[Update] Crossout: Rise of the machines

Let’s celebrate the New Year in the Wasteland! In this holiday update you can expect: a new brawl “Rise of the machines” with a leaderboard and valuable rewards, a wide variety of parts and cosmetic items on the festive workbench, a new relic generator and numerous balance changes and improvements to existing mechanics.

[h2]“Rise of the machines” event[/h2]
[previewyoutube][/previewyoutube]
Attention! The event will last until January 14 inclusive!
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[h3]Festive brawl[/h3]
- “Rise of the machines” is a team PvE brawl in which a team of survivors (4 players) will have to work together to fend off the waves of regular enemies and leaders and set records for the number of waves completed and points scored.
- Both regular armoured vehicles and armoured aircraft can participate in the battle.
- The battle takes place in a special version of the “Ashen ring” map.
- At the beginning of the battle, players are granted a limited amount of time.
- It can be increased by destroying waves of enemies and leaders as quickly as possible.
- Each destruction of the player’s vehicle results in the loss of a certain amount of time.
- It can be increased by destroying waves of enemies and leaders as quickly as possible.
- From time to time during the battle among the enemies there will be vehicles marked with a special icon. The destruction of such vehicles will provide additional random bonuses that temporarily strengthen the armoured vehicles of all your allies.
- Among the enemy ranks, there will also be cars with blue visors. Destroying the blue visors frees the vehicle from the Ravagers’ control, makes it friendly to your team, and brings you extra points.
- The results of battles are recorded in the mode leaderboard and will be updated if you manage to beat your previous record.
- As a reward for the brawl, players receive “Wires”, “Electronics” and “Crackers”.
[h3]“Lost and found explosives” workbench[/h3]
- The workbench is only available during the “Snowstorm” event.
- Players can use the workbench to produce various cosmetic items using common resources and a special New Year’s resource “Crackers”.
- “Crackers” is a temporary resource. At the end of the “Snowstorm” event, all unused crackers will be removed without the option to exchange them.
- In addition to cosmetic items, players can produce a number of already upgraded parts. This will require resources and standard versions of these parts.
[h3]Leaderboard[/h3]
The best of the best will receive valuable rewards, depending on their position in the leaderboard at the end of the event:
- 1 place: 3 “Legendary merchant case” containers with a tradable legendary part of your choice.
- Places 2 — 3: 2 “Legendary merchant case” containers with a tradable legendary part of your choice.
- Places 4 — 10: 1 “Legendary merchant case” with a tradable legendary part of your choice and 1 “Epic merchant case” container with a tradable epic part of your choice.
- Places 11 – 100: 1 “Legendary case” container with a non-tradable legendary part of your choice and 1 “Epic merchant case” container with a tradable epic part of your choice.
- Places 101 – 500: 1 “Epic merchant case” container with a tradable epic part of your choice.
- Places 501 – 5000: 1 “Epic case” container with a non-tradable epic part of your choice.
[h3]Special daily challenge[/h3]
During the event, a special daily challenge will be available to you. To complete it, you need to take part in the New Year’s brawl “Rise of the machines” 2 times. As a reward for completing the challenge, you will get a “Strategic reserve” container.
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[h2]New Year’s promotion for structural parts[/h2]
Only from December 14 to January 14 inclusive, any structural part in the “Badge exchange” section can be obtained for only 150 Engineer badges, instead of 300.
It’s time to expand the range of parts in your storage to assemble the car of your dreams!
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[h2]New relic generator “Odin”[/h2]

- Produced on the relic Engineer workbench “Secret workshop”.
- Greatest damage when detonated.
- Adds energy: 5 pts.
- Durability: 367 pts.
- Mass: 874 kg.

[h2]“New Year’s caravan” event[/h2]
Attention! The event and packs will be available until January 14 inclusive!
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- The levels and corresponding rewards are unlocked as you complete special challenges and earn event experience points.
- Event experience points are required to unlock levels and receive rewards.
- As part of this event, you will be receiving new challenges: 1 main and 1 additional challenge.
- New challenges appear every day. All uncompleted daily challenges are accumulated.
