Devlog #3: You Spoke, We Listened — What’s Next for TavernHold!
[p]Greetings, Innkeepers and Defenders![/p][p]Steam Next Fest has come to an end, and we're absolutely blown away by your response! Over 1,600 unique players experienced our demo during the festival week. Watching you all manage your inns, defend against undead hordes, and discover creative strategies has been incredible. While you enjoy the game, these are what we prepared in the meantime.[/p][p][/p][h2]🛠️ Quality of Life Improvements[/h2][h3]The Tab View System[/h3][p]One of the most requested features is now cooking in development! Managing workers across multiple buildings was getting chaotic, so we're introducing the Tab View System:[/p]
[/p][h2]🎮 The Future of TavernHold- Major Features Coming[/h2][h3]🏗️ Free Defense Placement[/h3][p]Instead of fixed positions, you'll be able to:[/p]
[/p][h2]🐛 Addressing the Bugs You Found[/h2][p]Here are the major issues we're fixing:[/p]
[/p][h2]💬 Your Feedback Shapes Our Game[/h2][p]Keep the feedback coming! Join our Discord community to share your ideas, report bugs, and connect with other players. Every suggestion helps us make TavernHold better.[/p][h2]🎯 Ready for TavernHold?[/h2][p]If you haven't already, WISHLIST TAVERNHOLD NOW to be notified the moment we launch![/p][p][/p][hr][/hr][p][/p][p]Thank you for making Next Fest amazing. See you in December![/p][p]- Tevniyal Studios[/p][p][/p][hr][/hr][p][/p][h3]Quick Stats from Next Fest:[/h3]
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- [p]See all worker assignments at a glance - No more clicking through every building to find idle workers[/p]
- [p]Reassign workers instantly - Easily assign workers between tasks without closing menus[/p]
- [p]The game now runs much smoothly on a wider range of PCs.[/p]
- [p]Spike trap now deals damage and has more health[/p]
- [p]Special arrows are now cheaper and have more AOE.[/p]
[/p][h2]🎮 The Future of TavernHold- Major Features Coming[/h2][h3]🏗️ Free Defense Placement[/h3][p]Instead of fixed positions, you'll be able to:[/p]
- [p]Create defensive lanes with strategic barricade placement[/p]
- [p]Position towers anywhere on the battlefield (Yes, even in the middle of everything!)[/p]
- [p]Set explosive barrel traps activated when hit by ballista arrows[/p]
- [p]Design kill zones by placing all of the available buildings in harmony.[/p]
- [p]Rapid Fire Towers - Faster attack speed for swarm control[/p]
- [p]Fire Arrow Towers - Damage over time effects that spread to nearby enemies[/p]
- [p]Frost Towers - Slow enemies in a radius, perfect for creating kill zones[/p]
- [p]Explosive Towers - Area damage for clustered enemy groups[/p]
- [p]Double wood production[/p]
- [p]Guests pay more gold[/p]
- [p]More / fewer customers the next day[/p]
- [p]Faster working workers[/p]
- [p]Increased tower range[/p]
- [p]Faster reload for ballista and shooters[/p]
- [p]Spike traps burn enemies[/p]
- [p]And many more…[/p]
- [p]As you progress into the game, the playable area expands.[/p]
- [p]You can only unlock/place buildings once the area is unlocked.[/p]
- [p]Runners - Fast but low health[/p]
- [p]Tanks - Slow arrow sponges that soak up damage and (maybe) break through defenses[/p]
- [p]Tunnel Diggers - Create underground passages that bypass your front-line defenses[/p]
- [p]Totem Carriers - Project protective auras that make nearby enemies invulnerable until destroyed[/p]
[/p][h2]🐛 Addressing the Bugs You Found[/h2][p]Here are the major issues we're fixing:[/p]
- [p]Guests refusing to sleep - No more customers awkwardly sleeping outside rooms they've paid for[/p]
- [p]Flying zombie physics - Enemies will now not launch themselves outside of the map when defeated (as they should not!)[/p]
- [p]Auto-serve breaking after research - The automation upgrade will actually work as intended[/p]
- [p]Customers not leaving the Tavern - Customers will leave the tavern once nighttime starts.[/p]
- [p]Various UI glitches - Cleaner menus and more responsive controls[/p]
- [p]Random Crashes - We fixed most of the random crashes and are trying our best not to create new ones.[/p]
- [p]After unlocking Auto Serve, table customers aren’t served automatically when food runs out and is later replenished.[/p]
- [p]Ballista hitboxes need clearer feedback when hitting enemies.[/p]
- [p]Building progress (construction or resource generation) isn’t visible without clicking.[/p]
- [p]Room occupancy is difficult to track at a glance.[/p]
- [p]Reassigning workers after every night can feel repetitive.[/p]
- [p]The research tree needs more upgrades and a stronger impact.[/p]
- [p]The game font could use better readability and visual consistency.[/p]
[/p][h2]💬 Your Feedback Shapes Our Game[/h2][p]Keep the feedback coming! Join our Discord community to share your ideas, report bugs, and connect with other players. Every suggestion helps us make TavernHold better.[/p][h2]🎯 Ready for TavernHold?[/h2][p]If you haven't already, WISHLIST TAVERNHOLD NOW to be notified the moment we launch![/p][p][/p][hr][/hr][p][/p][p]Thank you for making Next Fest amazing. See you in December![/p][p]- Tevniyal Studios[/p][p][/p][hr][/hr][p][/p][h3]Quick Stats from Next Fest:[/h3]
- [p]🎮 1,600+ unique players[/p]
- [p]⚔️ 600,000+ enemies defeated collectively[/p]
- [p]🏠 150,000+ guests served[/p]
- [p]💀 Most common death cause: Forgetting to repair the gate...[/p]
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