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Planet Centauri News

Patch! Weapon leveling! New mid-boss (Early game) - New boomerangs and more!

Hello! The new update introduces weapon leveling (for swords, bommerangs and bows).
Like pets, your swords can gain exp by killing monsters, but also receive exp through upgrade crystals.
Ascension allows you to unlock up to 7 tiers of levels for your weapons (1-10, 10-20, etc..), but requires materials found on bosses, and souls.
With this new system, all weapons, even low tier ones, can be usefull at the end of the game.
Now many weapon have also a main stat, which scale with the level.

New update also introduce the first boss, present near the surface in caves, stats increase of pets, and few new boomerangs.
One of them is hidden on the surface near the spawn, another can be crafted from wisp dust and allows you to see through blocks!

Check the videos below!
Changelog:
Adds:
- New boss (low tier boss, requires a new world)
- Each sword, boomerang, bow can be leveled up, like monster (max level is 70)
- Swords have a main stat or enchant that scale (not always) with the level
- Each equipment part have an invisible special level which determines the tables (WIP, not all items have different tables)
used to generate stats/enchants (only 3 different tables per item accessibles atm)
- Many new items enchants (but they are not all used yet)
- Modding: added modifiers tables entries
- Possibility to set the minimap on fullscreen (press the 'M' key again)
- Stats of the player are displayed if the mouse is over the character preview (equipment menu)
- New boomerangs
- Many new bindings for the lua api (spell system, particle emitters, bullets helpers, etc...)
- Monster atlas can be cached, and indexed colors can be applied automatically (see example: Zombie)

Changes:
- Crafted swords/boomerangs/bows are assigned a level depending on the tier of the item (ex: golden sword will be lv35)
- Added runes slots to boomerangs and bows
- Base crit rate is now 5% (it was 1%)
- Base crit damage is now 50% (it was 0%)
- CriticalDamageBonus lv7 is now 100% crit dmg (it was 225%)
- CriticalBonus lv7 is now 25% (it was 22.5%)
- CriticalDamageBonus lv1 is now 25% (it was 15%)
- CriticalBonus lv1 is now 7% (it was 3.5%)
- Added critical as rare random substat to rings/gems/necklaces
- Quest rewards are added directly to the inventory if you click on them
- Soul harvester are always highlighted if any crystal is placed to avoid stroboscopic effects

Changes to all pets:
- added 30% physical resistance
- added 25HP bonus
- pets now have natural regen (2HP / sec)

Fix:
- Random crash caused by light emitters
- If you click on the Soul Gem quest reward, it will be thrown in the air
- Skeleton palette problem
- Critical don't work with boomerangs and bows


Level 1-10


Upgrade weapon superior grade Part 1


Upgrade weapon superior grade Part 2



The New boomerangs!



Do not forget to join our discord!
http://discord.gg/planetcentauri

Thank you and have a nice week!

Patch! New currencies mechanics, recycle your weapons for precious currencies!

Hello!

New patch including new mechanics, currencies!

What does this mean? That you will no longer have to destroy the 10,000 weapons you found, you can recycle them into currencies that will allow you to re-craft other weapons in many ways!


ps : Small precision: avoid recycling your "red" weapons (level 7) in the next patches, there will be mechanics to fix your level 7 weapons that do not suit you


Adds:
- Equipment/weapon recycler that allows you to obtain special currencies
- Currencies menu to use currencies on weapons/equipment to reroll rarity
level, change or reroll effects...

Changes:
- Upgrade equipment menu reworked

Fix:
- Monsters are not visible in previews
- Random crash of pipes conveyors


Step 1 : Recycle your weapons for currencies!


Step 2 : Use the currencies on the weapon you want!
"Relic of Transformation", "Randomize the rarity level to 1 from 4"
"Relic of Alteration", "Randomize the rarity level to 2 from 5"
"Relic of Transfiguration", "Randomize the rarity level to 3 from 6"
"Divine Trinket", "Increase the rarity level by 1 until 6"
"Unstable Orb", "Randomize level of one effect"
"Unpredictable Orb", "Randomize level of all effects"
"Aberrant Orb", "Randomize all effects and modifiers"




Also, as you will see, A new UI was made for the upgrade because let's be honest, the old one was pretty Ugly.


Before/After



Do not forget to join our discord!
http://discord.gg/planetcentauri

Thank you and have a nice week!

8 News grenades, new soul containers, new magitech gates, new shield mechanics!

Hello!