- The base event rewards are available to all players without exception. They include:
- A container with a tradable epic part of your choice;
- 50 in-game coins;
- Cosmetic items: a new “Winterduck” decor, 2 containers with a customization kit of your choice, a number of stickers and paints, decorations for the range, fireworks, decor;
- Containers with resources;
- Special workbench coupons;
- Engineer badges.
- A container with a tradable epic part of your choice;
- All additional rewards (marked with a lock icon on a blue background) are only available to those who have purchased the “New Year’s caravan” pack (standard or deluxe version). Purchasing the deluxe version immediately unlocks the following 10 levels and all the rewards of the unlocked levels.
- Purchasing the pack gives you access to:
- Certain already produced parts;
- Recipes for the production of certain upgraded parts on the event workbench;
- Additional 550 in-game coins;
- “New Year tree” decoration;
- Storage expansion;
- For each subsequent level, starting from 47, you will receive the “AC62 Therm” autocannon as a reward. These autocannons can be used in the production of parts on a special event workbench, as well as sold or used in upgrades.
- Certain already produced parts;
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[h2]Ducks[/h2]
You can now produce a unique duck “Ninjaduck” on the Engineer workbench “Secret workshop”. The decor is produced from “Crew duck”, “Globeduck” and “Winterduck”.
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[h2]“Menace of the Machines” pack[/h2]
[previewyoutube][/previewyoutube]
- Armoured car: “Unstoppable”;
- Epic cabin: “Savior”;
- Weapon: “Whirl” (3 pcs.);
- Hardware: engine “Colossus”, generator “Gasgen”, radiator “RN Seal”;
- Character portrait: “Sarah the Menace of Machines”;
- Paint cans: “Material: Aluminum”, “Carmine gloss” and “Midnight”;
- Maximum number of parts increased to 75;
- 1500 in-game coins.
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[h2]“Menace of the Machines (Deluxe edition)” pack[/h2]
[previewyoutube][/previewyoutube]
- Armoured car: “Eraser”;
- Epic cabin: “Savior”;
- Weapons: “Whirl” with a unique CK “Recycle” (3 pcs.);
- New paint: “Scars”;
- Hardware: engine “Colossus”, generator “Gasgen”, radiator “RN Seal”;
- Decorations: “Truck exhaust pipe” and “EYE”;
- Character portrait: “Sarah the Menace of Machines”;
- Paint cans: “Warg”, “Material: Aluminum” and “Red crystal”;
- A set of stickers;
- Maximum number of parts increased to 80.
- 4000 in-game coins.
[h3]Attention! Both packs will be available until January 14 inclusive![/h3]

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- All garages were decorated for the New Year’s event.
- Environment objects on a number of maps have been improved, which will correct a number of cases where an armoured car could get stuck on the surface when moving or collide with invisible obstacles:
- Fortress;
- Peaceful atom;
- Naukograd;
- Founders Canyon;
- Powerplant;
- “Control-17” station;
- Sandy gulf;
- Ship graveyard.
- Fortress;
- The “Terminal-45” map has been removed from the rotation of the “Bedlam” mode.
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[h2]Tonnage recalculation mechanics[/h2]
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Previously in the game, only armoured vehicles with legs could effectively use other types of movement parts as armour, a source of additional tonnage, or an additional perk that amplified the armoured vehicle.
We agree that this is a serious problem, especially in “Clan Wars” as well as in battles at high PS levels. This solution will reduce the effectiveness of such use of additional movement parts and will not lead to severe limitations in the constructor.
With this mechanic, the movement parts are grouped according to their “height” above the surface:
- “Group 1”: “Low Clearance”, “Stallion” and “Camber” (1 - 1.5 structural pins above the surface). “Stallions” and “Cambers” are included in this group due to their variable ground clearance.
- “Group 2”: all other wheels and tracks (2 - 3 structural pins above the surface).
- “Group 3”: mechanical legs and hovers.
Such simple grouping facilitates the work, because the changes will affect a limited number of assemblies. So, for example, a car on “Bigfoot” and “Hermits” will not suffer in any way, even though these wheels have some difference in height.
Now, when mounting movement parts from different groups on the vehicle, only the ones belonging to the “high” group will give a constant tonnage. That is, if the vehicle is equipped with movement parts of the “third” and “second” groups at the same time, then only those of the “third” group will provide tonnage and if the movement parts of the “second” and “first” groups are mounted, then only those of the “second” one will provide it (etc.).
- Tonnage recalculation occurs with a 2 sec. delay after the movement part of the “lower groups” contact the surface or break away from the surface.
- Recalculation doesn’t occur if all movement parts do not touch the ground (if the car is in flight after a jump or is upside down).
- The perks of such movement parts are enabled and disabled synchronously with the recalculation of the tonnage.
- If the movement parts from the “third” group are lost, the mounted movement parts from the “second” (or “first”) group and all their parameters and bonuses start working permanently.
- Do not affect the majority of armoured cars.
- Due to points 1 and 2, they shouldn’t harm “inclined” vehicles.
- Do not prohibit the use of “low” movement parts as armour on vehicles with legs and hovers, but should reduce the effectiveness of such assemblies.
[h3]Interface[/h3]
If the movement parts of different levels are mounted, then:
- The “lower” movement parts are highlighted in orange in assembly mode mode.
- In the vehicle characteristics, the word “Tonnage” is highlighted in orange.

- When you hover your cursor over it, the amount of tonnage they do not provide is will be displayed on the movement parts.
- An additional line of explanation appears in the tooltip.

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[h2]Improvements of the “anti-wedge” mechanics[/h2]
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Now, when applying additional mass from an enemy vehicle, the amount of movement parts detached from the ground is also taken into account.
For example: if a car has 10 wheels, it hits another car and 4 wheels go off the ground, then the car will apply only 40% of the additional mass relative to what it would have applied on the current game server. Hovers and movement parts that don’t give tonnage (mounted as armour and do not touch the ground) don’t participate in the calculation of the coefficient, that is, only the movement parts that initially raised the vehicle above the surface are taken into account.
Accordingly, if after the contact not a single movement part comes off the ground, then the mass won’t be applied.
This should eliminate the situations where contacting a higher enemy part resulted in outweighing (and immobilization). In general, the calculation of the applied mass and the mechanics itself will become more fair.
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[h2]Balance changes[/h2]
You can find the balance changes list HERE.
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[h2]Optimization of bonuses for the part upgrade system[/h2]
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Made numerous changes to the “Power” and “Handling” upgrade categories to make the possible bonuses more useful. A number of bonuses were replaced with new ones, and those that were insufficiently effective were amplified.
The old bonuses of the already upgraded parts were replaced automatically.
- The improvement in tonnage of all movement parts increased to +10%.
- Mass limit upgrade from engines increased to +10%.
- Recharge boosters: added effectiveness improvement (+10%).
- Cabins:
- instead of damage from self-destruction, added a bonus to the built-in radar and radio: +200 m (for the “Hippogriff” cabin — +15% to all radar parameters).
- instead of the explosion radius from self-destruction, a added a new bonus: +3 km/h to speed.
- the reduction in time to self-destruction is now -30%.
- upgrade to the cabin tonnage increased to +15%.
- instead of damage from self-destruction, added a bonus to the built-in radar and radio: +200 m (for the “Hippogriff” cabin — +15% to all radar parameters).
- In all weapons, unless otherwise noted:
- Reload time upgrade increased to -10%.
- Rotation speed upgrade increased to +30%.
- Ammunition upgrade increased to +50%.
- Hit impulse upgrade increased to +50%.
- Reload time upgrade increased to -10%.
- Added the “spread stability” upgrade: this includes the old “increase spread below” and “aim speed”, and also affects the increase in spread from speed and turning.
- The logic for the “time to overheat” upgrade has been reworked: it no longer affects the maximum time to cooling.
- “Vector”, “Sinus-0”, “Spectre-2”, “Aspect”, “Punisher”, “ST-M23 Defender”, “M-25 Guardian”, “M-29 Protector”, “M-32 Vindicator”, “ST-M26 Tackler”:
- replaced “spread increase” with “spread stability +12%”.
- replaced “aim speed” with “scatter -17%”.
- “M-37 Piercer”, “M-38 Fidget”, “M-39 Imp”: replaced “aim speed” with “spread stability +12%”.
- “MG13 Equalizer” and “MG14 Arbiter”: replaced “aim speed” with “barrel spool-up time -35%”.
- replaced “spread increase” with “spread stability +12%”.
- “Miller”:
- the damage upgrade now also affects blast damage as well.
- replaced “spread increase” with “projectile speed +15%”.
- replaced “recoil” with “barrel spool-up time -35%”.
- the damage upgrade now also affects blast damage as well.
- “Reaper”:
- replaced “barrel spool-up time” (moved to the “handling” category) with “penetration ability +20%”.
- replaced “ammo” with “projectile speed +15%”.
- replaced “recoil” with “barrel spool-up time -35%”.
- players who had an upgrade for barrel spool-up in the “power” category will receive a replacement — increased damage in the “power” category and barrel spool-up in the “handling” category.
- replaced “barrel spool-up time” (moved to the “handling” category) with “penetration ability +20%”.
- “AC43 Rapier”, “AC50 Storm”, “AC72 Whirlwind”, “AC80 Stillwind”:
- replaced “spread increase” with “spread stability +12%”.
- replaced “recoil” with “projectile speed +15%”.
- replaced “rotation speed” with “rate of fire +10%”.
- replaced “spread increase” with “spread stability +12%”.
- “AC62 Therm”, “AC64 Joule”, “Cyclone”, “AA Gun-4 Starfall”:
- replaced “recoil” with “projectile speed +15%”.
- replaced “rotation speed” with “rate of fire +10%”.
- replaced “recoil” with “projectile speed +15%”.
- “Tempest”, “Whirl”: replaced “recoil” with “rate of fire +10%”.
- “Sledgehammer”, “Mace”, “Thunder”, “Thunderbolt”, “Breaker”, “Spitfire”, “Leech”, “Rupture”, “Gravastar”: replaced “rotation speed” with “rate of fire +10%”.
- “Goblin”, “Gremlin”: replaced “recoil” with “rate of fire +10%”.
- “Judge 76mm”, “Prosecutor 76mm”, “Executioner 88mm”, “BC-17 Tsunami”, “CC-18 Typhoon”, “AM-5 Avalanche”:
- replaced “blast radius increase” with “penetration ability +20%”.
- replaced “recoil” with “spread -17%”.
- replaced “blast radius increase” with “penetration ability +20%”.
- “Little Boy 6LB”, “ZS-33 Hulk”, “Elephant”, “ZS-34 Fat Man”, “ZS-46 Mammoth”, “ZS-52 Mastodon”: replaced “spread” with “spread stability + 12%”.
- “Nagual”:
- the damage upgrade now also affects blast damage as well.
- replaced “blast radius increase” with “penetration ability +20%”.
- replaced “rotation speed” with “range +15%”.
- replaced “spread increase” with “spread stability +12%”.
- the damage upgrade now also affects blast damage as well.
- “Median”:
- replaced “impulse from hit” with “penetration ability +20%”.
- replaced “recoil” with “spread stability +12%”.
- replaced “impulse from hit” with “penetration ability +20%”.
- “Yongwang”: replaced “rotation speed” with “rate of fire +25%”.
- “GL-55 Impulse”, “Retcher”, “Thresher”: replaced “rotation speed” with “rate of fire +10%”.
- Wasp”, “Pyralid”, “Locust”, “Cricket”: replaced “ammunition” with “rate of fire +25%”.
- “Snowfall”:
- replaced “blast radius increase” with “charge time -20%”.
- replaced “spread” with “rate of fire +25%”.
- replaced “blast radius increase” with “charge time -20%”.
- “Waltz”:
- replaced “blast radius increase” with “charge time -20%”.
- replaced “rotation speed” with “rate of fire +25%”.
- replaced “ammunition” with “rocket rotation radius -20%”.
- replaced “blast radius increase” with “charge time -20%”.
- “RL-9 Helicon”:
- replaced “rotation speed” with “rate of fire +25%”.
- replaced “ammunition” with “spread stability +12%”.
- replaced “rotation speed” with “rate of fire +25%”.
- “RA-1 Heather”: replaced “rotation speed” with “projectile flight speed +25%”.
- “Nest”:
- replaced “blast radius increase” with “charge time -20%”.
- replaced “ammunition” with “rate of fire +25%”.
- Replaced “Max. projectile life time” with “time until projectile self-destructs -15%”.
