Update 0.50.084

The decay logic has been changed in update 0.50.085
http://steamcommunity.com/games/386590/announcements/detail/3507615017014344123
Hello everyone,
we have prepared another update for you.
This time there are many changes to both on background.
First of all, we are alerting you to the application of the decay system (it is only applied for some items) and it works even if you are not in the game. it works only if you're in the game.
But do not worry - based on your responses, we have adjusted the decomposition values. and added a double bonus (which will be removed over time).
Decay opens up a lot of new possibilities and behavior of some deeper mechanics in the game - so do not worry - take it more as a bonus and a revival.
You will also find a nutrition system that is connected to a lot of other activities.
Several new recipes and cooking ingredients have been added to the game.
And also time bonuses for eating some dishes - such as underwater breathing or freezing stamina;)
Your character can now succumb to multiple types of injuries and illnesses that need to be healed.

The item tooltip has been completely customized, which now reflects better and shows key item information.


And finally we have prepared a new big prefab house for you - Villa house - which is really very big;)



Also, material bonuses were adjusted.
And BTW: Production and transmutation are already in progress when you are not in the game ! ;)
Below is a complete list of changes:
The decay logic has been changed in update 0.50.085
http://steamcommunity.com/games/386590/announcements/detail/3507615017014344123
DECAY:
- - Some items now have a time decay.
- - When the 100% decay is reached, the item is destroyed.
- - Decay negatively affects all attributes of items.
- - Items placed in a bank, barrel or A2-A warehouse are less decay.
- - Items placed freely around the world are decomposed 4 times faster.
- - Items placed in the freezer are decay suspended.
- - Higher quality / tier items reduce the rate of decay.
- - Decay works even if you are not in the game.
- - Decay works only if you're in the game.
- - Decay is applied only to the following items:
- - Times was changed in Update 0.50.85
- - Herbs 100 days.
- - Fruit 14 days.
- - Vegetables 30 days.
- - Mushrooms 30 days.
- - Boiled food 30 days.
- - Dried food 200 days.
- - Durable meals 30 to 100 days.
- - Saplings 200 days.
- - Potions 100 days.
- - Healing items 100 to 200 days.
- - Prey 30 days.
- - Currently, a 100% bonus is applied to the new system (so the durability of the items above is doubled!)
- - Decayed food can cause nausea or poisoning.
NUTRITION SYSTEM:
- - New nutritional system
- - Food and other items have calories.
- - The character has new calories.
- - The character has new data on fat reserves/layers.
- - Calories can be from 0 to 2500
- - Fat layers can be 0 to 10
- - If character has a calorie over 1250, he has the character of skillgain bonuses up to 5% depending on how much calories he has.
- - Higher calories reduce the loss of hunger.
- - Calories decrease over time or during actions.
- - If you have a calorie size greater than 1250 and the character is saturated over 85%, the character will start creating fat reserves/layers.
- - If hunger falls below 85%, fat layers will cease to form.
- - If the character hunger drops to 0%, it will not die anymore!
- - If the character hunger falls to 5%, one fat layer is consumed and 20% calories are taken. The character will then be fully saturated to 100%.
- - If the character is hungry, he will not want to do some action.
DISEASES AND INJURIES:
- - New system of illness and injury.
- - Bleeding - caused mainly during a fight.
- - Fracture - caused during fall.
- - Poisoning - caused by ingestion of poisoned or spoiled food.
- - Nausea - caused by the use of spoiled food.
- - Rhinitis - caused if your character is exposed to a longer chill time.
- - Sunstroke - Caused if your character is exposed to heat for a long time.
- - All illnesses and injuries are dose-enhancing and the intensity increases.
- - Each disease must be treated with appropriate items.
- - The disease is not cured immediately, but treatment takes a specific time.
- - Disease or injury treatment is discontinued if the character gets this disease again.
- - Disease or injury affects calories, stamina and other attributes.
FOOD BUFFS:
- - Some dishes have bonuses.
- - Bonuses are visible in the item's tooltip.
- - Active bonuses are visible in the new HEALTH section of the character window.
- - New bonus - Underwater breathing (allows you to breathe under water).
- - New bonus - Stamina lock (Stamina is not consumed for some time).
- - New bonus - Cold resistance (improves cold resistance).
- - New bonus - Heat resistance (increases heat resistance).
- - New negative bonus - Disorientation (the character is disoriented for a certain period of time).
- - Bonuses will last for a specific period of time and then go away.
Next new content
- HOUSING:
- - New large prefab house - Villa House.
- ITEMS:
- - Food and some other items have calories.
- - Food and some other items have a decay.
- NEW ITEMS:
- - Rock Salt
- - Maple Sap
- - Beehive chip
- NEW ITEMS and RECIPE:
- - Villa paper
- - Table salt
- - Maple Syrup
- - Maple Sugar
- - Honey
- - Freezer
- - Antidote
- - Antidote powder
- - Basil oil
- - Dried specific herbs
- - Herbal tiling
- - Fracture splint
- - Bone powder.
- - Dried Cranberries
- - Dried Apples
- - Dried Dates
- - Dried Mushrooms
- - Dried Fruit
- - Mix of dried herbs
- - Grilled Trout
- - Fruit Pie
- NEW RECIPE:
- - Scrap Metal from Cola.
- TERMINAL TRADE newly contains:
- - Villa Paper
- - Clay
- - Sand
- - Mortar
- - Antidote
- - Antidote powder
- - Basil oil
- - Mix of dried herbs
- - Herbal tiling
- - Fracture splint
Gameplay changes
- CRAFT:
- - Production and transmutation are already in progress when you are not in the game.
- - Max button is no longer limited to 100 pcs.
- - The PopUp window for adding ingredients now shows decay (if it has a decay item) of the item.
- - Potions no longer require empty bottles, but bottles of water.
- - Oil no longer requires empty bottles, but bottles of water.
- - Amanita muscaria can no longer be used as an ingredient during cooking.
- - Workbench now applies its bonus and tier material (like tools) to the resulting production.
- - Some cooking recipes have been modified.
- HOUSING:
- - Cottage House was designed to offer more space + has one interior lighting.
- - The mine stations (quarry, lumbermill, etc.) now have the ability to connect to the building components.
- - Better detection of the character in a house (cottage house, villa house, deed token and station with a roof)
- ITEMS:
- - Weapons / Armor / Tools have new durability instead of the decay indicator.
- - Damaged equipment (weapons and armor) reduce the value of attack and defense.
- - Damaged tools affect the resulting tool bonuses.
- - Adjusted some attributes of weapons and armor.
- - Modified prices for some crops and meals.
- - Modified descriptions for some items.
- - The item price is affects decay.
- MATERIAL BONUSES:
- - Adjusted attributes of all bonus material.
- - Deleted bonuses (Value Up, Harvest Drop, Harvest QL)
- - New Harvest Plus bonus (replacing old bonuses - Harvest Drop, Harvest QL)
- - New bonus - Cold resistance and Hot resistance
- SURVIVE:
- - Hunger and thirst are dwindling faster.
- - Bonus for cold and heat resistance if the character is in the house / under the roof.
- - Modified hunger add-on factor.
- FARMING - Harvesting the field no longer gives 100% seedlings, but only 25%
- HARVESTING - Bamboo gives a branch.
- WORLD MAP:
- - Fast travel on your own land is now cheaper by half + the price decreases according to the deed level - the minimum price is always 1 rune fragment.
- - Unvisited building area has a white "house" icon on the map.
- UI:
- - New Health section in character window.
- - Completely redesigned UI for item ToolTip
- - Resistance to cold and heat is already displayed in the character window (statistics)
- - If Stamina lock is active, its status is shown above bar stamina.
- - The hunger indicator now shows the current status of kCal and fat rezerves.
Issue fixes
- Date Palms - Fixed a typo in the nomenclature.
- SURVIVE - Correction of the thirst factor.
- SURVIVE - The loss of life in an injury / lack of oxygen / thirst is already working correctly for high generation characters.
- UI - Changing equipment with open character window updates realtime statistics.
- PERFORMANCE - Improved performance in some situations.