New patch with news Grenades, new souls containers (bigger capacity), new magitech gates and the new shield mechanics! (you will now have a gauge linked to the shield, when you use it, it will cancel 90% of the damages if you have enough gauge left for that).
Many optimizations make the game run better on some computers when the world contains many elements (monsters, magitech etc)



Adds:
- reworked rendering engine to fix all transparency problems on the entity layer
- shield jauge that absorb damages
- lua added for grenades/throwable items
- 8 new grenades
- old grenades explode on contact with the enemy
- graphs for debug/performances analysis (F3 > graphs > enable graphs)
- debug option to see bounding/render boxes and paths (pathfinding)
- new magitech gates: pixel line, full adder, modulo, div and a new memory block type
- 6 new soul containers
- ability to change the color of a soul container by coloring the backwall at the top left
- reworked magitech crafts (uses less resources)

Optimizations:
- updated compiler (only windows) to generate a faster binary
- wisp/repty/devourer lua code optimized (divided update time by 3)
- hide offscreen monsters
- optimized the loading time of worlds with a lot of decorations and especially magitech
- greatly optimized magitech pipes
- greatly optimized rendering of objects (factorized render states)
- a lot of other optimizations overall, the game should run much faster

Fix:
- pathfinding issue
- error if click on 'new' button on magic preview
- magitech debug infos removed on tooltips
- random crash when using balls
- incubator can crash if you keep the UI open and go far away
- tooltips are still visible when we hide the UI (F5)
- magic creation quest dialog
News grenades!


Souls containers that have bigger capacity and you have the possibility to change the color!

And this is our last youtube video "how to pixel art" that will show you how we animated the future new fall/get up zombie animation!
[previewyoutube][/previewyoutube]

Do not forget to join our discord!


Thank you and have a nice week!

Patch! Engineer 9000 IQ patch! - Magitech update/Inventory search

Hello!
A patch that will challenge your brain!

Changelog:
Adds:
- Search function in Inventory:
- Ability to search for multiple words using ',' between each word
- Ability to search for a word among several by starting the search with '+'
- You can search for a monster in any soulgem/object, and specify its gender
- You can search any custom spell by name/description
- Recent items in inventory
- New tools in creative mode:
- round block eraser
- line
- curve (bezier)
- rectangle
- fill (be cautious with it)
- remove grass (ground)
- remove nature
- Magitech underground pipes to pass through walls and pipes
- Datablocks (used by magitech)
- /db command to create datablocks in creative mode
- New magitech devices/logic gates:
- multiple kind of rom readers to read data from datablocks
- pixels and 8x8 pixel matrix
- analog identity
- analog multiplexers (2-to-1, 4-to-1, 8-to-1)
- counter
- Added keybindings for building mode tools
- Bigger inventory ui option in game settings

Fix:
- building mode: shadows remain disabled when returning to titlescreen
- hell background is affected by night
- '\n' in translations leaves a 'n' character and causes spelling mistakes on all runes
- fixed the nature generation button in creative mode
- fixed freefly camera bug when switching to fullscreen or changing graphics option



A magitech tutorial to use datablocks: http://centauri.onidev.fr/building/datablocks.html

Some magitech examples using the new gates/devices:

Addressable pixels example:
[previewyoutube][/previewyoutube]

Pixel matrix example:
[previewyoutube][/previewyoutube]

A base 10 counter
[previewyoutube][/previewyoutube]

Inventory search


That's all!

Have a nice day!

http://discord.gg/planetcentauri

Patch! Dungeons bugs fixes + New cursor + building mode features

Hello!

Little patch including a new cursor (can be disabled in graphics options), new building mode features and lot of fixes related specifically to the dungeon (which really contained quite a lot of bugs)


Changelog:
- Custom game cursor (can be disabled in graphics options)
- New building mode features in the builder toolbar
- round brush
- add/remove water
- remove slopes
- Building mode interface to edit events attributes (still WIP)
Use the key 'Y' with the cursor on an event. You can display
events with the command '/show events'
- Disabled plants growth on building mode
- Hide the builder hotbar when typing on the chatbox
- Converted some backgrounds rendering code to the new renderer.
It will be used to add/mod backgrounds with lua and config files

Fixes:
- Logs/game notifications don't open the chatbox anymore
- Fixed the castle dungeon bugs (locked rooms etc)
- Fixed events that cause problems when you save/quit in a dungeon
- Random crash caused by fire when you quit a dungeon
- Unable to open Esc menu if minimap is visible
- Renderer problem that cause all repty to be invisible when a repty is dying
- Missing t-rex sfx
- Fixed some bugs related to the text input widget


Have a nice day!

http://discord.gg/planetcentauri