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0.50.048 - 056 - Halloween event + New character UI



Hello everyone,

there is another new update.
This time brings a Halloween event, that many people expect to be able to accomplish their achievements. And also enjoy the atmosphere with Halloween elements;)



But this update is not just about the Halloween event - it brings a lot of fundamental features to the game and that:
A brand new character window where you will find lots of information and especially passive bonuses!



These passive bonuses essentially influence the behavior of the game - and they can help you them a lot (reducing production time, getting better items, etc.).
Passive bonuses values is multiples, so the more bonuses you have are they stronger.



Below you can find the full lists:

Halloween event
  • A Halloween event has been activated.
  • In the world you will find three Halloween event enemies.
  • In the world has be found special rewards "trick-or-treat".
  • During the event, it is possible to get all Halloween achievements and special halloween items.
  • The Halloween event has its special smaller chain quest.
  • The event will be active for approximately 14 days.


New character window
  • Totally new character UI.
  • The ability to better see your stats and attributes (more information will be added later).
  • The ability to see your character and rotate with her + zooming.
  • Comprehensive Skill Information + Information what stats is increased.
  • Easier activation of active skill for the skill bar.
  • Special passive bonuses.


Passive bonuses
  • Your character can now divide the points for aging and for the next generation.
  • For each character year you get one AGE POINTS (points is only gained from the age 18 to 75 years old).
  • For each generation, you get 5 GENERATION POINTS.
  • These points can be divided into passive bonuses.
  • Distributed points can be reset at any time.
  • Currently, the following bonus categories are applied in game:
  • Generation - Generation Basics
  • Exploration - Harvesting Basics
  • Crafting - Crafting Basics
  • There are no active/prepared bonuses in category "Combat" (at this time):
  • Combat - Armor Basics
  • Combat - Weapon Basics


Gameplay changes
  • The 2nd Annual Event was off.
  • Unfinished quests (for 2nd Annual Event) you have still active. And you can finish them.
  • The attack of the character is faster.
  • Decreasing drain of stamina in defensive stance or during defending.
  • Defense - The newly applied% chance of a successful defense (if the player is defending) a chance affects the quality / tier shield.
  • Modified formula to calculate total attack and defence attributes for character.
  • Modified Formula to calculate monster level.
  • New informative floating alert texts during battle (about unsuccessful defending, loss of life, bleeding).
  • The door (wood trunk version) construction no longer requires finding a blueprint for the building.
  • Improvements (upgrading) in building components, stations, etc. do not now require multiple raw materials but always only 1 piece
  • of each ingredient -
  • modified in 0.50.051 to 3 pieces.
  • It is already possible to build a building component, a station, a token, etc. from a better material - the resultant construction takes into account the used quality and the material level.
  • It is already possible to upgrading a building component, a station, a token, etc. from a better material - the resultant construction takes into account the used quality and the material level.
  • Salvaging building components/stations already reflect the given building level.
  • Transmutation now requires only 2 pieces of ingredients instead of 4 pcs.
  • Editing the skill title "MISCELLANEOUS ITEMS" to the correct "HI-TECH ITEMS".
  • Mining from rocks now requires Hammer instead of Pickaxe.
  • Adjusted Arrangement of Ingredients for Big Barrel blueprint.
  • Adjusted weight limits for barrels, etc. (But remember the limit is affects always the quality / tier. If the quality is less than 35, the limit will always be small!) - We recommend making new barrels;)


0.50.049 - 050
  • Correction of points calculation for passive skills.
  • All skills and points have been reset.
  • It is therefore necessary to divide the bonuses again.


0.50.051 - Balancing
  • Crafting passive bonus "Crafting better products T0 - T3" reduced from a maximum of 50% to 20%
  • Crafting passive bonus "Crafting Speed T0 - T3" reduced from a maximum of 75% to 50%
  • Crafting passive bonus "Transmutation Speed T0 - T3" reduced from a maximum of 75% to 50%
  • Passive bonuses for production time and transmutation time already work separately.
  • Upgrading the building parts / stations / token now requires 3 pieces instead of 1 piece for one ingredients.
  • Decreased coefficient for the required skill during production.


0.50.051 - Issue fixes
  • Passive production bonuses are shown correctly in the UI.
  • Transmutation of water now requires only two raw materials and returns the correct number of empty bottles.
  • It is already possible to make leather armor correctly.
  • Fixed the UI interaction issue in passive bonuses section.


0.50.052 - Issue fixes
  • Fixing a issues with assigning startup items into the new character's skill bar.


0.50.053


  • Adjusted calculation for combat, defense and animal level.
  • Transmutation of meat does not generate raw meat as cooked.
  • The built-in well from "claim land token" now accept "claim land token" tier.


0.50.054
  • Each new character will also get 10x Healing Covers (into skill bar) as the starting equipment.
  • Every building element / building / station now has a default checkbox in the UI "Also use raw materials with higher tiers than needed." set to on.
  • Climbing skill has already corrected the improvement factor.
  • Displaying floating text if the character has a lack of stamina.
  • It is already possible to transmute the "Oil".


0.50.055
  • The start quest - "kill 1 hare" - has been changed to "kill any 1 monster".
  • Quests are no longer showing confusing material - for example, in the quest "Get any Pelt", confusing material such as ("Doe", "Hare", etc.) is not shown in brackets.
  • Name correction for Azalea, where was a typo (Azaela).
  • Repair skill for collecting Azalea from shrubs.
  • Fix a typo in the character window.
  • Collecting "oils", "wines" and "cola" in postapo (ruined) city already takes into account forage skill.
  • Beverage skill already improves well with tea brewing.
  • Transmutation of Oils will correctly return the number of empty bottles.
  • Decrease the baseline of critical chance on better tier at collection.
  • Increased TIER cap from raw resources from T5 on T6 - better tier can be earned even bigger based on tool, bonuses, etc.
  • Information on the increase in status (Strength, Logic, etc.) is now more frequent - instead of increasing by 0.05 it informs you about an increase of 0.025.
  • Smaller corrections of some German texts.
  • The Basic Crafting section now also includes Bandages.


0.50.056 - Fixing issues for New players
  • Fixed an error when the action keys "E" and "F" did not appear. If you played the game for the first time.
  • The new character automatically gets in the skill bar 5 x "Stamina and Minnor Healing Potions".
  • The starting location - the path from the temple to the first obelisk is more secure.
  • Anomaly - Postapo (ruined) city - can already be found here using botanical skills (herbs and grass) - for making bandages.