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MineMogul News

The "No more lost" Update

[h2]Lost in the cave[/h2][p]It was pretty easy to get lost in the cave before. There's no map or compass or anything to help with navigation. So, we added these new Arrow Sign Posts as a cheap default unlock. You can also write text on them[/p][p][/p][h2]Better Rapid Auto-Miner[/h2][p]The Rapid Auto-Miner was about twice as fast as the regular Auto-Miner, but it has a variable speed, so it's hard to tell. Sometimes it's slower, but usually it was faster. However, it seemed really underpowered.[/p][p]It's been updated to produce ore faster, and the Drill Bit now lasts 10 minutes instead of 7.5[/p][p][/p][p]We want to improve this more in the future. We'll make it easier to tell how much time is remaining, and also add new Drill Bit types (as seen above) [/p][p][/p][h2]Higher FPS[/h2][p]The FPS was already pretty good IMO, given you can have 1000+ real physics objectives active at a time. But I found some more optimizations I could do with the conveyor belt logic. Ideally, everything should function the exact same as they did previously, but FPS might be slightly higher with very large factories.[/p][p]Please let me know if you notice any differences in fps or see any weird new physics behaviors!

This update also includes a VSync option, so if you had weird fps issues before, try turning VSync on or off.[/p][p][/p][h2]Key binds and Translations and Achievements[/h2][p]These are some of the most asked about things. I want to add key binds very soon.[/p][p]Language translations will come less-soon, but still "soon". I'm not sure exactly when, but I know they're very important. Currently the game is only in English.[/p][p]We also want to add Steam Achievements at some point. Probably as part of a future major update.[/p][p][/p][h2]Bigger Cave[/h2][p]Personally, I enjoy the puzzle aspect of having to build in the limited space. But I understand that's not for everyone. Some people just want to build unrestricted! So, we'll probably be adding buyable TNT that you can use to blow up some of the stalactites / stalagmites / other rocks around the cave to free up some space for your factory.[/p][p]This will become even more important as we add more new machines in future updates. We might also add more maps in the future, but I think that's a long ways away.[/p][p][/p][h2]Version 0.1.0.3 released: [/h2]
  • [p]Added New Arrow Sign Post with editable text![/p]
  • [p]Added VSync and FPS Limit settings[/p]
  • [p]Added unlocked item descriptions to the Quest & Research trees[/p]
  • [p]Added "View Roadmap" button to main menu[/p]
  • [p]Added "Force Unlock Cursor" accessibility option[/p]
  • [p]Added a few more Broken Drill Bits hidden around the map (only applies to new saves)[/p]
  • [p]Optimized conveyor logic a bit more, hopefully improving fps slightly[/p]
  • [p]Increased Rapid Auto-Miner mining speed[/p]
  • [p]Increased Rapid Auto-Miner drill bit time from 7.5 minutes to 10 minutes[/p]
  • [p]Updated Rapid Auto-Miner drill bit description to say how long it lasts[/p]
  • [p]Updated "Scavenger Hunt" quest description to say you can get broken drill bits from the rapid autominer[/p]
  • [p]Updated Quest/Research info panels to be a bit wider[/p]
  • [p]Updated polishing machine description to say that it gets dirty if you run raw ore through it[/p]
  • [p]Reduced polishing machine time to polish from 1.75 seconds to 1.5 seconds[/p]
  • [p]Fixed "Cancel" button when creating a new game being hard to press[/p]
  • [p]Fixed some cases of ingots falling through the floor if there isn't a conveyor in front of the blast furnace[/p]
  • [p]Fixed some cases of purchased machine boxes getting stuck in the elevator shaft[/p]
  • [p]Fixed some cases of ore phasing through the angled chutes if falling from high up[/p]
  • [p]Fixed ore not being grabbable sometimes if it was grabbed by a grabber arm, then moved through a conveyor belt before being dropped[/p]
  • [p]Fixed random news articles appearing in the in-game news feed (It should only be our Steam update posts)[/p]
[p][/p][h3]HO HO HO!!!!!![/h3][p]The large man is preparing his list, and checking it three times! Looks like he will need A TON of coal to deliver to naughty moguls soon! Coming in a future update![/p][p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Chaotic new sandbox game MineMogul casts the automation of Satisfactory across vast, Minecraft-style tunnel networks

I'm a real sucker for the beautiful automation of a well-oiled Satisfactory base. Seeing all your carefully engineered solutions ticking along efficiently is an incredibly rewarding feeling, and a big part of why Coffee Stain's creation is one of the best sandbox games around. However, it's mostly a surface offering, save for a handful of caves, and sometimes I crave the mines. Enter MineMogul, which is all about the kind of industrial tunneling you'd associate with Minecraft or Terraria, but with that automation loop layered lovingly on top, and it's not afraid to embrace a little chaos as a result.


