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Official statement

Hello everyone,

please note that this is not a game update. But only the official statement on the current situation.

As most of you have noticed is a long pause. And unfortunately, this pause will take some time. And not only from a moral perspective it is also time to inform the community a little more.

For a part of people who don't want to read a long post and read bad English, there is a summary in:

Q: Is game development canceled or abandoned?
A: Temporarily YES - On long term but NO

Q: Is game development suspended?
A: YES (no updates will come in some time horizon) - NOT in internal plans

Q: When will the new update be?
A: We do not know - we cannot say this and we do not want to promise any dates or periods.

Q: Did I steal your money and run away (as some reviews say wrongly)?
A: Definitely NO - all the money from the game has always been used to develop Novus Inceptio. And right on the heart - the time you can spend in the game is adequate to the price of the game.

And here begins a long essay ...

So I'll take it gradually, including some history.
Novus Inceptio was created as a home project in the evenings during work sometime since 2012. It was purely a fan project affair for a few friends and was not planning to sell the game in the future. Over time, the game showed up to more people and other developers, and according to their response and recommendation, the game was put on Steam at the end of 2015. Only one person works from A to Z all the time (only a few models, music, etc. is the work of external people or other persons). But always only one person worked on the game at 100%, did updates for you, communicated here on a steam forum, soc. networks, support via email, etc. Although "we" was still written all the time (because it gets a little distance from personal attacks and i is not much under pressure in private life.).
Because Novus Inceptio has never been an extraordinary successful project, it has been possible to keep the development all the time because and it has only been a single person who has been working on the game. Unfortunately, this has borne side effects of burnout and other problems. True fans could notice that there were some breaks here and there when I had to really relax a lot. Overall, however, energy has run out on such a big project and I have basically fallen away. I couldn't even communicate on the forum and do support and development at the same time. The space for hiring people was not and unfortunately not in the current time. To put it simply, the game as such really beats me away, both physically and mentally. On the other hand, the game and the steam community helped me a lot where I am currently professionally and privately.

But at the end of 2018, I really needed to run away from Novus and relax with another project - small puns - to fill my head with problems other than novus bugs and what to do next in the game. This little project helped me to get back to normal life again - to clean my head both work and private. Since then, Novus Inceptio has gone aside (though not literally, always dealing with and planning around him). Currently, the new small project is already available on Steam and is in the stage before full release.

Which is certainly no good news for you fans and the Novus Inceptio community (that was I working on another project, etc. - I totally understand all the negative feedback, etc.).
But Novus is my child, but unfortunately, this child has grown over his head - they were very huge plans and big eyes. Over time, I must just realize that I can't do it in one person doing nonstop and constantly - because the end was in sight.

At present, the Novus remaster game is being solved (on paper and in planning) - how to keep everything that is good on the game and remove what is not needed or it is too much megalomania. I.e. Keep what the game should and should be but with the mind and with the fact that it still does and only one person will do it. Remaster will not be a new game, but a big update for the current game.

It would not be a problem to publish a new small update in a matter of a week - I have a done work (content for update) that is fine-tuned. But it would only be a temporary bonus that doesn't match the way you really need mean finish the game.
That is why there is and will be a pause before everything is solved - it is no longer possible to make hurry steps, but it is necessary to have clear rules and boundaries. Otherwise, the game will be unfinished.

For most of you, this is a piece of sad news. But for those who are not waiting for multiplayer (MP probably will not really be - it's really beyond the energy and power at this time), I think that as a single player game brings enough fun in a quite reasonable form. There are many players in the community that have more than 10 hours played in the game and a really big% has even 100-300 hours or more. Which, from my humble point of view, is not a waste of time and the game has certainly brought the fun.
So basically I have to ignore all negations (both recent negative reviews, hates, and comments) - it really takes me a lot of energy. And I believe that, despite these negations, the game has found its way to some people and they found enough fun in it.

I hope this statement was understandable. And please be patient.
I know that new negations and hates will come now. Unfortunately, I am reconciled with it and I believe that it will be time to get the game into active development and finally get out from early access.

Thanks a lot for your time and support.