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Planet Centauri News

Patch 0.13, Class system! Play the abyssal hunter! Diagonal dash, armor leveling

Hello! The patch took some time because, aside a lot of fixes and new little content like the armors leveling, it was necessary to add all the code necessary for the elaboration of the classes in general (the way skills are managed, displayed etc...) in short, the new classes will be much faster to create now!

Our first class! The Abyssal hunter! (4 unique skills!) it's a mid-end game armor you can have by killing a boss that former players already know (new bosses are planned ofc, a lot).




Changelog 0.13.0.0
Adds:
- The first class, Abyssal hunter! (Know as Dark armor before). Skills : Abyssal Mark/Arrow/Mine/Veil
- Abyssal hunter full set bonus: extra jump, convert some hp to mp
- Directional dash : horizontal, vertical, diagonal (a dash that will be executed in the same angle from where the mouse cursor is positioned will be added later.)
- Armors leveling
- Full armor set gives now unique skills, magnet (attract souls and drops) and fast run
- Mana gauge
- Mana gems, mana dust, mana potions
- New potions: stamina bonus
- HP/MP/SP orbs
- Agriculture upgrade: use the spade on dirt to improve the soil
- Agriculture upgrade: use wood fences to increase plant growth rate

Changes:
- New hotbar with two skills slots assigned to Q/E keys
- New directional dash, requires only one key + direction, ability to do diagonal/vertical dash
- Spells, scepters and invocations uses mana instead of stamina
- Ability to disable any skill in the skill menu with right click
- Dark armor gives mana instead of stamina
- Killing enemies drops hp/sp/mp orbs
- Reworked food craft ingredients order (by rank)
- Added missing food ingredients as dimensional breach drops
- Added rarity information on food
- Craft result count is reset to 1 when selecting another recipe
- Recycling is disabled if there are not enough items to generate at least one currency
- Monsters effects are now configurable in moddable files
- Fireballs and other effects disabled on all wisps/chickens
- Reduced putrid altar craft to 1 zombie mask
- Changed values of LifeBonus, low level effect are more effective
- Chinese translation updated, thanks to Dynes
- Japanese translation updated, thanks to お~るげーむず(仮)Alis

Fix:
- Items tooltips can exceed the screen vertically
- Recycler can recycle non weapon/equipable items like decorations
- Fixed recycler item filtering
- weapons with no rune slot get 1 slot after reloading the game
- Helmets don't have any rune slot
- Rain don't affect plant growth rate (it should double the speed)
- Craft: ingredients are not highlited one by one if you can't craft the final item
- Craft: red stars are not displayed on food
- Fixed locked bow animation (unable to use secondary item)
- Slowing effects on monsters (like frozen) don't work
- Translations: font generation for the titlescreen is semi-broken
- Some skills previews don't do a full combo, sword don't inflict base damages
- Copper sword from the tutorial don't inflict damages


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

New Item UI/Bug fixes and Dynamic progress tree + classes announcement

Hello! Little patch, images will be more evocative than words :

Before :


Now :


And this new IU is valid for all items, from simple eggs to runes! We have done our best to condense the maximum amount of information into a minimum amount of space with a clear and readable visual approach and we hope it will suit you!


Also, it's not yet added in the game but Oni finished the code to create the future dynamic progress tree which will allow you to have a better visibility of your progress in the game!



You can have more information about the technical part here : http://centauri.onidev.fr/tech_tree.html

We also work on classes. By this we mean that a combination of armor and potentially special weapons will allow you to obtain unique abilities that will allow you to become an archer, a mage, a priest, a berserker etc... In the long run, we want to give players the possibility to better specialize in order to allow them to play the gameplay that suits them and form complementary groups in multiplayer. We will soon begin the integration of new content, new events, new bosses, new armors, new weapons, new abilities!


Thank you for your support and have a nice week!

Bug fixes!

Since the last patch we updated twice the game to fixes the following bugs , take note that the second patch was released minutes ago. Sorry about that and have a good sunday!


Fix:
- boomerangs can't get exp from kills
- crafted weapons experience is not set to the associated level
- phenix sword level up
- swords damages translations problem
- skin Centauri95 cause crash
- some equipment effects are not displayed on tooltips
- crafted helmets slots are random between 0 and 1
- japanese/chinese/korean cause crash
- elemental damages cause crash on tooltips (boomerangs crash on chests)
- some boomerangs tooltips cause crash

Adds:
- added levels/exp informations on the leveling ui

Changes:
- updated file structure of helmets config files

Patch! Weapon leveling! New mid-boss (Early game) - New boomerangs and more!

