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New in SMITE - The Vigilant Update

New Norse Hunter - Heimdallr, The Vigilant





Passive - The Vigilant
When Heimdallr gains vision of an enemy god he gains Physical Power, up to a maximum of 5 gods. When an enemy god would disappear from vision (including Stealth) Heimdallr continues to see them for 4s. Heimdallr's Critical Strikes only deal 70% bonus damage.
  • Physical Power per Stack : 3%



Basic Attacks
  • 1.3 / 1.3 / 1.5 swing time and Damage
  • 7.5 ft AoE on the initial 2 hits that hit for 33% damage.



Piercing Sight
Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 120 ft. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.
  • Damage : 70/130/190/250/310 (+105% of your Physical Power)
  • Cost : 50/55/60/65/70
  • Cooldown : 14s


The Gjallarhorn
Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn Heimdallr is immune to knockups and gains bonus protections. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.
  • Damage Per Tick : 8/16/24/32/40 (+35% of your Physical Power)
  • Knockback Damage : 50/90/130/170/210 (+60% of your Physical Power)
  • Protections : 16/22/28/34/40
  • Slow : 15/17.5/20/22.5/25%
  • Slow Duration : 1.5s
  • Cost : 60/65/70/75/80
  • Cooldown : 14s


The Bifrost
Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments the longer it takes to begin traversing and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.
  • Distance Scale : 85 to 700ft
  • Warmup Scale : 0.5s to 3.5s
  • Cooldown Scale: 14s to 210/180/150/120/90s
  • Cost : 40
  • Cooldown : Variable


Through the Realms
Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.
  • Hit Damage : 150/240/330/420/510 (+110% of your Physical Power)
  • Muspelheim Damage : 25/35/45/55/65 (+15% of your Physical Power)
  • Wall Hit Damage : 35/75/115/155/195 (+45% of your Physical Power)
  • Niflheim Slow : 25%
  • Travel Duration : 4s
  • Cost : 70/75/80/85/90
  • Cooldown : 90s


Night Watch Heimdallr - Recolor

Heimdallr Mastery Skin

New God Skins


Soul Piercer Achilles

Shadow Step Mercury

Crystal Fae Isis

The Mighty Storm Jormungandr

Witchbane Izanami

Cursed Pharaoh Hades - Available December 17

Cursed Bloodline Ao Kuang - Available December 24

Toxic Current Yemoja - Available January 7

Shadow Specter Horus - Available January 14

Illuminator Chronos - Available January 14

Lost Soul King Arthur - Available January 21

Click HERE to read the full patch notes for The Vigilant Update!