STLD Night Mist ( Ep 02 V1.2 ) FINAL PATCH Official Announcement.

Night Mist
Holy smokes it's been a while. This is the unveiling of the final arc for this crazy thing, Episode 02 was the act of destroying a rotten foundation to rebuild something stronger, something that could stand alone. But could also act as a Template for any and all future episodes of STLD. This is the last stage of that template and the outline of my dreams for STLD.
Outside work has been so crazy these days, I've been adding content and attempting to make modifications that users have suggested, my last big post mentioned that things were going to slow down around here because of financial issues, but I didn't want this place to become a ghost town. I wanted to have something interesting for people every time I came out with an announcement, even if I couldn't show it off right way. Sometimes development on an indie-game just doesn't work like that though. I think in the future I'm going to use announcements to keep the players in the loop on what's new, weekly if I can manage it. And then just Sticky the major outlines for the project goals in the Discussions section. Does that make sense? Probably not. I'll shut up.
Here's the complete list of progress and some visuals of what's going into the final Version of Episode 02, and the final monster patch I'm titling : "STLD Night Mist".






Achievements Tier 1. As far as progression goes, these are all done. However I have not had any time to test them, which means as much as I'd love to, I can't just go smashing that update button and assuming they all work the way I'd imagined. Unfortunately they rarely do. Rest assured they are coming .

Plans are as follows: When the player dies in STLD they either just collect their Tokens and try again, go to the Reward menu, or use their Tokens on the Slots feature and gamble for a temporary gift. Since it's randomized you'll never know what you're getting. The items can range from special buffs, to devastating weapons like the mini gun. Maybe you want to get that 18 minute mode completion achievement, so you play the slots to get a better edge. Maybe you just really want to kill that Red Cultist who keeps launching spells at you.. play the slots to get a weapon to take into the next round to do the job! I'm also really hoping this feature acts as an incentive to keep new players interested even after they die the first time.

Scroll to the very bottom for a glimpse at the Dev list for the Slots Feature. I've made it a spoiler, it pretty much shows everything planned.


This is the Inquisitor. As featured in the cover art for Night Mist, he is pretty much the last boss for Episode 02. He's a strong sword wielding Cultist, that has his own specific move set. He will only appear under certain circumstances, but will drop a special Sword Weapon reward if defeated. I'll explain more on him later on, and update you guys with his new animations as they progress.

I'm still working to update the visual aspects of the game as well, the trophy caliber is determined by how high your Score and Ranking are when you finish the level. So instead of just getting a letter grade ( like "A" or "B" ) you'll get a unique and shiny trophy. yay. Here's some more progress art..



On top of all that other stuff, I've been tweaking and making a ton of changes to help the game run smoother and feel like a quality experience.
Frame Rate Upgrade:
Thanks to some helpful information from Esperwareinteractive, I'm raising the frame rate to around 60 fps. The weapons feel and handle a bit faster, some new gameplay graphics have been lovingly added to accompany this smooth addition.Interface Improvements:
The Main Menu interface is a bit bare as of now. If anyone recalls STLD episode 01, there were more controls over just about everything and over all it felt more accessible. I'm striving to bring that back in a series of changes and additions made to menus. Weapon Compendium
I've been thinking it over and will more than likely have an in game guide to unlock that will explain all the little quirks for each weapon Amber finds. As I develop more and more content for STLD I realize that this is a HUGE aspect of the game and really part of the thing that makes it so fun. You'll be able to unlock this guide with Tokens just like the rewards from the reward menu. And check it whenever you need to, to best utilize and kill with each unique weapon in the game.Custom Controls:
This is taking a bit of time, but is also a very serious thing I want in the final version of the game. I know new controls can be a pain in the ass to learn. And some keyboards outside of America just aren't built the same way and therefore are awkward or unusable. I will address this.Alright I think that's it, that's all I got. Putting this update thing together alone took a lot of time, and production takes even longer. If you care about the project please consider Gifting a friend a copy or donating here: Here
If you ever need any freelance artwork I am available for commission work here: [email protected]
Thank you guys for stopping by and staying interested in the project.
-Pyro
Bonus

ALL SLOTS REWARDS
1.Power bars x5 ( restores 1 bar of health) 3 orbs and full stamina
2.Kills cure infection.
3.Explosive grapple break.
4.Fire at the foot of a kill. ( Chance )
5.Antivenom Capsule.
6.Blazing Speed.
7.Slowed infection.
8.Infinite Bear Trap.
9.Time Taken off the clock. 4 minutes off 10. 6 minutes off 18.
10.Double Ammo
11.Ammo increase
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Goblin (Mp5) good damage close, decent fire rate, decent damage med range, low damage fire with chance to miss ( aka the bullet has a lifespan that destroys sometimes ) X ( Phase 1 )
Vyper Twenty-Fourty, ( very special pistol ) X (Phase 1 )
Dragon Fang, a fast Sniper Rifle. shots cost stamina, fast fire rate, lower stamina lower odds for headshots, highest stamina means crit . (Phase 1 )
Heart Breaker. ( Auto Shotgun ) causes gory upper torso explosions. quick fire rate X ( Phase 1)
Arctic Rose. ( Headshots cost PWR ) X
Rocket Launcher. you get 4 rockets ( Not OSLR ) X
The Ogre ( Minigun ) ( Remastered with wind up rate ) X
Hold shift while stopped to pre charge up the minigun without firing it.
Razor Bow ( Composite ) ( pierces and causes bleed ) X
Chainsaw Remastered X
(close range detector is overlapping enemy: go for thorough slow chainsaw dip ) otherwise do a single chainsaw slow slice. with a running charge (costly on ammo). tapping shift 3 times sacrifices a little gas for a chainsaw taunt that rewards a power orb. PWR attack is a high damaging chainsaw slice combo. ( no ammo cost )
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Minor Slots rewards:
4 Coins
3 Coins
2 Coins
1 Coin
No gain
Skeleton key
All Coins Taken