0.50.048 - 056 - Halloween event + New character UI

Hello everyone,
there is another new update.
This time brings a Halloween event, that many people expect to be able to accomplish their achievements. And also enjoy the atmosphere with Halloween elements;)


But this update is not just about the Halloween event - it brings a lot of fundamental features to the game and that:
A brand new character window where you will find lots of information and especially passive bonuses!


These passive bonuses essentially influence the behavior of the game - and they can help you them a lot (reducing production time, getting better items, etc.).
Passive bonuses values is multiples, so the more bonuses you have are they stronger.



Below you can find the full lists:
Halloween event
- A Halloween event has been activated.
- In the world you will find three Halloween event enemies.
- In the world has be found special rewards "trick-or-treat".
- During the event, it is possible to get all Halloween achievements and special halloween items.
- The Halloween event has its special smaller chain quest.
- The event will be active for approximately 14 days.
New character window
- Totally new character UI.
- The ability to better see your stats and attributes (more information will be added later).
- The ability to see your character and rotate with her + zooming.
- Comprehensive Skill Information + Information what stats is increased.
- Easier activation of active skill for the skill bar.
- Special passive bonuses.
Passive bonuses
- Your character can now divide the points for aging and for the next generation.
- For each character year you get one AGE POINTS (points is only gained from the age 18 to 75 years old).
- For each generation, you get 5 GENERATION POINTS.
- These points can be divided into passive bonuses.
- Distributed points can be reset at any time.
- Currently, the following bonus categories are applied in game:
- Generation - Generation Basics
- Exploration - Harvesting Basics
- Crafting - Crafting Basics
- There are no active/prepared bonuses in category "Combat" (at this time):
- Combat - Armor Basics
- Combat - Weapon Basics
Gameplay changes
- The 2nd Annual Event was off.
- Unfinished quests (for 2nd Annual Event) you have still active. And you can finish them.
- The attack of the character is faster.
- Decreasing drain of stamina in defensive stance or during defending.
- Defense - The newly applied% chance of a successful defense (if the player is defending) a chance affects the quality / tier shield.
- Modified formula to calculate total attack and defence attributes for character.
- Modified Formula to calculate monster level.
- New informative floating alert texts during battle (about unsuccessful defending, loss of life, bleeding).
- The door (wood trunk version) construction no longer requires finding a blueprint for the building.
- Improvements (upgrading) in building components, stations, etc. do not now require multiple raw materials but always only 1 piece
- of each ingredient -
- modified in 0.50.051 to 3 pieces.
- It is already possible to build a building component, a station, a token, etc. from a better material - the resultant construction takes into account the used quality and the material level.
- It is already possible to upgrading a building component, a station, a token, etc. from a better material - the resultant construction takes into account the used quality and the material level.
- Salvaging building components/stations already reflect the given building level.
- Transmutation now requires only 2 pieces of ingredients instead of 4 pcs.
- Editing the skill title "MISCELLANEOUS ITEMS" to the correct "HI-TECH ITEMS".
- Mining from rocks now requires Hammer instead of Pickaxe.
- Adjusted Arrangement of Ingredients for Big Barrel blueprint.
- Adjusted weight limits for barrels, etc. (But remember the limit is affects always the quality / tier. If the quality is less than 35, the limit will always be small!) - We recommend making new barrels;)
0.50.049 - 050
- Correction of points calculation for passive skills.
- All skills and points have been reset.
- It is therefore necessary to divide the bonuses again.
0.50.051 - Balancing
- Crafting passive bonus "Crafting better products T0 - T3" reduced from a maximum of 50% to 20%
- Crafting passive bonus "Crafting Speed T0 - T3" reduced from a maximum of 75% to 50%
- Crafting passive bonus "Transmutation Speed T0 - T3" reduced from a maximum of 75% to 50%
- Passive bonuses for production time and transmutation time already work separately.
- Upgrading the building parts / stations / token now requires 3 pieces instead of 1 piece for one ingredients.
- Decreased coefficient for the required skill during production.
0.50.051 - Issue fixes
- Passive production bonuses are shown correctly in the UI.
- Transmutation of water now requires only two raw materials and returns the correct number of empty bottles.
- It is already possible to make leather armor correctly.
- Fixed the UI interaction issue in passive bonuses section.
0.50.052 - Issue fixes
- Fixing a issues with assigning startup items into the new character's skill bar.
0.50.053
- Adjusted calculation for combat, defense and animal level.
- Transmutation of meat does not generate raw meat as cooked.
- The built-in well from "claim land token" now accept "claim land token" tier.
0.50.054
- Each new character will also get 10x Healing Covers (into skill bar) as the starting equipment.
- Every building element / building / station now has a default checkbox in the UI "Also use raw materials with higher tiers than needed." set to on.
- Climbing skill has already corrected the improvement factor.
- Displaying floating text if the character has a lack of stamina.
- It is already possible to transmute the "Oil".
0.50.055
- The start quest - "kill 1 hare" - has been changed to "kill any 1 monster".
- Quests are no longer showing confusing material - for example, in the quest "Get any Pelt", confusing material such as ("Doe", "Hare", etc.) is not shown in brackets.
- Name correction for Azalea, where was a typo (Azaela).
- Repair skill for collecting Azalea from shrubs.
- Fix a typo in the character window.
- Collecting "oils", "wines" and "cola" in postapo (ruined) city already takes into account forage skill.
- Beverage skill already improves well with tea brewing.
- Transmutation of Oils will correctly return the number of empty bottles.
- Decrease the baseline of critical chance on better tier at collection.
- Increased TIER cap from raw resources from T5 on T6 - better tier can be earned even bigger based on tool, bonuses, etc.
- Information on the increase in status (Strength, Logic, etc.) is now more frequent - instead of increasing by 0.05 it informs you about an increase of 0.025.
- Smaller corrections of some German texts.
- The Basic Crafting section now also includes Bandages.
0.50.056 - Fixing issues for New players
- Fixed an error when the action keys "E" and "F" did not appear. If you played the game for the first time.
- The new character automatically gets in the skill bar 5 x "Stamina and Minnor Healing Potions".
- The starting location - the path from the temple to the first obelisk is more secure.
- Anomaly - Postapo (ruined) city - can already be found here using botanical skills (herbs and grass) - for making bandages.