v0.0.3.
[p]Hey everyone![/p][p]I was planning on only doing an update weekly or two-weekly, but the buzz of releasing the game gave me a bit more energy than I expected, and I was able to work on it a bit more than I originally planned.[/p][p]Early Access doesn’t mean the game’s done — far from it. Most of the current mechanics are in place, but there are a lot more scenes (and maybe new mechanics along the way) that I can’t wait to build.[/p][p]Since launch, a few bugs have popped up and they’re now patched. I also added a changelog to the main menu so you can see updates right in the game.[/p][p]Here’s what’s changed:[/p]
- [p]Closed up openings that shouldn’t have been accessible[/p]
- [p]Added missing collisions to collectibles[/p]
- [p]Fixed Shape’s moves in several spots[/p]
- [p]Increased transparency on trees[/p]
- [p]Added a changelog tab to the main menu[/p]