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Planet Centauri News

8 News grenades, new soul containers, new magitech gates, new shield mechanics!

Hello!

New patch with news Grenades, new souls containers (bigger capacity), new magitech gates and the new shield mechanics! (you will now have a gauge linked to the shield, when you use it, it will cancel 90% of the damages if you have enough gauge left for that).
Many optimizations make the game run better on some computers when the world contains many elements (monsters, magitech etc)



Adds:
- reworked rendering engine to fix all transparency problems on the entity layer
- shield jauge that absorb damages
- lua added for grenades/throwable items
- 8 new grenades
- old grenades explode on contact with the enemy
- graphs for debug/performances analysis (F3 > graphs > enable graphs)
- debug option to see bounding/render boxes and paths (pathfinding)
- new magitech gates: pixel line, full adder, modulo, div and a new memory block type
- 6 new soul containers
- ability to change the color of a soul container by coloring the backwall at the top left
- reworked magitech crafts (uses less resources)

Optimizations:
- updated compiler (only windows) to generate a faster binary
- wisp/repty/devourer lua code optimized (divided update time by 3)
- hide offscreen monsters
- optimized the loading time of worlds with a lot of decorations and especially magitech
- greatly optimized magitech pipes
- greatly optimized rendering of objects (factorized render states)
- a lot of other optimizations overall, the game should run much faster

Fix:
- pathfinding issue
- error if click on 'new' button on magic preview
- magitech debug infos removed on tooltips
- random crash when using balls
- incubator can crash if you keep the UI open and go far away
- tooltips are still visible when we hide the UI (F5)
- magic creation quest dialog
News grenades!


Souls containers that have bigger capacity and you have the possibility to change the color!

And this is our last youtube video "how to pixel art" that will show you how we animated the future new fall/get up zombie animation!
[previewyoutube][/previewyoutube]

Do not forget to join our discord!


Thank you and have a nice week!

Patch! Engineer 9000 IQ patch! - Magitech update/Inventory search

Hello!
A patch that will challenge your brain!

Changelog:
Adds:
- Search function in Inventory:
- Ability to search for multiple words using ',' between each word
- Ability to search for a word among several by starting the search with '+'
- You can search for a monster in any soulgem/object, and specify its gender
- You can search any custom spell by name/description
- Recent items in inventory
- New tools in creative mode:
- round block eraser
- line
- curve (bezier)
- rectangle
- fill (be cautious with it)
- remove grass (ground)
- remove nature
- Magitech underground pipes to pass through walls and pipes
- Datablocks (used by magitech)
- /db command to create datablocks in creative mode
- New magitech devices/logic gates:
- multiple kind of rom readers to read data from datablocks
- pixels and 8x8 pixel matrix
- analog identity
- analog multiplexers (2-to-1, 4-to-1, 8-to-1)
- counter
- Added keybindings for building mode tools
- Bigger inventory ui option in game settings

Fix:
- building mode: shadows remain disabled when returning to titlescreen
- hell background is affected by night
- '\n' in translations leaves a 'n' character and causes spelling mistakes on all runes
- fixed the nature generation button in creative mode
- fixed freefly camera bug when switching to fullscreen or changing graphics option



A magitech tutorial to use datablocks: http://centauri.onidev.fr/building/datablocks.html

Some magitech examples using the new gates/devices:

Addressable pixels example:
[previewyoutube][/previewyoutube]

Pixel matrix example:
[previewyoutube][/previewyoutube]

A base 10 counter
[previewyoutube][/previewyoutube]

Inventory search


That's all!

Have a nice day!

http://discord.gg/planetcentauri

Patch! Dungeons bugs fixes + New cursor + building mode features

Hello!

Little patch including a new cursor (can be disabled in graphics options), new building mode features and lot of fixes related specifically to the dungeon (which really contained quite a lot of bugs)


Changelog:
- Custom game cursor (can be disabled in graphics options)
- New building mode features in the builder toolbar
- round brush
- add/remove water
- remove slopes
- Building mode interface to edit events attributes (still WIP)
Use the key 'Y' with the cursor on an event. You can display
events with the command '/show events'
- Disabled plants growth on building mode
- Hide the builder hotbar when typing on the chatbox
- Converted some backgrounds rendering code to the new renderer.
It will be used to add/mod backgrounds with lua and config files

Fixes:
- Logs/game notifications don't open the chatbox anymore
- Fixed the castle dungeon bugs (locked rooms etc)
- Fixed events that cause problems when you save/quit in a dungeon
- Random crash caused by fire when you quit a dungeon
- Unable to open Esc menu if minimap is visible
- Renderer problem that cause all repty to be invisible when a repty is dying
- Missing t-rex sfx
- Fixed some bugs related to the text input widget


Have a nice day!

http://discord.gg/planetcentauri

Patch! Smart item selector + Fixes!

Hello!

Little patch including lot of fixes and few minors additions like the smart item selector!




Adds:
- Possibility to seal a monster in a higher level seal than required
- Smart item selector for the new UIs (transfo, pet houses, incubator, etc ...)
- The pickup list is updated when you get an item from any UI and not only when you take a dropped item
- Added magic gems in inventory when you create a building mode character

Changes:
- Soul transistor consume one soul each time souls pass through

Fixes:
- Cogs are totally broken
- Crash if try to delete a character (special mode) if associated world not exists
- Client: desync of monsters if the server and the client are in a dungeon, and the client return to the main world
- crash when quit from the main menu, or randomly in specific cases
- Possibility to sacriface jack and shiba pet + cause bug in the sacrifice UI
- Shadow heart is not destroyed when shadow armor is sealed
- Preview of lua monsters are reversed
- Some monsters have visual issues in the transformation table
- Shadow armor preview error in the transformation table
- Possibility to place an invalid item in a slot with right click


Have a nice day!

http://discord.gg/planetcentauri

[Windows/Linux] Command line interface + bug fixes

Hello, quick patch to fixes somes bugs and add the possibility to use command line interface to host and join a hosted game directly without having to go through the game interface !

Only available for Windows and linux, this update will come for Mac later.


Changelog 0.11.9b - 5 feb 2021

Changes:
- Now it's possible to use the command line interface to host a game directly. Ex:
./PlanetCentauri --host -p 7777 --user 0 --world 1
(for powershell : replace / by \\ )
Note: it will not start an headless server, but this is planned.
- We can also use the CLI to join without the need to go through the main menu. Ex:
./PlanetCentauri --join --ip onidev.fr --port 7777 --user 1
- brutor transformation: running by default
- don't display the 'R' tooltip on mounts if transformed
- don't display blocks/deco previews if transformed

Fixed:
- if client transformed, new chunks are not loaded
- Monsters are invisible in magic preview / skill previews
- skeleton: if special spawn, become invisible after the animation
- scorpion and skeleton miniboss crash
- ice eagle: no name, no damages, no loots
- bullet/beam attack of multiple monsters do only 1 dmg
- block picker is now disabled if player is transformed
- block picker is now disabled if a chatbox is open, even if we don't write


http://discord.gg/planetcentauri