Update 0.50.072
Hello everyone,
after a demanding weekend (developer conference in Prague) we are back again.
In order to relax a little after the weekend, we spent the whole Monday watching your videos from our game.
Even though we have many "old" players who know the game perfectly. There are a lot of newcomers who still have problems understanding some of the game's features.
We therefore devoted Tuesday and Wednesday mainly the tuning of some misunderstood elements in the UI.
We will see whether it will help or not ;)
We are also still dealing with the problem of collision in some situations - it is a complex process.
And, of course, we are working on a new final English translation that will serve as a master text for further translations.
We are also plan and bring together lots of new content and enhancements - these autumn and winter days are the perfect time for deeper plans and analyzes.
And their implementation can be done in a quieter period. Because the current period is too hectic to add essential content.
We also thank all who gave us a any Steam review - much helps and recharges energy.
And last but not least - if you like our game, do not hesitate and give it a vote in the Steam Awards 2017;)
We prefer the: The “No Apologies” Award, but it's all up to you guys and girls...

We thank you in advance!
BTW: Here's one very interesting video about crafting from one of our players and fans:
https://www.youtube.com/watch?v=FepQYhABjBg
Below is a list of all changes:
http://store.steampowered.com/app/386590/Novus_Inceptio/
after a demanding weekend (developer conference in Prague) we are back again.
In order to relax a little after the weekend, we spent the whole Monday watching your videos from our game.
Even though we have many "old" players who know the game perfectly. There are a lot of newcomers who still have problems understanding some of the game's features.
We therefore devoted Tuesday and Wednesday mainly the tuning of some misunderstood elements in the UI.
We will see whether it will help or not ;)
We are also still dealing with the problem of collision in some situations - it is a complex process.
And, of course, we are working on a new final English translation that will serve as a master text for further translations.
We are also plan and bring together lots of new content and enhancements - these autumn and winter days are the perfect time for deeper plans and analyzes.
And their implementation can be done in a quieter period. Because the current period is too hectic to add essential content.
We also thank all who gave us a any Steam review - much helps and recharges energy.
The Steam Awards 2017
And last but not least - if you like our game, do not hesitate and give it a vote in the Steam Awards 2017;)
We prefer the: The “No Apologies” Award, but it's all up to you guys and girls...

We thank you in advance!
BTW: Here's one very interesting video about crafting from one of our players and fans:
https://www.youtube.com/watch?v=FepQYhABjBg
Below is a list of all changes:
Changes
- Increased and modified spawn monster rate in Tropical Forest.
- Tuning of several parts of the game code.
- You can no longer close the building element UI - if an active action (finalize, salvage) is taking place on the building element.
- Tiny UI tuning.
- Adjusted color of some UIs to better emphasize key elements.
- Customized some buttons in UI to make it easier to understand that this is a button.
- Modifying some misinformation (obsolete information) in the help system.
Issue fixes
- Correcting the name of some dyes.
- Correcting the problem of initializing AI in some situations.
- The crop field already shows the information correctly.
- Correction of some Russian texts.
- Further deeper repair of collision and performance in postapo anomaly.
http://store.steampowered.com/app/386590/Novus_Inceptio/