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Update 0.52.023 - 024



Hello everyone,
so after a some break there is a new update.

This is the first update from the newly planed and prepared updates for this autumn and winter.
And this first update does not bring much at first glance, but the opposite is true.

We do not want to burden you with lots of edits and preparations in the background of the game. Which are not visible but are essential for further development of the game, and rather we look at the news you can now play.

So we have prepared a new anomaly - it is a procedural dungeon that is ready for gradual expansion and upgrading.
This dungeon is always a little different and you always find some reward at the end.
Part of this dungeon is the new raw material "Ergastulum" - it is basically the best material in the game (for current time) and we will still balance him.
Anyway, this material is only found in the new Dungeon.

There are some further preparations and modifications - see the slightly modified anomaly "Ruined City", ("Hostile A2-A" patrol around the City! )etc.
All this is in consistent of the upcoming things that are planned.

So now for the crucial one - why was there a pause so long?
The pause in the development was unplanned, but we are happy for this work break.
We needed a lot of rest - the burn-out effect was slowly comes, and it was better for us to take a pause. Before being we defeated by the final pressure and ending up badly (both on health and on the job side).
So we used the summer holidays and revitalized us. Finally, after a long time, we could spend time on our families too. After all, we did not stop for a long time and preferred to work (which is also not good).

But it was not all about only relaxing - we was do it a lot of work and planning.
We have other new anomalies (this still needs to be fine tuned before we can release it) and basic parts of the game code and logic for further content and tuning.
But the main thing is that we are back in full at work.

Thanks so much for your patience and understanding.



Below is a list of this update:

New content
  • New Anomaly "Dungeon"
  • "Dungeon Anomaly" - This is a procedurally generated dungeon that is not always the same and will be further developed (in future updates).
  • "Dungeon Anomaly" - Each dungeon always contains the following parts in the specified sequence:
  • 1) Start
  • 2) Corridors or rooms
  • 3) Some Quest or location with raw materials
  • 4) Corridors or rooms
  • 5) Creatures
  • 6) Corridors or rooms
  • 7) Some Quest or location with raw materials
  • 8) Corridors or rooms
  • 9) Final Creatures (Boss :) - a selection of heavy ingame creatures (Bear, Basilisk, Skorpion)
  • 10) Corridors or rooms
  • 11) Room with a reward
  • 12) Exit
  • "Dungeon Anomaly" - New material for production - Ergastulum - is currently the best material in the game.
  • Ergastulum can only be obtained in the dungeon (predominantly as a final reward).
  • New Item Ergastulum Silk
  • New Item Ergastulum Branch
  • New Item Ergastulum Ore
  • New Item Ergastulum Ingot
  • New Item Ergastulum Pelt
  • New Item Ergastulum Stone
  • New Item Ergastulum Shaft
  • New Item Scroll to invoke Dungeon Anomaly (can be bought or obtained as a reward)
  • New Recipe Ergastulum Ingot
  • New Recipe Ergastulum Shaft


Gameplay changes
  • The feeling of cold is now beginning at -2.5 (Celsius), not +5 (Celsius)
  • The feeling of heat now begins at +39 (Celsius), not +35 (Celsius)
  • It is already possible to fill an empty bottles placed in the skill bar (only when you a while standing in the water).
  • The fracture can also be treated with bandages and healing covers - but with less chance of success.
  • "New players" - Aggressive monsters don't spawn in the world, if player do not have finished the basic tutorial.
  • "New players" - Anomalies are no longer generated, if player do not have finished the basic tutorial.
  • "New players" - Scrolls for anomaly invoke can not be used, if player do not have finished the basic tutorial.
  • "New players" - The reach of the safe zone was be reduced at the startup temple so that new players can place items on the ground around the start location.
  • The Blueprint icons in the inventory are now showing whether the blueprint is learned or not.
  • If you dig a planted tree, the quality of the seedlings is diminishing.
  • Obtaining seedlings after harvesting farm fields is again influenced by FARMING skill = greater chances of obtaining seedlings (up to 100%).
  • Improving Kits must have the same or higher Tier as the item to which they are used.
  • Custom player Trees after cutting already give the correct ql / tier.
  • Doe now has a better model size with respect to player size (smaller model).
  • Mitigated and modified interval of idle sounds for monsters.
  • Adjusted Anomaly "Ruined City" (preparation for additional content):
  • "Ruined City Anomaly" - New and better placed flora (trees, shrubs, rocks, etc.).
  • "Ruined City Anomaly" - Monsters now move more outside the city.
  • "Ruined City Anomaly" - New "Hostile A2-A" patrol around the City! Be careful it's not possible to kill them - if they find you they will throw you out of the anomaly.


Game background core changes
  • Edit several core scripts in the background of the game.
  • Troubleshooting minor deficiencies with regard to future content.
  • Modifying and debug some game assets.


Issue fixes
  • Beehive Chip can no longer be used for fiber or straw production.
  • Herbal tiling already correctly requires water as one of the ingredients.
  • Scrolls to invoke anomalies are no longer visible in the filter (in inventory) for the food.
  • Correction minor collisions with the uniqueness of each item (system error).
  • Correction of Czech translation.
  • Correction of the interaction script.


Hotfix 0.52.024
  • Fixed problem with tree cutting.