[Test server] Planned improvements on tracks and augers. Mass testing

Hello, survivors! Today we will discuss important changes and improvements regarding the vehicles with tracks and augers. Let’s have a closer look.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can familiarize yourself with all the planned changes in detail on the special test server!
The main goal that we pursued in preparing these changes was to improve your gaming experience from using these kinds of chassis. For example, let’s consider the most common questions about augers: about the inability of using a strafe and turning in the same direction at the same time and the inability of changing the direction of the build’s turning during a strafe. Or messages about poor crafting responsiveness when installing 4 “Meat Grinders” or more. We have almost completely redesigned the chassis’ movement mechanics, and now cars with 4 or more augers are much more responsive and respond to turns during strafing correctly. Vehicles with any number of augers installed turn around much faster while being stationary.
The changes also affected the overall comfortability of controlling the vehicle with augers: changing the movement direction, turns, transitions from forward and backward to strafe and vice versa - all of these parameters have been improved, which made the gameplay and controls of the vehicles with this chassis better.
The same applies for vehicles with tracks. Due to the completely redesigned chassis mechanics, the vehicles became more maneuverable when using 4 or more large tracks. The underwhelming feature of the car being “stuck” in place when turning at low speed (and when turning while being stationary took a very long time), disappeared. Tracked vehicles can now perform quick turns in a small area.
But this is all theory. The main thing is to experience the changes in practice! We invite you to join the testing of changes and we are waiting for your feedback in a special topic regarding the open test results!
More details can be found here.
For more information on Crossout, follow these channels: