[Announcement] Planned balance changes in the update 0.12.90

Hello, survivors!
Less than two days are left until the release of the new “Slaughter” update. It’s time to find out what balance changes can be expected in this update.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all.
[h2]Rare parts[/h2]
[h3]Shotgun “Spitfire”[/h3]
Optimal range reduced by 20%.
Developer comment: Shotgun “Spitfire” had an excessive effective range of fire, which limited the ability to counteract it by breaking the distance.
Special parts
[h3]Machine gun “Sinus-0”[/h3]
Minimum spread in motion increased by 66%.
Developer comment: “Sinus-0” was too efficient on maneuverable armoured vehicles, in particular on the vehicles with hovers.
[h3]Small caliber cannon “Median”[/h3]
The physical size of the projectile has been reduced by 75%.
Developer comment: Thanks to this change, the weapon’s projectile will be more likely to hit parts deep in the target’s structure, with less probability of “catching” protruding parts.
[h2]Epic parts[/h2]
[h3]Plasma gun “Quasar”[/h3]
Now the size of the flying lightning ball increases with time.
Developer comment: This change is intended to increase the chances of hitting the target when shooting at long range. In turn, this will simplify the use of the weapon’s perk.
[h3]Minelayer “Kapkan”[/h3]
Mine durability reduced by 25%.
Developer comment: Thanks to this change, it will be easier to get free of the activated “Kapkan” mine or destroy it in advance.
[h3]Crossbow “Phoenix”[/h3]
Projectile speed increased by 35%.
Developer comment: Now “Phoenix” will become easier to use at medium or long range.
[h3]Shotgun “Thunderbolt”[/h3]
- Now to increase the weapon’s damage, you need to drive 30 m, instead of 40.
- Now the perk increases the damage by 33%, instead of 25%.
- Now the perk’s effect stacks up to 3 times instead of 4.
- Damage reduced by 8%.
[h3]Drone “Yaoguai”[/h3]
Time before the drone starts attacking is reduced by 50%.
Developer comment: This change will simplify the use of the drone in battle.
[h3]Grenade launcher “Thresher”[/h3]
- Ammunition increased by 53% (115 pcs. instead of 75).
- Projectile speed increased by 13%.
[h3]Crossbow “Spike-1”[/h3]
The physical size of the projectile has been reduced by 75%.
Developer comment: Thanks to this change, the weapon’s projectile will be more likely to hit parts deep in the target’s structure, with less probability of “catching” protruding parts.
[h3]Cabin “Omnibox”[/h3]
- Reduced the effect of mass on the acceleration of the car.
- The power bonus from the perk is reduced from 50% to 20%.
- Now the mode switching time is 1.25 seconds (instead of 1.75 seconds).
[h3]Cabin “Ghost”[/h3]
Bonus damage from the perk increased from 1.5% to 2.5%.
Developer comment: As you know, we are currently reworking the visual model of the “Ghost” to make the cabin more convenient for use. Meanwhile, while this reworking is in progress, we are enhancing the cabin’s perk.
[h3]Cabin “Aggressor”[/h3]
Now the charge accumulates for every 25 meters passed (instead of 30).
Developer comment: The enhancement of the cabin’s perk is designed to simplify its use in combat.
[h3]Defence module “Argus”[/h3]
Now the module’s cooldown is 14 sec. (instead of 17 sec. before).
Developer comment: The change is intended to increase the efficiency and popularity of the module.
[h3]Rolling-based movement part “Omni”[/h3]
Now the penalty to the movement part’s power is 12% (instead of 16% earlier).
Developer comment: This change will increase the mobility of armoured vehicles with this movement part.
[h3]Auger “Meat Grinder”[/h3]
- Now the penalty to the movement part’s power is 28% (instead of 35% before).
- Improved surface grip.
[h3]Hover “Icarus VII”[/h3]
PS increased from 420 to 480.
Developer comment: “Icarus Vll” is too effective at relatively low levels of PS, and this change is intended to fix this.
[h2]Legendary parts[/h2]
[h3]Crossbow “Toadfish”[/h3]
The physical size of the projectile has been reduced by 75%.
Developer comment: Thanks to this change, the weapon’s projectile will be more likely to hit parts deep in the target’s structure, with less probability of “catching” protruding parts.
[h3]Plasma gun “Pulsar”[/h3]
The blast radius from the perk now increases by 0.28 m (instead of 0.25 m earlier).
Developer comment: The enhancement of this perk is intended to encourage players who skillfully use it.
[h3]Grenade launcher “Retcher”[/h3]
- The pulse from blast radius is reduced by 20%.
- Damage reduced by 10%.
- Now the bonus from the perk is 230% (instead of 200% earlier).
[h3]Cabin “Machinist”[/h3]
- Now for every 1000 pts. of durability, the durability of the weapon mounted on the cabin increases by 8% (instead of 5% earlier).
- The maximum bonus is now 25% (instead of 20% earlier).
[h2]Relic parts[/h2]
[h3]Pulse accelerator “Scorpion”[/h3]
The physical size of the projectile has been reduced by 75%.
Developer comment: Thanks to this change, the weapon’s projectile will be more likely to hit parts deep in the target’s structure, with less probability of “catching” protruding parts.
In the nearest update you can also expect: a new brawl in “Team deathmatch” format (will be available from September 3), improvement of the lighting on a number of in-game maps, refinement of the many environmental elements that caused armoured vehicles to get stuck in the objects, as well as the appearance of the first frontal wheel in Crossout!
For more information on Crossout, follow these channels: