1. STLD Redux: Episode 02
  2. News
  3. Christmas Sales and Big News Update!

Christmas Sales and Big News Update!

Hey everybody, I hope you're keeping warm. The project is still going ... however, as is usually the case I haven't been the best with news updates.

There's been a tight schedule lately, I have about an hour a day during the average workweek. Over the past few months, there have been major and important changes made to STLD to tighten up the system and trim out a lot of the fat. Most of it has to do with interface refining and clunky UI. But rather than a paragraph of details let's just list it out with some bullet points.

[h2]The following changes will be made with the release of STLD REDUX: Night Mist ...[/h2]
( First Quarter 2020, hopefully )
  • The game's resolution will be increased to showcase more details and visibility and make way for a less distracting User Interface.

  • Investigate text will appear below the Player, and only while the UP key is held.


  • The base widescreen resolution will be 800 x 450 and will adapt to your monitor.


  • Changes will be made to the controls to make them less funky:

  • To use an Item you will need to hold "UP" and press "Attack"


  • The old Item use button will become the "Item Cycle" button.

  • Double tapping the "Item Cycle" button will jump to the most useful item for the situation. ( Flash Item )

  • Menu Interfaces will be reduced and altered with the resolution change.

  • The Player will only trip when Stamina is empty and Health is Low


  • The Players speed has been reduced to accompany the size correction.


  • Scores will be retweaked to accompany the boss addition and trophy Icons will finally be added.

  • The weapon discovery sound has been changed to something less loud and repetitive.

    [h3]The Inquisitor needs the following: [/h3]
  • Animations ( done )

  • Base Programming ( done )

  • Two spell sprites animated ( )

  • about a weeks worth of bug testing ( )



    It's no exageration to say the majority of my time these day goes into the bosses AI system and adding/debugging his navigation and attacks, it's going fine, but it isn't perfect yet.

---------------

[h3]End of the line.[/h3]
A final weapon will be dropped upon defeating the Inquisitor, the player can use this to inflict massive damage.

Later Change : Eventually, the tutorial will be updated and simplified.

I'm aware I keep making alterations to the game, I want to take a moment and thank every single one of you wonderful ( and incredibly patient ) people who leave kind reviews for it.
Every moment I spend taking the project to completion these days is because of you. I'm wishing you all the very best, and the happiest of Holidays!

Thanks again and Cheers!

-Pyro

P.S. You're probably hoping for a deadline on this stuff... Promising a deadline is always a bad idea but I can give a rough estimation and I will mention that once the holidays are out of the way I'll have more time to spend on it. With some luck and consistency on my part, I hope to have the final version ready by March 2020.