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There Ain't No Such Thing As A Free Lunch (Update 1.8.2)

Update 1.8.2

This is a smaller update dealing with the transition from the Mine to the Cave along with some generic bugs like the text box audio not being attenuated. If you’ve already played through the current build, there isn’t much new so I wouldn’t recommend playing through again until the next update.

I’m going to hold off on pushing the rest of the cave system until the next update. It’s really important to me and I want to have it at least to the same detail as the base and surface. Android 42s navigation is working really good. There’s a slight jolt when he switches from walk to run but otherwise coming along nicely. Lastly, we should have a linux version with the next patch (shaders are fixed!!!).

Level Design

Got rid of the red barrier before the elevator on the surface and replaced it with locked doors (it isn’t as cheesy).

Similarly, the door to the elevator in the base is now locked until you go to the lab to get briefed on the mission. This should help with the story a little bit.

The Mine level now requires you to activate 4 generators before the collapse. The start of the cave system now has sections of the SkyLift hanging down.

Community

If you should have received a key for any of the contests just email me at [email protected]

I tried to friend people and hand out keys that way but sometimes I couldn’t get a response.

I also want to thank everyone for hanging around this long and helping to troubleshoot the game. When I push the level “Signals” things are going to get a little darker. This isn’t a horror game but, they are trying to fundamentally alter a planet and there’s no such thing as a free lunch…