1. STLD Redux: Episode 02
  2. News
  3. Summer news for STLD.

Summer news for STLD.

I usually try to have an update ready for every sale.
Which probably doesn't make sense but I always want to deliver a bit more or at least show you guys I'm still going with this thing.

This second sale kind of snuck up on me timewise so I'm just gonna show you folks what I've been working on and cover what else is coming.

So.. to reiterate this is....

COMING SOON .




  • Killing a cultist will drop additional Ammo.



    Basically, this just means when you collect this item stack after a cultist is killed, more ammo for every gun will be added to your ammo pool. I probably should have done this a while ago, I'm not sure if I'll keep this feature in for story mode but it certainly will be available in the next update.

  • Keys will be updated.

    At first, keys were an inventory item, now they just kind of appear where they apply, or need to be used. Which is ok, but I'm finally gonna clean that system up a little and coordinate the graphics and programming. Believe it or not, I'm really trying to streamline the gameplay and eliminate the clunky aspects.


    I just finished the ruby graphic today ( trying to squeeze it in for an update. ) But it's getting late and I don't have enough time tonight. Here's a screenshot instead.


  • The Inquisitor is coming along.



    I know I say that a lot, but he's in my alpha version of the game. He runs around trying to kill the player with his sword.



    He doesn't run away like the other cultists. He's not ready yet, mostly because he runs roughly off of the programming I used to establish the previous cultists, but this guy has more health, acts like a boss, and overall just behaves a bit differently. It's taking a bit longer to work out his kinks but I think he'll be a lot of fun to take on in the end.

    There's more too. Believe it or not there's more. You guys who still read these are probably like, just stop already and add a new level or move on. I know, and you're right. But I really want the foundation to be strong. That way if there are more levels and new content, I'll have the best jumping-off point possible when the new stuff starts. I'm not gonna bore you with the rest of the details, you'll just have to stay tuned.

    As always you have my thanks for reading this and stopping by. I hope you guys have a great summer, and I'll see you again soon.