Hey. It's been a minute.
So to those of you reading this. You're probably thinking:
" What the hell? "
Sorry about that. It's been a crazy few months. Production slowed down on the game, and then it came to a complete hault after my one and only laptop died on me. But don't worry, STLD is not dead. ( it's undead, silly!)
I don't want to go into a long drawn out story-like announcement that chances are only like 4 people would read anyway. But there are a few things and a real reason I've been in snail mode with the game.
No one buys it. This game is cheap, especially compared to the amount of time I've spent in my life on it's development. As previously stated,
STLD's lifetime sales, if added up would still not amount to one months rent living in California. I have spent actual years working on this game, selling it did not turn me into a fucking millionaire, so if you feel like the price of this game is too high, I'm sorry. It isn't. Just don't buy it. This being said, when my laptop took a dump on me all production stopped.
I couldn't just run out and buy a new one. In fact I tried everything I could to fix it myself.

Spoiler alert: it turned out to be the motherboard.
I was able to save the hard drive and have since been getting stuff together to get a real physical update out to you nice folks. But it isn't there yet. I've still got my list up of things to be done for STLD including many of player's suggestions, but unfortunately I'm already backed up with a few other jobs. (And those jobs actually pay me.)
I'm going to shut up now, I've probably already alienated the nicest people in STLD's fanbase anyway. Here's some progress on what I have done now,

The lemat change Drugon suggested was implemented and works nicely.
[WILL BE AVAILABLE IN NEXT PHYSICAL UPDATE]

Custom controls still needs to be tested, I'll be honest I lost some of the thread with this one and am going to have re-learn what I was doing exactly.

The graphics are ready for the slot machine descriptions, it shouldn't take long to implement.

Inquisitor animations are nearly done. ( 80% finished )
It's getting there folks, I promise. Sorry about all the unfinished buisness. But here's a little bit more as a gift. I was working on this a few months ago for fun one evening, haven't picked it back up yet but will some day.

Wishing you all a happy new year, 2019 will be much bigger and better for STLD!
" What the hell? "
Sorry about that. It's been a crazy few months. Production slowed down on the game, and then it came to a complete hault after my one and only laptop died on me. But don't worry, STLD is not dead. ( it's undead, silly!)
I don't want to go into a long drawn out story-like announcement that chances are only like 4 people would read anyway. But there are a few things and a real reason I've been in snail mode with the game.
No one buys it. This game is cheap, especially compared to the amount of time I've spent in my life on it's development. As previously stated,
STLD's lifetime sales, if added up would still not amount to one months rent living in California. I have spent actual years working on this game, selling it did not turn me into a fucking millionaire, so if you feel like the price of this game is too high, I'm sorry. It isn't. Just don't buy it. This being said, when my laptop took a dump on me all production stopped.
I couldn't just run out and buy a new one. In fact I tried everything I could to fix it myself.

Spoiler alert: it turned out to be the motherboard.
I was able to save the hard drive and have since been getting stuff together to get a real physical update out to you nice folks. But it isn't there yet. I've still got my list up of things to be done for STLD including many of player's suggestions, but unfortunately I'm already backed up with a few other jobs. (And those jobs actually pay me.)
I'm going to shut up now, I've probably already alienated the nicest people in STLD's fanbase anyway. Here's some progress on what I have done now,

The lemat change Drugon suggested was implemented and works nicely.
[WILL BE AVAILABLE IN NEXT PHYSICAL UPDATE]

Custom controls still needs to be tested, I'll be honest I lost some of the thread with this one and am going to have re-learn what I was doing exactly.

The graphics are ready for the slot machine descriptions, it shouldn't take long to implement.

Inquisitor animations are nearly done. ( 80% finished )
It's getting there folks, I promise. Sorry about all the unfinished buisness. But here's a little bit more as a gift. I was working on this a few months ago for fun one evening, haven't picked it back up yet but will some day.

Wishing you all a happy new year, 2019 will be much bigger and better for STLD!