/p][p][/p][h2]Quest Tree:[/h2][p]I like the simplicity of the linear quests at the start of the demo. It serves as a nice tutorial & introduction to the main game loop. But with all the new stuff we're adding, it makes sense to be able to unlock some of them in whichever order you want.[/p][p][/p][p]So, after completing the first few linear quests, you'll be given access to the quest tree.[/p][p]The design of this is still subject to change. We need to playtest it and balance it more to figure out what's right.[/p][p](I made this screenshot blurry because it's still WIP and will likely look different at launch.[/p][p][/p][h2]Patch Notes for demo version 0.0.0.28 (out now!):[/h2][h3]We also released a small patch for the demo[/h3]
  • [p]Removed Halloween Pumpkins from the shop[/p]
  • [p]Added a setting for "Always Show Holiday Items In Shop"[/p]
  • [p]Fixed hud showing "LMB" instead of "RMB" to place buildings[/p]
  • [p]Fixed one of the autominer spots listing ore in the wrong order (not sorted highest % to lowest %)[/p]
[p][/p][p][/p][p]Thanks for your interest in MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.27 - Scary Halloween & Preview of New Machines

[h2]The demo has just been updated to version 0.0.0.27[/h2][p][/p][h2]Scary Halloween:[/h2][p]Boo! Now that you're scared, it's time to show you the new Scary Jack o' Lanterns, available in the Demo![/p][p]There's also the elusive Diamond o' Lantern, costing $1,000,000. Hardcore players have been asking for a money sink. We'll have more things to spend money on in the Full Game, but a collection of Diamond o' Lanterns can serve as an achievement for the most hardcore players in the demo![/p][p][/p][h2]Patch Notes:[/h2]
  • [p]Added New Jack o' Lanterns & Diamond o' Lantern[/p]
  • [p]Reduced price of Lamp Pole from $120 to $80[/p]
  • [p]Fixed shop item boxes getting stuck in the elevator shaft sometimes[/p]
  • [p]Fixed the "Wishlist" button not working in the Pause Menu (only worked in the Main Menu)[/p]
  • [p]Possibly fixed the "AutoSaving..." popup not disappearing sometimes[/p]
  • [p]Updated from Unity 6000.0.32f1 to 6000.2.9f1 (This shouldn't really affect anything, other than resolving the Unity Engine Vulnerability that affected most games)[/p]
[p][/p][p][/p][h2]Preview of upcoming content for Early Access:[/h2][p]We're working on the Early Access version now and preparing for a potential Closed Beta.[/p][p]The recently released Trailer Video on the Steam Store Page showed off a bunch of new content coming to Early Access (not the demo). Here's a closer look at some of the new machines. You may have seen some of them already if you're in the Discord server:[/p][p][/p][h3]Tier 2 Splitter & Routing Conveyor:[/h3][p][/p][h3][/h3][h3]Rapid Auto-Miner:
[/h3][h3]New Machine:[/h3][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]