- replaced “blast radius increase” with “charge time -20%”.
- “Spike-1”: “impulse from hit” increased to 30%.
- “Toadfish”:
- “impulse from hit” increased to 30%.
- replaced “ammunition” with “rate of fire +25%”.
- “impulse from hit” increased to 30%.
- “Varun”: replaced “impulse from hit” with “reloading time -40%”.
- “Incinerator”:
- now the upgrade increases not only the damage of the puddle, but also the damage from the projectile explosion.
- replaced “spread” with “fire puddle lifetime +2 sec.”.
- now the upgrade increases not only the damage of the puddle, but also the damage from the projectile explosion.
- “Mandrake”:
- the damage upgrade now also affects the damage of the fire puddles as well.
- replaced “spread” with “spread stability +12%”.
- replaced “rotation speed” with “projectile flight speed +15%”.
- replaced “spread” with “fire puddle lifetime +3 sec.”.
- the damage upgrade now also affects the damage of the fire puddles as well.
- “Emily”:
- replaced “spread increase” with “spread stability +12%”.
- replaced “aim speed” with “projectile speed +15%”.
- replaced “spread increase” with “spread stability +12%”.
- “Corvo”: replaced “aim speed” with “rotation speed +30%”.
- “Summator”, “Argument”: replaced “range of fire” with “projectile speed +25%”.
- “Astraeus”:
- replaced “impulse from hit” with “penetration ability +20%”.
- replaced “spread” with “spread stability +12%”.
- replaced “impulse from hit” with “penetration ability +20%”.
- “Kaiju”: replaced “reloading” with “penetration ability +20%”.
- “Scorpion”:
- replaced “impulse from hit” with “projectile damage loss rate -10%”.
- replaced “ammunition” with “spread stability +12%”.
- replaced “impulse from hit” with “projectile damage loss rate -10%”.
- “Thyrsus I”:
- added the “penetration ability +20%” upgrade to the “power” category
- replaced “rotation speed” with “rate of fire +25%”.
- added the “penetration ability +20%” upgrade to the “power” category
- “Porcupine”:
- the damage upgrade now also affects the damage of the fire puddles as well.
- replaced “ammunition” with “fire puddle lifetime +2 sec.”.
- the damage upgrade now also affects the damage of the fire puddles as well.
- “Ripper”:
- replaced “spread” with “lifetime of a stuck disk +3 sec.”.
- replaced “ammunition” with “rotation speed +30%”.
- “Projectile speed” upgrade increased to 25%.
- replaced “spread” with “lifetime of a stuck disk +3 sec.”.
- “Aurora”:
- replaced “barrel spool-up time” (moved to “Handling”) with “damage +5%”.
- replaced “rotation speed” with “barrel spool-up time -35%”.
- players who had an upgrade for barrel spool-up in the “Power” category will receive a replacement — increased damage in the “power” category and barrel spool-up in the “Handling” category.
- “Blockchain”: replaced “aim speed” with “spread stability +12%”.
- replaced “barrel spool-up time” (moved to “Handling”) with “damage +5%”.
- “Athena”:
- the damage upgrade now also affects blast damage as well.
- replaced “spread” with “spread stability +12%”.
- replaced “aim speed” with “parts heating rate +30%”.
- the damage upgrade now also affects blast damage as well.
- “Assembler”:
- added the “penetration ability +20%” upgrade.
- replaced “range of fire” with “spread -17%”.
- added the “penetration ability +20%” upgrade.
- “Skinner”: “cable wind up speed” increased to 50%.
- “Fortune”: replaced “ammunition” with “rate of fire +25%”.
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[h2]Improved vehicle position synchronization[/h2]
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Probably a lot of players have encountered a situation where, as you drive past the corner of a building, your car stops abruptly and can’t drive any further until you move backwards. This is caused by the desynchronization of the player’s position on the client and server: to the player it seems that his car is “hold by the air”, while for other players it crashed into the wall. The greater the movement speed and ping, the higher the probability of getting into such a situation.
We have made changes that should speed up the synchronization of the position, and thus minimize the amount of such problems.
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[h2]Other[/h2]
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Improved the collision models for a number of parts:
- Sinus-0;
- Assembler;
- TS-1 Horizon;
- Neutrino;
- Gravastar;
- Emily;
- Arothron.