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Blending Diablo's horror with Age of Empires' real-time combat, Band of Crusaders just got a new demo

Chaotic new sandbox game MineMogul casts the automation of Satisfactory across vast, Minecraft-style tunnel networks

I'm a real sucker for the beautiful automation of a well-oiled Satisfactory base. Seeing all your carefully engineered solutions ticking along efficiently is an incredibly rewarding feeling, and a big part of why Coffee Stain's creation is one of the best sandbox games around. However, it's mostly a surface offering, save for a handful of caves, and sometimes I crave the mines. Enter MineMogul, which is all about the kind of industrial tunneling you'd associate with Minecraft or Terraria, but with that automation loop layered lovingly on top, and it's not afraid to embrace a little chaos as a result.


Read the rest of the story...


RELATED LINKS:

Palia is adding a battle pass, and while that sounds controversial it's the best system I've seen yet

Better Than Us is a neo-dystopian "social stealth" game about lying, and I'm ready to go full Pinocchio

Disco Elysium and Dead Cells collide in a gorgeous new CRPG that's my quickest wishlist yet

Faster Sorters

[h3]We made the sorters faster[/h3][p]The sorter speed was based roughly on how fast it takes items to travel on the conveyor belts in a single file line. I didn't think it would be possible to make it any faster without causing weird physics interactions, but it worked![/p][p]We might also be adding a new Tier 2 sorter in the near future 😉[/p][p][/p][h3]Version 0.1.0.2 released: [/h3]
  • [p]Increased sorter speed from an average of 2 per seconds up to 2.5 per second (depends on the size of the object)[/p]
  • [p]Fixed ore getting stuck in the sorter randomly and not passing through[/p]
  • [p]Fixed resources always counting towards the first quest with that requirement, even if that requirement is already completed[/p]
  • [p]Fixed ore pieces appearing to roll the wrong direction up slopes[/p]
  • [p]Fixed crushed ore sometimes stopping moving on the edge of the sloped up conveyors[/p]
  • [p]Fixed Tier 2 splitter having incorrect output snapping[/p]
  • [p]Fixed some coal renderers visually clipping through machines sometimes[/p]
[p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Day 1 patch

[h3]Thanks everyone for playing the game! We got tons of great feedback :D[/h3][p]Here's a small day 1 patch that adds new settings options and fixes some bugs[/p][p][/p][h3]Version 0.1.0.1 released:[/h3]
  • [p]Added Resolution setting[/p]
  • [p]Added Toggle Crouch setting[/p]
  • [p]Added settings for Camera Bob Scale & Viewmodel Bob Scale (the tools held in your hand)[/p]
  • [p]Added a popup warning when pressing "Clear Physics Ore Objects"[/p]
  • [p]Reduced Polishing Machine time to clean from 10 seconds to 5 seconds[/p]
  • [p]Updated Polishing Machine so the whole texture changes when it's dirty, instead of only the brushes[/p]
  • [p]Fixed Sorter Lid being hard to interact with and also being called "Routing Conveyor"[/p]
  • [p]Fixed ore sometimes not being crushed by the crusher[/p]
  • [p]Fixed crushed ore sometimes not falling through the crusher[/p]
  • [p]Fixed incorrect supports being generated above Straight Merge Conveyor[/p]
  • [p]Fixed some cases of ingots getting stuck on conveyors[/p]
  • [p]Fixed crates appearing in weird spots when packing some machines/conveyors[/p]
  • [p]Fixed weird physics on the main menu[/p]
  • [p]Fixed ore getting stuck at the bottom of the Tier2 deposit box sometimes when loading a save[/p]
[p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]