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MineMogul News

Release Date - December 4 2025 + Roadmap

[h2]RELEASE DATE:[/h2][p]The planned Early Access release date is December 4th, 2025.
[/p][h2]Roadmap:[/h2][p]This isn't exactly a "roadmap", but it outlines what we have planned for the immediate future. After doing most these, then we'll start to think about bigger updates, like maybe sulfur, or fluids, or minecarts, etc.[/p][p][/p][h2]Bigger Cave:[/h2][p]We've updated the cave for the Early Access version. The main starting room is now bigger![/p][p][/p][p]There are many new places to explore and areas to build in.[/p][p][/p][p][/p][p][/p][h2]Quest Tree:[/h2][p]I like the simplicity of the linear quests at the start of the demo. It serves as a nice tutorial & introduction to the main game loop. But with all the new stuff we're adding, it makes sense to be able to unlock some of them in whichever order you want.[/p][p][/p][p]So, after completing the first few linear quests, you'll be given access to the quest tree.[/p][p]The design of this is still subject to change. We need to playtest it and balance it more to figure out what's right.[/p][p](I made this screenshot blurry because it's still WIP and will likely look different at launch.[/p][p][/p][h2]Patch Notes for demo version 0.0.0.28 (out now!):[/h2][h3]We also released a small patch for the demo[/h3]
  • [p]Removed Halloween Pumpkins from the shop[/p]
  • [p]Added a setting for "Always Show Holiday Items In Shop"[/p]
  • [p]Fixed hud showing "LMB" instead of "RMB" to place buildings[/p]
  • [p]Fixed one of the autominer spots listing ore in the wrong order (not sorted highest % to lowest %)[/p]
[p][/p][p][/p][p]Thanks for your interest in MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.27 - Scary Halloween & Preview of New Machines

[h2]The demo has just been updated to version 0.0.0.27[/h2][p][/p][h2]Scary Halloween:[/h2][p]Boo! Now that you're scared, it's time to show you the new Scary Jack o' Lanterns, available in the Demo![/p][p]There's also the elusive Diamond o' Lantern, costing $1,000,000. Hardcore players have been asking for a money sink. We'll have more things to spend money on in the Full Game, but a collection of Diamond o' Lanterns can serve as an achievement for the most hardcore players in the demo![/p][p][/p][h2]Patch Notes:[/h2]
  • [p]Added New Jack o' Lanterns & Diamond o' Lantern[/p]
  • [p]Reduced price of Lamp Pole from $120 to $80[/p]
  • [p]Fixed shop item boxes getting stuck in the elevator shaft sometimes[/p]
  • [p]Fixed the "Wishlist" button not working in the Pause Menu (only worked in the Main Menu)[/p]
  • [p]Possibly fixed the "AutoSaving..." popup not disappearing sometimes[/p]
  • [p]Updated from Unity 6000.0.32f1 to 6000.2.9f1 (This shouldn't really affect anything, other than resolving the Unity Engine Vulnerability that affected most games)[/p]
[p][/p][p][/p][h2]Preview of upcoming content for Early Access:[/h2][p]We're working on the Early Access version now and preparing for a potential Closed Beta.[/p][p]The recently released Trailer Video on the Steam Store Page showed off a bunch of new content coming to Early Access (not the demo). Here's a closer look at some of the new machines. You may have seen some of them already if you're in the Discord server:[/p][p][/p][h3]Tier 2 Splitter & Routing Conveyor:[/h3][p][/p][h3][/h3][h3]Rapid Auto-Miner:
[/h3][h3]New Machine:[/h3][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.26 Released - Save Slots, New Icons & Menu Reworks

[h2]The demo has just been updated to version 0.0.0.26[/h2][p][/p][h2]Save Slots:[/h2][p]You can now have unlimited save slots! Your old save file will automatically migrate to the new system with the name "Demo Game". When starting a new game, you'll be prompted to enter a name for it.[/p][p][/p][h2]New Inventory Icons:[/h2][p]The old placeholder icons have been replaced with actual images of the machines/tools
[/p][p][/p][p]I know lots of people liked the old icons, so I've added an option to re-enable them if you'd prefer :D[/p][p][/p][h2]Menu Reworks:[/h2][p]Most of the menus have been updated. The Pause Menu has been redesigned and the Main Menu now shows the latest Steam News post.[/p][p][/p][h3]Old Pause Menu:[/h3][p][/p][h3]New Pause Menu:[/h3][p]I'm not too happy with how all the extra buttons at the bottom of the new Pause Menu looks currently (Clear physics, turn on/off autominers, etc). I'm glad to hear your suggestions on how to improve them![/p][p][/p][h2]Patch Notes:[/h2]
  • [p]Added support for multiple save slots[/p]
  • [p]Added new Icons for all the items in the game (You can enable the old "programmer icons" in the settings menu if you'd like)[/p]
  • [p]Added Steam News feed to the main menu[/p]
  • [p]Redesigned the Pause Menu[/p]
  • [p]Redesigned the Settings Menu[/p]
  • [p]Updated the appearance of the "F" Interaction menu[/p]
  • [p]Updated Diamond & Emerald materials[/p]
  • [p]Updated the Inventory so pressing "ESC" just closes the inventory without opening the Pause Menu[/p]
  • [p]Minor UI Tweaks[/p]
  • [p]Fixed a bug where building supports would generate floating sometimes when loading a save file[/p]
  • [p]Fixed inventory not working properly while the hud is disabled (Now, the hud will be forced on when your inventory is open)[/p]
[p][/p][h2]Early Access Release & Closed Beta:[/h2][p]The demo is nearly complete now! We're switching our main focus to the full early access version of the game. The demo will likely receive a few smaller updates, but nothing major.[/p][p][/p][p]First, we need to make a short trailer for the game, then after we development some more content we'll likely have a closed beta test. Join the Discord if you're interested in becoming a tester (when available)[/p][p][/p][h2]Preview of what's next:[/h2][p]Here are some WIP screenshots of what we're working on! These won't be coming to the demo, instead to the full Early Access game.[/p][h3]New Machine[/h3][p][/p][h3]New Machine
[/h3][h3]New Tool
[/h3][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.25 Released - Shop Rework & New Conveyor Ledge

