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Update 0.50.064 - 070

Hello everyone,

we have another minor update.

We're really busy these days and we're solving minor fixes and debugging games.
Which we want to fine-tune before we begin to create next big updates.

We are also working hard on better translation for our ingame texts.
This involves a lot of work in the game code but also a thorough preparation of the master text for the final translation.
So hold your fingers;)

But especially enjoy the game!

Below is the entire list:

Gameplay changes
  • The Halloween event has ended.
  • Improving the visual impression at the character's equipment.
  • Improving the visual impression at the monsters.
  • Negative affect - "hot temperature" - is only applicable in desert locations.
  • Character equipment (armor) already provide higher resistance to negative affect "cold temperature" (currently does not distinguish the material).
  • The possibility of making "Crude Sword" - this is a sword made of wood (suitable for beginners).
  • A bit improved performance in some situations.
  • Tuned sound for Ambient sounds and background music accompaniment with regard to biome.


Issue fixes
  • The game no longer running in background when lost focus.
  • It should no longer rain in the house over some parts of the roof.
  • Correction of production logic behavior in case of unsuccessful production.
  • Correction of the interaction (craft window) in the popup menu when you manipulate with burning items for fireplace or select a tool.
  • There is no collision interaction when you click on the (X) button in the UI of the custom container.
  • The inventory itself closes if it is opened using reward chests and has not been opened before.
  • Other small repairs in the building mode.
  • Small adjustments in UI.
  • Small adjustments in interact logic with world raw resources.


0.50.065
  • Fixed some issues interaction with roofing components.


0.50.066
  • Fixed some issues during building mode.


0.50.067
  • Small patch in UI.
  • Using the F10 key, it is now possible to hide the game UI to make a better picture (via the F12 key).
  • There has been a technical change in visualization of models for world mushrooms and metal nodes (visually you do not see any change). But it is possible that the performance of the game is slightly elevated or reduced - it is a correction due to global collisions - it is still in the testing and balancing.


0.50.068 - 070
  • The "Take All" button is no longer displayed during the upload of the data to the container.
  • The "Take All" Button requires confirmation in some situations:
  • 1) If the weight of all items to greater than 1000 kg
  • 2) If the weight of all items is greater than half the maximum load capacity of the character.
  • 3) If the weight of all items and the weight of the inventory exceeds the maximum load capacity of the character.
  • There does not longer show up showing better quality in farm fields (on mouse tooltip) than is the global max quality limit.
  • If you have a hidden game UI, it is reactivated if you open a map or building mode.
  • Adjusted collisions for unattached mining stations, cottage house and claim land token.
  • More debugging of collisions around the world.



And here is a list of all the minor updates since the last announcement 0.50.059:

0.50.060 - 063
  • Fixed a problem with the production of leather items - when there is a poor definition of material and bonuses (items that was made with this error, unfortunately bear the wrong attributes - must be made again).
  • Fixed issue with age when the character reached 75 years old and the game has been restarted.
  • All creatures now are a little bit harder.
  • The blade can now also be made from bones.
  • The fish hook can now also be made from bones.
  • The Sewing Kit now has only one recipe.
  • Sewing kit now has new ingredients - 2x blade.
  • New option to switch to production from other material for the same recipe - if the item has other recipes from diferent materials (such as: Blades, Heads, etc.).
  • It is no longer possible to open the production window using the "X" key - if your character is in a battle stance.
  • Other modifications to some recipes.
  • Adjusted weight of some items.
  • Adjusted ingredients for some items (mostly weapons and tools).
  • Correction of some items (definition of their material).
  • Planning of building elements now has a greater range.
  • The camera has a greater range during the planning of building elements.
  • There have been other minor and major repairs in the building mode.
  • It is now possible to complete the building component directly in the building mode.
  • Fixing some items attributes.
  • It is now possible to produce three types of shields - wood, leather and metal.