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- On the exhibition, added a filter by vehicle blueprint type to the “Own” and “Liked” tabs.
- Now it is possible to activate the free camera in the “Game center” mode settings. The key (or combination of keys) responsible for activation of the free camera can be configured in the “Key bindings” menu. You can also activate the free camera in the test drive mode.
- Now in the “Custom battle” lobby for PvP-missions you can select the type of vehicle you will participate in the mode (armoured car, armoured aircraft or leviathan), if such an option is available for the selected mode. In case of leviathans, you can select no more than 1 leviathan per team.
- Pop-up notifications are now displayed in the lower right corner of the garage screen, and only if there are no additional windows open. If any other windows are open, all notifications are automatically sent to the Notification center.
- Now, when selecting an armoured aircraft slot, the weapon and module settings window displays the layout for armoured aircraft.
- For new maps (Wolf outpost, Gates of the Valley, Sanctuary, Air harbour) added display of correct regions of their location on the world map.
- Changed the display of the perk for the “M-29 Protector” and “M-25 Guardian” machine guns.
- Improved the appearance of the characteristics and trading windows for parts and resources.
- Improved display of mode conditions on the world map.
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- Updated the garage playlist. Will be active during the New Year’s event.
- Updated the sounds of the “MG14 Arbiter” minigun.
- Updated the sounds of the “ZS-46 Mammoth” cannon.
- Improved the sounds of winter weather in the in-game locations.
- Improved the sounds of the “AC50 Storm” autocannon.
- Implemented changes to the weapon sound balance.
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- Now the armoured vehicle does not receive a hit impulse if the projectile hits an active energy shield.
- Players no longer get disconnected from the “Invasion” mode after changing the number of players in the battle.
- For optimization purposes, raider vehicles for PvP missions have been updated.
- Added special patches for armoured aircraft for victories in different types of PvP missions.
- Now, when firing both barrels of the “AA Gun-4 Starfall”, 2 shells fly out.
- Now you can turn on the headlights on the “Humpback” cabin.
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- Fixed a bug due where the perk of the “Steppe spider” cabin only affected 1 “RL-9 Helicon” rocket.
- Fixed a bug where, at a certain camera position, pipes could disappear on the “Peaceful atom” map.
- Fixed a number of bugs where it was possible to get stuck in environmental objects on the “Volcano” map.
- Fixed bugs that made it possible to fly out of locations using an armoured aicraft:
- Wrath of Khan.
- Syndicate garage.
- Wrath of Khan.
- Fixed a number of bugs related to environmental objects:
- Nameless tower.
- Eastern array.
- Desert valley.
- Naukograd.
- “Copperhead stadium” garage
- Horsemen of Apocalypse garage
- Nameless tower.
- Fixed a number of bugs and implemented a number of corrections for the “Bedlam” mode locations.
- Fixed a bug where a half of the base was located under terrain on the “Desolate town” map.
- Fixed a number of bugs that caused low-clearance vehicles to cling to the surface when driving on the “Air harbour” map.
- Fixed a bug which caused the “AC80 Stillwind” projectiles to not fly out of the gun barrel when fired.
- Fixed a bug where the range rocket turret would make the sound of machine gun fire.
- Fixed a bug that could cause the table with the final score / battle results via the “Game center” to move to the bottom of the screen.
- Fixed a bug with the incorrect position of the current season logo on battle results screen.
- Fixed a bug where triggering the player context menu in the leaderboards interface might not work if the table had been open for a while.
- Fixed a bug that caused the clan member list filters to not work when switching to the previous season.
- Fixed a bug where changing screen resolution caused the levels to disappear from the season scale.
- Fixed a bug where the “Night” dynamic range setting might not work (“Settings” — “Audio”).
- Fixed a bug that caused the “Parser” shotgun to have almost no spread when used on an armoured aircraft.
- Fixed a bug where enemies could get stuck in environmental objects (raid - “Gone in two minutes”, map - “Cursed mines”).
- Fixed a bug where clan tags might not be displayed in the “Game center”.
- Fixed a bug that caused a window with information about leviathans to be shown while viewing an exhibition or blueprints if the leviathan slot was active at that time.
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