Hello! The new update introduces weapon leveling (for swords, bommerangs and bows).
Like pets, your swords can gain exp by killing monsters, but also receive exp through upgrade crystals.
Ascension allows you to unlock up to 7 tiers of levels for your weapons (1-10, 10-20, etc..), but requires materials found on bosses, and souls.
With this new system, all weapons, even low tier ones, can be usefull at the end of the game.
Now many weapon have also a main stat, which scale with the level.

New update also introduce the first boss, present near the surface in caves, stats increase of pets, and few new boomerangs.
One of them is hidden on the surface near the spawn, another can be crafted from wisp dust and allows you to see through blocks!

Check the videos below!
Changelog:
Adds:
- New boss (low tier boss, requires a new world)
- Each sword, boomerang, bow can be leveled up, like monster (max level is 70)
- Swords have a main stat or enchant that scale (not always) with the level
- Each equipment part have an invisible special level which determines the tables (WIP, not all items have different tables)
used to generate stats/enchants (only 3 different tables per item accessibles atm)
- Many new items enchants (but they are not all used yet)
- Modding: added modifiers tables entries
- Possibility to set the minimap on fullscreen (press the 'M' key again)
- Stats of the player are displayed if the mouse is over the character preview (equipment menu)
- New boomerangs
- Many new bindings for the lua api (spell system, particle emitters, bullets helpers, etc...)
- Monster atlas can be cached, and indexed colors can be applied automatically (see example: Zombie)

Changes:
- Crafted swords/boomerangs/bows are assigned a level depending on the tier of the item (ex: golden sword will be lv35)
- Added runes slots to boomerangs and bows
- Base crit rate is now 5% (it was 1%)
- Base crit damage is now 50% (it was 0%)
- CriticalDamageBonus lv7 is now 100% crit dmg (it was 225%)
- CriticalBonus lv7 is now 25% (it was 22.5%)
- CriticalDamageBonus lv1 is now 25% (it was 15%)
- CriticalBonus lv1 is now 7% (it was 3.5%)
- Added critical as rare random substat to rings/gems/necklaces
- Quest rewards are added directly to the inventory if you click on them
- Soul harvester are always highlighted if any crystal is placed to avoid stroboscopic effects

Changes to all pets:
- added 30% physical resistance
- added 25HP bonus
- pets now have natural regen (2HP / sec)

Fix:
- Random crash caused by light emitters
- If you click on the Soul Gem quest reward, it will be thrown in the air
- Skeleton palette problem
- Critical don't work with boomerangs and bows


Level 1-10


Upgrade weapon superior grade Part 1


Upgrade weapon superior grade Part 2



The New boomerangs!



Do not forget to join our discord!
http://discord.gg/planetcentauri

Thank you and have a nice week!

Patch! New currencies mechanics, recycle your weapons for precious currencies!

Hello!

New patch including new mechanics, currencies!

What does this mean? That you will no longer have to destroy the 10,000 weapons you found, you can recycle them into currencies that will allow you to re-craft other weapons in many ways!


ps : Small precision: avoid recycling your "red" weapons (level 7) in the next patches, there will be mechanics to fix your level 7 weapons that do not suit you


Adds:
- Equipment/weapon recycler that allows you to obtain special currencies
- Currencies menu to use currencies on weapons/equipment to reroll rarity
level, change or reroll effects...

Changes:
- Upgrade equipment menu reworked

Fix:
- Monsters are not visible in previews
- Random crash of pipes conveyors


Step 1 : Recycle your weapons for currencies!


Step 2 : Use the currencies on the weapon you want!
"Relic of Transformation", "Randomize the rarity level to 1 from 4"
"Relic of Alteration", "Randomize the rarity level to 2 from 5"
"Relic of Transfiguration", "Randomize the rarity level to 3 from 6"
"Divine Trinket", "Increase the rarity level by 1 until 6"
"Unstable Orb", "Randomize level of one effect"
"Unpredictable Orb", "Randomize level of all effects"
"Aberrant Orb", "Randomize all effects and modifiers"




Also, as you will see, A new UI was made for the upgrade because let's be honest, the old one was pretty Ugly.


Before/After



Do not forget to join our discord!
http://discord.gg/planetcentauri

Thank you and have a nice week!