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Changes in scatter mechanics when moving


In “Spring Mayhem” update there were changes in scatter mechanics when moving.

Previously, the limits of the scatter (minimum and maximum degrees) were determined only by two states of the vehicle: whether it doesn’t move at all or if it is moving. Therefore, there might be a significant difference in accuracy between 0 and 1 km/h, but there was no difference between 1 km/h and 120 km/h.

Now the scatter limits no longer depend on the state, but constantly change depending on the current speed: the scatter increases as the speed increases and decreases along with the speed. Inside these limits, the scatter changes as before: it increases after the shot and when the weapon rotates, and decreases in other cases. At high speeds, the scatter is maintained at the level of what it used to be in motion. The accuracy is mostly improved at low speeds.

With movement parts that can move in all directions, the scatter limits also increase slightly while “strafing”. This is done to somewhat equalize accuracy with wheeled and tracked vehicles, which are forced to rotate their weapons more often and lose accuracy.

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