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Meet The Team #3 – Guillaume

[p][/p][p]With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet![/p][p] [/p][p][/p][h3]What is your job and can you describe your role within the team?[/h3][p]Officially I’m a Lead Programmer but in such a small team, we’ll say that I’m the technical referent and the only developer. My activities range from animated meetings around the presentation and validation of the game design, to the technological watch and the choice of tools and hardware used by the company, as well as some customer support. But most of my time is spent on the development tools and on programming alone.[/p][p]Later on when the team grows, I expect to do a bit more management and planning.[/p][p] [/p][p] [/p][h3]What was your background, before joining Draw Me A Pixel?[/h3][p]I have a rather classical and general training as a computer engineer but video game development has been with me since high school. My first significant experience was at Coktel Studios in Paris where I developed educational games.[/p][p]I’ve been working at several video game studios since then, with closures and third-party projects that were not always creative but often stressful. So I took the opportunity twice to emancipate myself and to work independently with a few people (Pascal and Sophie) that I liked and who shared the same will. After a first failure, followed by a less playful but more rewarding personal incursion, we tried our luck together on the basis of this very original project.[/p][p] [/p][p] [/p][h3]What are the best and worst aspects of your job?[/h3][p]There Is No Game: Wrong Dimension is a game that brings a lot of variety in its development even under the guise of a point-and-click and that’s its appeal. Each scene has its own challenges and it’s exciting. The counterpart is that it is very difficult to think in terms of genericity, since you can always do things that are out of the ordinary, such as playing with elements of the interface.[/p][p]But the least interesting part of the game is obviously the debugging phase which puts you in front of your own mistakes and sometimes requires you to test again and again certain game phases to the point of not enjoying them anymore.[/p][p] [/p][p] [/p][h3]Which chapter from There Is No Game: Wrong Dimension is your favorite?[/h3][p]The game is full of great moments. I could talk about the musical part of chapter 5 with the rap and especially Gigi’s song but I wouldn’t be very original because I know that it was well liked.[/p][p]But in the end I have a lot of affection for the encounter with Game at the very beginning because it is the first contact we have with the game, it is well paced and it brings fun by this paradoxical struggle to have the possibility to play.[/p][p][/p][p]The encounter with Game in There Is No Game: Wrong Dimension.[/p][p][/p][p][/p][h3]What are your favorite video games besides There Is No Game: Wrong Dimension?[/h3][p]I have a rather heterogeneous taste. I like “great” games (be careful, I didn’t necessarily say AAA) which know how to catch me by a clever alchemy between immersive universe, richness of the narration and game mechanics. So in no particular order we can find games like Dragon Age: Origins, Hollow Knight, Elex, Death Stranding or even The Secret of Monkey Island for the older ones, but there are so many others.[/p][p] [/p][p] [/p][h3]How does it feel to finally be able to talk about Crushed In Time after all this time?[/h3][p]I'm going back to bed...[/p][p][/p][p]Crushed In Time: Help Guillaume find his bedroom by adding our game to your wishlist![/p]

Mini-Teaser #2

[p]Here we go, second mini-teaser for Crushed In Time![/p][p]Looks like a light is about to break out. 💡[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Don't forget to add Crushed In Time to your wishlist![/p][p][/p]

Ask The Devs #5 – Is It Chapter 2 From There Is No Game

[p][/p][p]In Ask The Devs, we will broadcast the questions asked to the Draw Me A Pixel team. [/p][p]Feel free to ask any questions you may have in the comments, on our social media, or on our Discord server![/p][p][/p][p][/p][h3]🔹 Will there somehow be an option to turn off subtitles altogether on Crushed In Time?[/h3][p]Probably not.[/p][p] [/p][p][/p][h3]🔹 How will player use a controller on Crushed In Time?[/h3][p]With their hands.[/p][p][/p][p]It's too early to say, we're still iterating with the controller. It could be something like There Is No Game but we will see how it goes.[/p][p] [/p][p][/p][h3]🔹 In Crushed In Time, will there be any references to past projects like There Is No Game: Wrong Dimension / Game Jam Edition?[/h3][p]Of course, but it will be up to you to find them. :p[/p][p]And you don't need to play There Is No Game to get what's going on in Crushed In Time.[/p][p] [/p][p][/p][h3]🔹 Will there be other works by Tchaikovsky in Crushed In Time?[/h3][p]We wanted to hire him to make music, but he deliberately died 130 years ago so he wouldn't have to work with us.[/p][p] [/p][p][/p][h3]🔹 Will Crushed In Time have familiar activities to there is no game?[/h3][p]You can imagine a point & click game (Monkey Island, Discworld, Day of The Tentacle, you name it) with an elastic twist. You won't click but instead, you'll grab, stretch and release, and the elements will react as if they were plastic/rubber. So that will open a new way to solve puzzles, like with the key on the door as you can see in the trailer.[/p][p][/p][p] [/p][p][/p][h3]🔹 Will Crushed In Time have chapters like There Is No Game, or just one very long level until the end of the game?[/h3][p]It will be a story with chapters.[/p][p] [/p][p][/p][h3]🔹 What will the personalities of the two new characters in Crushed In Time be like?[/h3][p]That's something you'll discover while playing the game, but we will publish some teasers like this one before the release.[/p][p]
[/p][p][/p][h3]🔹 Is Crushed In Time the game we were dropped into in Chapter 2 of There Is No Game?[/h3][p]No, it's a whole new adventure.[/p][p] [/p][p][/p][h3]🔹 In Crushed In Time, will there be an option to hold something by clicking once and then release it by clicking a second time?[/h3][p]We don't know yet, as we are still iterating on certain gameplay and usability issues.[/p][p] [/p][p][/p][h3]🔹 Will there be AI-generated elements in Crushed In Time?[/h3][p]No.[/p][p]We are working with real artists. Real voice actors. Real writer. Real people.[/p][p] [/p][p][/p][h3]🔹 Are there an idea of the runtime of Crushed In Time compared to There Is No Game?[/h3][p]It should be like There Is No Game or maybe a little more.[/p][p][/p][p][/p][p]Thanks for reading, and don't forget to add Crushed In Time to your Steam wishlist![/p][p][/p][p][/p]

Meet Sherlock Holmes

[p]Curious to get to know our characters?[/p][p]Meet Sherlock Holmes! 🔎[/p][p][/p][p][/p][p]And don't forget to wishlist Crushed In Time to help Sherlock Holmes solve this mystery![/p][p](He'll need it...)[/p]

Meet The Team #2 – Sophie

[p][/p][p]With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet![/p][p] [/p][p][/p][h3]What is your job and can you describe your role within the team?[/h3][p]I manage the finances, everything that can be linked to the administration of the company, human resources, distribution and partnerships. I also handle a part of the production of the games we work on. And of course, when it is necessary, I run playtests sessions for the game.[/p][p] [/p][p] [/p][h3]What was your background, before joining Draw Me A Pixel?[/h3][p]My background is quite straightforward. After I graduated in Cognitive Psychology with a User Experience Designer degree, I started to work as a consultant for Ludotic (all my best to Theresa♥). Later I was recruited in a third party studio for Ubisoft. Then in 2009, I encountered Pascal and Guillaume. That was the starting point of a long road working together. When the company we worked for closed, we created our first studio: Okugi Studio.[/p][p]But due to a discord with 2 of our co-workers, we decided to close the studio and go our way. In 2015, Pascal gave birth to There Is No Game, a short Jam Game that will encounter a critical success. From that, we started to think about the next steps. Pascal and Guillaume worked together on There Is No Game: Wrong Dimension and when we needed a structure to hire and raise a little bit of money I created Draw Me A Pixel. I took charge of everything administrative (Pascal was allergic to papers, numbers and talking to people).[/p][p] [/p][p] [/p][h3]What are the best and worst aspects of your job?[/h3][p]The thing I like the most is working with this incredible team and manage my time the way I want. That means I like to work early in the morning and I try to disconnect at around 6pm. I adore the versatility of this job. I can do so many varied tasks that it is impossible for me to get bored. Each morning, I wake up motivated to achieve all the goals I fixed the days before.[/p][p]What I like to do the least is Community Management. That is where Fred, our Communication Manager, takes action![/p][p] [/p][p] [/p][h3]Which chapter from There Is No Game: Wrong Dimension is your favorite?[/h3][p]Damn! This question is cruel. I can’t choose between the end of chapter 1 with the fake OS and the credit chapter which is so original and funny in every way. And of course the last one in which I can electrocute Pascal.[/p][p]
Chapter 1 of There Is No Game: Wrong Dimension.[/p][p] [/p][p] [/p][h3]What are your favorite video games besides There Is No Game: Wrong Dimension?[/h3][p]And I thought the previous question was hard! Well my first “heart” game wasDune. I think that my favorite video games are strategy games.Oxygen not includedis keeping my weekends full. TheAnnoseries. And also some survival horror games like the 1stResident Evil,Silent Hilland the wonderfulDead Space.[/p][p] [/p][p] [/p][h3]How does it feel to finally be able to talk about Crushed In Time after all this time?[/h3][p]Moments like this are always rare and intense. It's the first encounter with an audience larger than our small team. [/p][p]You work on a project for several years and suddenly, it's time to see it come to life.[/p][p]So it's a bit of a nerve-wracking time. You hope it will be well received, not just for yourself but also for everyone who has worked with us in any way. It's a galvanizing moment because suddenly you get to see it through other people's eyes, from a different angle.[/p][p]So it's a relief to be able to talk about it when things go well, because it's already the first step towards a new stage. An important step forward. (Depression usually sets in at launch when you realize that despite all your efforts, the game isn't getting any attention and only sells 200 copies in a month.)[/p][p] Crushed In Time: add our nerve-wracking game to your wishlist![/p]