1. Crossout
  2. News

Crossout News

[Video] Crossout Show: I Will Survive!


https://youtu.be/Mt1uEUAOSf8
Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to [email protected] containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win!
When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!

In this episode:

[hr][/hr]
For more information on Crossout, follow these channels:




[Special] Instant production of parts on all factional workbenches!


Hello, survivors!

From April 28, 12:00 GMT, to May 1, 05:00 GMT, the production of all parts on factional workbenches will be instant. The desired part will be crafted immediately after the start of production, and you just have to pick it up from the workbench.

[h3]Attention! The special will last from April 28, 12:00 GMT, to May 1, 05:00 GMT![/h3]
[hr][/hr]
For more information on Crossout, follow these channels:

Roles in the Spring mayhem event


Survivors!

Spring Mayhem is gaining momentum! Have you had a chance to play this brawl yet? What class of combat vehicles do you like best? What do you think of the new Helicopter Class? Write in the comments!
[hr][/hr]
For more information on Crossout, follow these channels:

Changes in scatter mechanics when moving


In “Spring Mayhem” update there were changes in scatter mechanics when moving.

Previously, the limits of the scatter (minimum and maximum degrees) were determined only by two states of the vehicle: whether it doesn’t move at all or if it is moving. Therefore, there might be a significant difference in accuracy between 0 and 1 km/h, but there was no difference between 1 km/h and 120 km/h.

Now the scatter limits no longer depend on the state, but constantly change depending on the current speed: the scatter increases as the speed increases and decreases along with the speed. Inside these limits, the scatter changes as before: it increases after the shot and when the weapon rotates, and decreases in other cases. At high speeds, the scatter is maintained at the level of what it used to be in motion. The accuracy is mostly improved at low speeds.

With movement parts that can move in all directions, the scatter limits also increase slightly while “strafing”. This is done to somewhat equalize accuracy with wheeled and tracked vehicles, which are forced to rotate their weapons more often and lose accuracy.

[hr][/hr]
For more information on Crossout, follow these channels:

Spring Mayhem


Spring Mayhem is back! A new class of combat vehicles, a new map for the brawl, as well as an updated ranking table and special rewards await you!
[previewyoutube][/previewyoutube]
[hr][/hr]
For more information on Crossout, follow these channels: