1. STLD Redux: Episode 02
  2. News
  3. Quickie announcment! Next Update news.

Quickie announcment! Next Update news.

Hey there, I've been trying to find time whenever I can to get the next update out to you guys. Players have been asking me about making some changes and tweaks so I've been doing my best to hammer some of that stuff out and simultaneously work on the Custom Controls feature, it's almost there.

Sorry it's taking so long, programming custom controls is kind of a tedious process.

Unfortunately this following update might not be too exciting for veteran players of the game, as it will consist of a lot of fixes and features to make the game more approachable to new players. The Update should be ready and out of the way by next week, and it will include the following additions/changes:




  • The Main Menu will be updated and newly arranged to accompany all the recent features, including the Custom Controls and the Slots minigame.. So you will be able to gamble from the first screen and not just when you die.

  • The Lemat Revolver's alternate fire feature will work a little differently. Multiple people have complained about the confusing nature of using this gun and the user Drugon had a good suggestion on a way to remedy that. I'll explain how it works in the actual update.

  • The Death Screen will do a better job of explaining what the Slot rewards are when you win them. And it will also attempt to tell the player that these rewards are temporary, as there has been some confusion there.

  • There will be a 6 minute "Dry run" feature at the cost of a token. This will allow newer players to explore and investigate the level without the threat of zombies.


  • Throwing the rock from the second story will kill a cultist if it lands on their head.


  • Custom Controls, obviously being the biggest change in this update. This will make the keys customizable to whatever the player prefers.

  • A pause button on the keyboard.






Just a heads up! I'm still working on the Inquisitor as well. Here's [Work in progress] his walking animation in all it's pixelated glory.



Have a great weekend guys, I'll see you soon!