Update 0.50.080 - 083

Hello everyone,
we have prepared for you the first update of the year 2018.
We think it's a bigger update that brings change for the better.
The Christmas event is terminated with this update.
We also thank all who gave us a any Steam review - much helps and recharges energy.
Here is a complete list of changes, news and fixes:




Improvements of compass and world map
- Completely new compass at the top of the screen.
- The compass now shows POIs around the character.
- The map has a new UI.
- Only WSAD can be moved on the map (mouse movement was interrupted).
- From the map was be removed "fog of war" this is replaced by POI icons in the form "? (Unvisited)".
- All currently available POI and POI quests are visible on the map.
- Map and compass also show anomalies around the character.
- If you approach the anomaly, the compass and map tell you what anomaly it is before you enter it.
- On the map, it is possible to define temporary waypoints - by clicking the POI icon on the map or directly on the terrain.
- New "Fast travel" over the map is possible.
- You can only travel to places already discovered, and only to:
- - Obelisks
- - Tower or Starting Temple
- - Your own (completed) deed/land (Claim land paper).
- Traveling always costs a certain number of Rune Fragments - the more distance you want to travel, the more expensive it is.
UI Modification
- Small cosmetic changes in the location of some UI elements.
- Added "experience" generation bar (top of the screen) - for better indication of the generation progress in the game.
- Removed upper text information about Early Access (unnecessarily disturbed and occupied a place in ui).
- The POI quest panel now appears at the top left of the UI.
- Quest journal now has a new icon - located on the right side of the UI.
- Quest journal has an icon indicating the number of active quests.
- Quest journal also shows progress using the progress bar with% values.
- New quests in quest journal have the icon "New".
- The Quest Journal has an onmouse indication of rewards and help with the current task.
- Production queues are now moved to the right of the UI (under the Quest Journal icon).
- Production queues now have a new icon - behavior similar to Quest Journal.
- Production queues can be hidden.
- Hidden production queues UI have an newly indication of the number of currently running production processes.
- At one time only Quest journal or Production queue can be opened.
- The left part of the UI newly contains new notification icons:
- - If the character is in a safe area such as the Tower or the Start Temple.
- - If the character is within reach of the Obelisk.
- - If the character is in the construction area.
- - If the character is on his land.
- - If the character is under attack.
- - If the character has reached the age - for posible progression on the next generation.
- - If the character is within reach of fire (fireplace, forge or kitchen).
- - If the character have damaged any part of his equiped equipment or inside tool belt.
- - If the character is in poor condition.
- Most of this information was predominantly at the bottom right of the UI, and overlapped in some situations.
- The info text at the top of the screen (such as "You are in a Safe Zone", etc.) is no longer displayed permanently, but will only be displayed for a moment.
POI quests
- New POI quests have been added around the starting location.
- Completed POI quests are always reset after midnight (game time).
- The rewards for these quests are random according to the type of POI quest.
- So the character always gets as reward:
- - Some amount in PEC.
- - Specific reward box.
- Reward boxs are defined according to the type of POI quest.
- The figure can get a small, medium or big box.
- Depending on the character generation, the maximum Tier / Quality of the box is defined.
- Each reward box after is opening can give you any special (or common) items, but only one item in each reward box (number of pieces of the given item is based on chest size and item type).
- Tier / Quality of the reward (item) is always identical to the tier of the reward box.
Gameplay changes
- The Christmas event was over.
- The formula for the maximum storage capacities (Barrels and Cabinets) has been modified.
- Identical blueprints are now stackable.
- Claim land papers is now stackable.
- Cottage house papers is now stackable.
- Percentage chances when using Healing Cover or Bandage are now increased and takes into account the current generation of the character.
- Rune of Improvements can not be gained during the mining process.
- Reduced drops for getting a random ores from the stone.
- Reduced drops for geting a Custom player deposits from ore when extracting raw raw materials.
- Manufacturing potions now also requires papyrus as another ingredient.
- Alpha Monster - If you attack an animal that is in a pack (and is not a Alpha) and Alpha from his pack is near, then Alpha will come help to him.
- Completing any quest is accompanied by sound.
- The Trade Terminal (default) contains:
- - Rune fragments
- - Halloween Tokens
- - Christmas Tokens
- - Small and Big Barrels (T5 and T10)
- - Custom player deposits of ores
- - All ingots - base metals
- - All ingots - alloys
- The Trade Terminal (Farm) contains:
- - Rakes from a specific wood (Agarwood, Cedar, Oak, Bamboo and Mangrove).
- The Trade terminal (Alchemy) contains:
- - All dyes.
- It is no longer possible to produce custom waypoints (as objects) in the Science Production section.
- All old waypoints have been removed (both as an item in the inventory and as an object in the world).
Issue fixes
- Further correction of postural character definition after return from anomaly.
- When the character die durring fight, the monster is no longer attacking on the body of a player.
- Better control of possible duplicates of quests.
- Reduced random FPS drop when the character moving.
- Ommouse information on items in the trade terminal is displayed correctly.
- Autorun via the F3 key already works correctly.
- The detection collision of the camera is no longer interfering with trees and bushes.
- The detection collision of the camera has a longer return time to the previous state.
0.50.081
- Unvisited Anomalies have a new icon that does not conflict with unvisited POIs.
- The key for hiding UI (F10 key) now also hides the compass.
- Modified interaction on POI quest objects (POS quest - Apples farm):
- - The resulting number of apple harvested from trees was reduced.
- - Fixed interaction on apple baskets.
- - Improved detection range of interaction on apple basket.
0.50.082
- Fixed a problem when the game did not start - if you were running an earlier saved position (this problem has been encountered by players who had old waypoints around the world).
- Map - when targeting any map icon, you can zoom via mouse wheel correctly.
- The onmouse tooltip on an item in the inventory is already properly hidden if the inventory is closed.
- Another modification of the camera collision model.
0.50.083
- Fixed problem by loading a map data (ghost mode).