[h2]The demo has just been updated to version 0.0.0.25[/h2][p][/p][h3]Shop Rework:[/h3][p]The Computer Shop has been reworked! It's now organized into categories with a Cart that you can add/remove items from.[/p][p][/p][h3]New Conveyor Ledge:[/h3][p]There's also a new Conveyor Ledge, similar to the Roller Ledge. It's useful for merging conveyor belts![/p][h3]Patch Notes:[/h3]
  • [p]Reworked the Computer Shop[/p]
  • [p]Added New Conveyor Ledge[/p]
  • [p]Added a fresnel outline to most grabbable/interactable objects when you look at them[/p]
  • [p]Updated the colors of the Inventory UI[/p]
  • [p]Updated the shop & pause menus to blur the background, similar to the inventory[/p]
  • [p]Fixed computer shop opening when pressing "F" on the table next to it. Now it only opens when you press "F" on the computer itself[/p]
  • [p]Fixed all unlockable shop items always appearing as "NEW!" every time you reload the game[/p]
  • [p]Fixed some machines using oversized building crates (1x2x2 instead of 1x2x1)[/p]
  • [p]Fixed inconsistent building crate sizes sometimes when packing buildings with "F" vs Hammer Tool[/p]
  • [p]Fixed the colors on one of the minable gold ore models[/p]
[p][/p][h3]We want to see your factories![/h3][p]We're going to be creating a trailer and updating the Steam Store page soon, and we'd love to feature your amazing creations in it![/p][p]Whether it’s a clever layout, a massive production line, or just something you think looks cool, we want to see it. Share your screenshots (and optionally your save files) in the Discord, and your factory might make it into the official trailer and Steam page![/p][p][/p][p]In the meantime, enjoy these Orenadoes![/p][p][/p][p][/p][p]And also..... THE SUN!![/p][p][/p][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.23 Released - Auto Saving & Chutes

[h2]The demo has just been updated to version 0.0.0.23[/h2][p][/p][h3]Auto Saving:[/h3][p]The demo now has autosaving. You can configure it in the settings menu.[/p][p]Also, the amount of resources contributed to active Quests will now save/load properly.[/p][p][/p][h3]Chutes:[/h3][p]There are new buildable Chutes in the demo![/p][p][/p][p]Chutes include 5 main pieces and some alternate models that you can toggle by pressing "Q"[/p]
  • [p]Straight Down Chute[/p]
  • [p]Top Chute, used for connecting to conveyors or hoppers[/p]
  • [p]Bottom Chute, used for dropping onto conveyors from above[/p]
  • [p]Angled Chute[/p]
  • [p]Splitter Chute[/p]
[p]We're excited to see what you can build with these![/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Added Auto Saving (default autosave interval is 5 minutes)[/p]
  • [p]Added Support for Saving/Loading Quest Progress[/p]
  • [p]Added New Buildable Chutes (Includes 5 main pieces!)[/p]
  • [p]Added New mirrored version of the Ore Analyzer[/p]
  • [p]Added a warning when pressing "New Game" when you already have an existing save file[/p]
  • [p]Updated Q button controls hint to be contextual. (It will now specifically say Mirror, Reverse Direction, or nothing at all)[/p]
  • [p]Updated Lamp Pole price (Decreased from 250 to 150)[/p]
  • [p]Fixed crushed ore pieces sometimes getting stuck in the Ore Crusher[/p]
  • [p]Fixed floating building supports when destroying ore nodes that the supports were connected to[/p]
  • [p]Fixed Resources not being able to be grabbed by the magnet tool with mode "Resources not in Filters" if they were previously inside a filter while the filter was removed[/p]
  • [p]Fixed saying "Polished Ingot Gold" instead of "Polished Gold Ingot"[/p]
  • [p]Fixed duplication glitch while saving the game in build mode[/p][p][/p]
[p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]