1. Ninjahtic
  2. News

Ninjahtic News

HIKIBYOU2 - Vote on Greenlight!

My newest game, HIKIBYOU2, is currently on Greenlight for voting. Please do take a look at it through here.

HIKIBYOU2 is an action/adventure platfomer with puzzle and stealth elements. A bit of what differentiates itself from the first title in the series, Hikikomori No Chuunibyou, is this successor's less realistic approach and more atmospheric vibe. Levels are once again open-ended with the story directing the player.

Like all of my other games, I developed it in its entirety on my own.

Hikikomori No Chuunibyou - Available on Steam!

My latest release, entitled Hikikomori No Chuunibyou, had been Greenlit and is now available on Steam!

http://store.steampowered.com/app/501940

Like all of my other games, I developed it in its entirety on my own as well as having had composed the soundtrack.

Hikikomori No Chuunibyou - Available on Steam!

My latest release, entitled Hikikomori No Chuunibyou, had been Greenlit and is now available on Steam!

http://store.steampowered.com/app/501940

Like all of my other games, I developed it in its entirety on my own as well as having had composed the soundtrack.

Hikikomori No Chuunibyou - Vote on Greenlight!

My latest game, Hikikomori No Chuunibyou, is currently on Greenlight for voting. Please do take a look at it through here.

Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.

Like all of my other games, I developed it in its entirety on my own.

Hikikomori No Chuunibyou - Vote on Greenlight!

My latest game, Hikikomori No Chuunibyou, is currently on Greenlight for voting. Please do take a look at it through here.

Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.

Like all of my other games, I developed it in its entirety on my own.