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Planet Centauri News

New class! New progression system (farewell mandatory hammers!), Update API


Changelog 0.14.1

New class (gold armor) with 4 new skills:
1 - Celestial Ascension Become a celestial being, surrounded by an aura of sacred light. 2 - Radiant strike Shoots an arrow of divine light. Significantly more powerful when used during celestial ascension. 3 - Guardian Seraph Summons an animated golden shield, damaging nearby enemies. 4 - Sanctifying Aura Creates a radiant aura of purifying light around you, providing protection and regeneration.

New progression system: anvils no longer requires hammers.
Anvils can be enhanced with materials:
- You still can use hammers to enchance an anvil (fill the exp gauge)
- You can use materials to increase the exp gauge of the anvil:
- Metal bars / ores of the associated tier
- Monster loot
- Misc materials
- "Auto" to add materials automatically as with the "Upgrade" menu
- Then you need specific materials to ascend your anvil, as with the "Upgrade" menu

Modding:
- TextureAtlas entries with dynamic loading
- Damagers can use a TextureAtlas
- Composite animations for Damagers
- Added some new api (see moddable/Monsters/GoldenShield/script.lua)

Misc:
- updated the progression tree for the steel and gold armor




That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

New patch! New minor biome : SKY! , Wings, New scepter, Update LUA API!


Changelog :
- New minor biome: sky
- Wings (craft using loot from the master - sky)
- New magic scepter
- Lua API for backgrounds (backgrounds can be modded / added)
- Most backgrounds ported to lua
- Lot of bugs fixed

Changes
- Infinite jump/dash removed
- Map height increased

Note: a new map is required to access the sky biome


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

New patch! New Boss!! New weapon!

Hello! Sorry for the late patch some IRL issues and the programming of some structures allowing better integration of future bumps to come took more time than expected

Changelog 0.13.15
Adds:

- New boss (desert) implemented in lua (don't mind the current visual structure around the boss, it will be fixed in the future)
- New weapon
- 2 new equipables
- New lua APIs
- Fixed non working /region command in building mode
- Fixed non working interactions with game controller and breaches / special NPCs
- Lot of minor fixes

Note: a new world is required to access the boss area.




As usual, we welcome you on our official discord! : http://discord.gg/planetcentauri

New class: Druidic armor! New currencies! Magitech comparator! New block/Deco

Changelog 0.13.14

New class (druidic armor) with 4 new skills and 2 skills variations:
  • Verdant Stride
Unlock a progressively faster running ability while simultaneously fostering grass growth on dirt as you run.
  • Nature's Attraction
Exert a magnetic force of nature to draw in souls, drops, and removable plants.
  • Nature's Bloom
Use the surrounding elements to nurture plant growth within an 8-block radius while gaining a resistance buff depending on the nearby blocks elemental affinity.
  • Elemental Aura
Channel the ambient elements to generate an encompassing aura, influenced by nearby blocks and the prevailing biome.
  • Elemental Burst
Harness the surrounding elements to unleash a spell that draws from nearby blocks and the current biome.
  • Elemental Terraformation
Reshape the landscape within an 8-block radius using the selected weapon's element in your hotbar.

Breeding:
  • 4 currencies to add some control over the offspring. (Can be obtained on the sacrifice table depending on the rarity of the sacrifices)
  • Gene system to increase the stats range of the offspring. Can be inherited.
  • It is possible to gets stats higher than 50 (up to 100).


Magitech:
  • Fixed: if multiple outputs of the same gate are connected, value is broken
  • New comparator


New block:
  • obsidian (when lava enter in contact with water), and new decoration set associated.



Notes on the gene system:
For each stat, the lower bound of the range was calculated as the min stat of parents divided by two.
Now the lower bound is equal to max(min_stat/2, min_stat_gene).
There is a gene for each stat.
Genes are inherited following this formula:
inherited_gene = min((gene_min + gene_median) / 4 + (stat_min + stat_median) / 4, 100)


New class : The pet master! Objective system! Game completion Tree!

For any questions, our discord!
http://discord.gg/planetcentauri


New class! The pet master will allow you to control up to 4 pets simultaneously! (Standard one + pet slot + mount + bonus pet)

Objective system & Game completion Tree will (especially new player) guide you in the evolution of your progression and mechanics



Changelog 0.13.13

Adds:
- Objectives system, game completion tree (F4)
- New class, the pet master (steel armor) with 4 skills:
- Mount Invokation: Summon the monster assigned to the slot 5 as a mount. It's level scale with the sum of MP/HP/SP max
- Pet Invokation: Summon the monster assigned to the slot 6. It's level scale with the sum of MP/HP/SP max.
- Heal Pets: Heals all invoked monsters.
- Resurrect Pets: Resurrects all monsters in the toolbar.

Fix:
- Spell can't be maintained when in the sword slot
- Misc...