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Update 0.50.085 - 087 - changing logic of the decay.

Hello everyone,

we decided to alter the decay logic released in:

http://steamcommunity.com/games/386590/announcements/detail/3507615017010392639

Our original idea and plans were definitely thought positive and took into account our concept of game and future plans for further content in game.
But we have forgotten that the game also changes over time according to the players' wishes and the way how you play our game and why you play it.

Certainly it was not our intention to stress you and to force you play the game constantly.
Unfortunately we did not think, that most players will accept the decay system negatively and also think they we want to spoil the game and throw sticks under your feet - this certainly was not our idea or plans.
We apologize for that.

That's why we reassess the decay system.
Decay will must remain in the game (it is important for all future aspects and is not really annoying - it affects only some items).
But it does not work anymore if you are not in the game!

It works only if you play the game and is counted according to game days (not real days).

So do not worry about turning on the game - the game will no longer punish you for not playing.
But even so, it will be necessary to watch a little bit durring playing the game if some items are not already corrupted.

Those who have already played update 0.50.084 we are verry sorry for the possible loss of some items (or for their partial decay) - but what we know from you is that most players did not lost many items - or it was not so painful (since most of these items were not as important to play as it is now).

We also encountered some negative responses to the nutritional system and calories.


But there is nothing to worry about this :)

Key Information:
Previously you could die of hunger - so you had to eat something.
Now do not die on hungry - eat no need to do it, but if you consume all the fat layers, your character will suffer and feel hungry.

The nutritional system serves as a bonus not a penalty - you do not have to deal with it (the only thing what he do is to allow you to starve and stand for a long time without any food).

You also do not have to worry with calories!
Whatever you eat will give you a bit of calories, but there is no sanction because you eat it a lot or little (you can eat as much as you want and when you want;)).
Calories give you new bonuses and allow you to stay longer without food.

So it's not necessary to take it so negatively;)


Thanks a lot for understanding.

Below is a complete list of changes:

Decay changes
  • Decay no longer works offline - but only if you're in the game.
  • Decay starts counting from zero (or if items already have some decay from update 0.50.084, then start from its value).
  • Decay values have been modified - days are now ingame days - not real days! (ie 1 ingame day = 2 real hours)
  • Decay is applied ONLY to the following items:
  • - Herbs 60 ingame days (that's approx 120 hours spent in the game).
  • - Fruit 14 ingame days (that's approx 28 hours spent in the game).
  • - Vegetables 30 ingame days (that's approx 60 hours spent in the game).
  • - Mushrooms 30 ingame days (that's approx 60 hours spent in the game).
  • - Boiled food 30 ingame days (that's approx 60 hours spent in the game).
  • - Dried food 90 ingame days (that's approx 180 hours spent in the game).
  • - Durable meals 30 to 90 ingame days (that's approx 60 to 180 hours spent in the game).
  • - Saplings 90 ingame days (that's approx 180 hours spent in the game).
  • - Potions 60 ingame days (that's approx 120 hours spent in the game).
  • - Healing items 30 to 60 ingame days (that's approx 60 to 120 hours spent in the game).
  • - Prey 14 ingame days (that's approx 28 hours spent in the game).
  • Items placed in the freezer are decay suspended.
  • Items placed in a bank, barrel or A2-A warehouse are less decay.
  • 100% bonus on decay has been removed - because it does not make sense if decay works only when you are in the game.


Issue fixes
  • Prey from creatures (Tooths, Claws, Eyes and Fats) it is possible to transmute again.


0.50.086
  • There is no longer misrepresentation of the craft ui tooltip for selected item that occurred in some situations.
  • You can no longer make a slide jump on a steep rock (when the jump was change into falling and the character was still rising up to the top of the rock).
  • You can no longer click through the Craft UI on the Rock Salt ingredient (in recipes).


0.50.087
  • Improved (slightly) speed of game loading.
  • Adjusted and tuned logic for the fall of the character and the fracture.
  • It is no longer possible to perform a double jump, that was caused a fracture.
  • After a long fall as 1.5 seconds, the character gets a fracture injury - for every 1.5 sec the character lost 10% life.
  • It does not rain anymore if you are at the starting temple or in the caves.