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Crossout News

[Announcement] Changes in the announced balance tweaks


Hello, survivors!

Tomorrow Crossout will receive an update that will include various balance changes. As we promised earlier (see here), today we publish what has been changed from the first announcement based on the results of closed testing and your feedback. The changes to all other parts listed in the first announcement remain unchanged.
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[h2]Bumpers[/h2]
  • Reduced the resistance to melee damage from 90% to 80% for all bumpers, except for the “Impact” bumper.
  • Reduced the resistance to melee damage for the “Impact bumper” from 80% to 70%.
Comment: bumpers are very effective in countering melee damage, which is especially noticeable after the frequency of their use as armour has greatly increased. Many will notice that the change is not as radical as in the first announcement — we decided to stop at these values and see if they would be sufficient in the game server conditions.

[h2]Cyclone[/h2]
  • Initial rate of fire increased by 25%.
  • Maximum rate of fire increased by 14%.
  • The time required to reach the maximum rate of fire increased from 3 to 4 sec.
  • Durability increased from 661 to 714 pts.
Comment: our statistics showed that the “Cyclone” needs small improvements aimed at improving damage and survivability in battles. Changes to the rate of fire will also help the autocannon to become more effective. As a result, the autocannon’s rate of fire at any given moment will be higher than before these changes were made.

[h2]Harvester[/h2]
  • Changed the perk: now damage is increased by 30% for every second of contact with the enemy. The effect stacks up to 7 times and gradually resets every second when the weapon doesn’t deal damage.
Comment: the weapon depends too much on Tesla emitters, but even with them it shows insufficient effectiveness. We have decided to return the old perk to the “Harvester” while also rebalancing its parameters. We took into account the community’s concerns about the fact that increasing the initial damage could cause possible issues with overestimated total damage of the weapon, and decided to make the Harvester’s effectiveness more dependent on the usage of its perk. Now each charge of the perk adds more damage, there are more charges, and they are not reset as quickly as originally intended.

We remind you that the changes to all other parts that are not listed here remain unchanged.

See you tomorrow in the “Foxy’s secrets” update!
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[Special] Instant production of parts on all factional workbenches!


Hello, survivors!

Let’s start this week with good news: from 12:00 GMT on July 10 until 05:00 GMT on July 13, the production of all parts on factional workbenches will be instant! No more waiting: take the right part, mount it on the car and go into battle!

[h3]Attention! The special will last from 12:00 GMT on July 10 until 05:00 GMT on July 13![/h3]
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[Video] Crossout Show: One-Legged Wonder


https://youtu.be/DJEB8cPFgdk
Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to [email protected] containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win!
When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!

In this episode:

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[Special] Market trading fee reduced!


We are once again lowering the in-game trading fee! Only from July 7, 12:00 GMT to July 10, 05:00 GMT, the fee for all trading operations on the market is reduced from 10% to 5%. Sell, buy and resell products with a profit!

[h3]The event will be available from 12:00 GMT on July 7 until 05:00 GMT on July 10[/h3]

The promotion applies to all items and resources that can be purchased and sold on the in-game market.
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“Treasure Hunt” Contest


Hello, survivors!
The Fortress has always attracted the attention of adventurers. Legend has it that tons of jewels from the old world are hidden under the walls of this majestic structure. It's time to test your luck!

Now all on the search!



[h3]Rules:[/h3]
  • This game is a variation of the well-known “Battleship” game, where participants need to name the coordinates of the point where they think a container is located.
  • These coordinates are located on the intersection of the two axes of the playing field. For instance: G7 or E10.
  • Each container occupies 1 cell of the playing field.
  • Containers can be located on ANY cell of the field.
  • In order to find a gift, you need to write the coordinate of the selected point as a comment to this post. Each player can write 2 coordinates in one comment. Don’t forget to write your in-game nickname and the platform in the same comment.
  • The game will last until 11.07.2023, 07:00 GMT.
  • We will reveal container locations with a winners list.
  • The player who first guessed the container’s coordinates in the comments is the one who found it. All subsequent comments with this coordinate are not counted.
  • If the participant guesses the coordinates of two different containers, then he will receive both rewards.

You can find:
  • 5x Upcoming Event pass
  • 5x 7 days of premium subscription
  • 5x 3 days of premium subscription

Good luck!

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