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Novus Inceptio - WIP

Hey, everybody,

As most of you may remember, we announced at the end of 2019 that we were putting the game on indefinite hold.
Which it did, and there were a lot of things leading up to it, both personal and professional.
The indefinite period of time eventually turned into three years, but Novus itself was never forgotten nor did it officially end its development. It just needed time and ideas to mature and valuable new experiences to be gained.

We were going to wait until after the new year to make this announcement, but I guess it doesn't matter when we go out with it - because getting the trust back will take a long time to build and every day counts towards the good.

The game is being worked on again.
Slowly but surely a big update is in the works.
We'll keep you posted on exactly what it all entails as we go along, because honestly there will be a lot of changes and returns to the roots of the game.

The most important thing is a complete change and modernization of the character controller and animations.
What was technically impossible for us in 2015-18 is now possible thanks to the experience gained over the last 3 years - you are always learning and the 2015-18 version of the game was really such a first attempt.

A working version of the new driver can be seen in the video below. Everything is still being tweaked and balanced, but the foundation has been laid.
The next thing is a return to the original world and the whole idea of the game. When the entire original world of 64km2 is just pure wilderness with a few hints of mystery. And everything else is going into anomalies so that it doesn't interfere with the world.
This world was meant to be a sandbox for house building, survival, etc.
Which it was (those who played the game in 2015-16 will remember all too well their megalomaniac buildings, anywhere in the world without limitations ;) ) - but as little experience and perhaps confusion led to the creation of a new limited world, which while great in many respects and has its charms caused a final break in development.

That's why we want to return to the original idea of the game as it was dreamed up long ago and as it should be.
This goes hand in hand with what was never in the game but we all still wanted, and that is multiplayer.
Admittedly the game won't be an MMORPG - not really, the technical capabilities, experience etc. aren't there for that. But steam P2P co-op (host-client) is currently in the early testing stages, technically everything is ready just need to connect it all to the original game.
So we don't want to promise 100% multiplayer yet, but it's all on the way;)

[previewyoutube][/previewyoutube]

We will try to keep you actively informed about the progress - currently we want to have the first version ready for Q1/2023

Thank you so much for all the support you've shown the game over the years.
And also a big apology for the last 3 years when we were silent - it had its reasons and we are all just people who can and do make mistakes.

We will try to build your trust again (which will be a long journey) and bring the promised gaming experience to everyone who owns the game.

McP