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Devlog #1: From Prototype to Playable - TavernHold's Journey Begins! 🏰

[p]Greetings, future innkeepers![/p][p]We're thrilled to finally share TavernHold with the world! After months of late nights and countless iterations, our Steam page is live, and we couldn't be more excited to start this journey with you.[/p][p][/p][h2]Who We Are[/h2][p]We're a tiny team of two developers working on what started as a passion project and has grown into something we believe is truly special. One of us is diving in full-time while the other juggles part-time development alongside other commitments. It's been challenging, but seeing TavernHold come to life makes every obstacle worth it.[/p][p][/p][h2]What Makes TavernHold Different?[/h2][p]While there are excellent games in both the tower defense and management genres, we noticed a gap - what if managing your economy wasn't just about funding defenses, but about running a living, breathing business that happens to be under siege every night?[/p][p]In TavernHold, you're not just placing towers and watching enemies march. You're:[/p]
  • [p]Serving hungry travelers during the day, managing tables and rooms like a real innkeeper[/p]
  • [p]Assigning workers to gather resources, build defenses, or craft items - every decision matters[/p]
  • [p]Desperately scrambling to repair your inn after last night's attack while new guests arrive expecting service[/p]
  • [p]Manually controlling a ballista tower when things get intense (because sometimes you need that personal touch!)[/p]
[p]This creates a unique tension where success in one phase directly impacts the other. Neglect your customers? No gold for defenses. Focus only on combat? Your inn falls apart, and travelers stop coming.[/p][p][/p][h2]What's Coming Next 🔨[/h2][p]We're hard at work on our next major update, which will add depth to the strategic layer:[/p][p]Tech Tree System[/p]
  • [p]Level up your tables and rooms to serve premium customers[/p]
  • [p]Upgrade resource generators for better efficiency[/p]
  • [p]Enable crafting arrow[/p]
  • [p]Unlock the ability to repair your base (yes, permanent consequences are coming!)[/p]
[p][/p][p]Crafting Table[/p]
  • [p]Assign workers to craft specialized arrows (explosive, slowing)[/p]
  • [p]Strategic resource allocation - do you craft now or save materials for emergencies?[/p]
[p][/p][p]Boss Encounters[/p]
  • [p]Epic tower defense moments that will test everything you've learned[/p]
  • [p]Special rewards for successful defenses[/p]
[p][/p][p][/p][h2]The Road to Steam Next Fest[/h2][p]We're targeting October's Steam Next Fest with a playable demo. This gives you a chance to experience the core loop we've been perfecting - the satisfying cycle of Day (management) → Night (defense) that makes every session feel dynamic.[/p][p][/p][h2]How You Can Help[/h2][p]As a small team, your support means everything:[/p]
  • [p]Wishlist the game - it genuinely helps us reach more players[/p]
  • [p]Join our Discord (link on Steam page) - we need your feedback to make this the best it can be[/p]
  • [p]Share with friends who enjoy unique strategy games[/p]
[p][/p][p]We're building TavernHold because it's the game we want to play - a perfect blend of calm strategic planning and heart-pounding tower defense action. No two nights are the same, and every sunrise brings new challenges.[/p][p]Thank you for being part of this journey from the very beginning. We can't wait to show you what we're building![/p][p]See you at the inn, The TavernHold Team[/p][p]P.S. - Yes, you can absolutely assign the same poor villager to chop wood all day and defend the walls all night. We're not saying it's optimal, but sometimes desperate times call for very tired workers![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]