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Novus Inceptio News

Update 0.50.076 - Performance correction

Hello everyone,

because we have several reports of poor performance after update 0.50.073. We reviewed the latest update and attempted to create a patch.
We hope the performance returns to the previous state.

Below is a list of changes:

Gameplay changes
  • More ambient sounds in the background of the game (work version - needs to fine-tune.).
  • The "Creator Box", which created only an empty vial, now contains additional items.
  • Some monsters have the designation of Alpha in his name.
  • If you attack on a "Alpha" monster that is aggressive, he can call other monsters in the neighborhood (if he has any in his herd) to help her.


Issue fixes
  • Fixed a performance problem that resulted from update 0.50.073.
  • Dungeon entrances have been changed - they are still in the same place, but they have repaired some things and models what caused a partial performance problem.
  • Fixed problem with ingame chat - ghost mode.
  • Partial correction of 3rd camera behavior on a mountainous surface.

Update 0.50.073 - 075 - Christmas event



Hello everyone,

we prepared a new update for you.

First we want to apologize for a small break - but it was caused by health problems and unfortunately we lost valuable 14 days :( But now everything is fine;)

This update mainly activates the Christmas event.
This year's event is very similar to last year's, but it brings smaller quests and a new Christmas cap (green).
During the event you will be able to finish your Christmas achievements and enjoy small gifts.
And do not forget to buy a reward in the store for the Christmas tokens.



In addition, the update brings further finalization to the next part of the world (we continue further from the start zone). This is the sout-west location around the lake.



Here, a new mining location and a first dungeon were created (when it is possible to go underground).



We have also repaired some things, but there is not much (we really miss the 14 days we lost :()

We wish all very nice Christmas holidays and a happy new year 2018.
Perhaps there will be some minor updates by the end of the year, but we do not want to promise anything - we also have to spend some time with our families durring these holidays.

But we are planning a lot for 2018 - just to say:
Jewelcrafting
Reputation system
Animal behavior
Better (bigger) field for farming
Bow
Horses (on which you can ride)
The female figure.
And much more.

We also thank everyone for your reviews here on Steam - they are very helpful!

Below is a list of changes:

Christmas event
  • Launched Christmas event.
  • Christmas quests.
  • New Christmas Cap (Green) for 2017.
  • The white bear and the white deer have descended during the Christmas event from the mountains and are now in the normal world (regardless of the biome!).


Gameplay changes
  • Some monsters in the tropical forest are now more in groups.
  • Trade terminal - "sell all" button now shows how many items you have.
  • Adjusted southwest location - a large mining site.
  • The abandoned farm has a new location (near the original).
  • The Alchemy Trade Terminal is also available in the southwest part of the map (another is in the desert or towers).
  • Boxes from creators are no longer in the same places, but are spread more randomly.
  • A new dungeon in the southwest part of the map.
  • Dungeon contains monsters - bat and scorpions.
  • The Bat in the dungeon gives rewards as a Halloween Bat - it is possible to get Halloween tokens even outside the event!


Issue fixes
  • Fix a problem with some text characters in the chat.
  • Corrected decay calculation for mine stations.
  • Tuning and cleaning some parts of the game code.
  • Modified World Map - some visual details.


0.50.074- 075
  • Reduced spawn rate for Boxes from creators.

Update 0.50.073 - 075 - Christmas event



Hello everyone,

we prepared a new update for you.

First we want to apologize for a small break - but it was caused by health problems and unfortunately we lost valuable 14 days :( But now everything is fine;)

This update mainly activates the Christmas event.
This year's event is very similar to last year's, but it brings smaller quests and a new Christmas cap (green).
During the event you will be able to finish your Christmas achievements and enjoy small gifts.
And do not forget to buy a reward in the store for the Christmas tokens.



In addition, the update brings further finalization to the next part of the world (we continue further from the start zone). This is the sout-west location around the lake.



Here, a new mining location and a first dungeon were created (when it is possible to go underground).



We have also repaired some things, but there is not much (we really miss the 14 days we lost :()

We wish all very nice Christmas holidays and a happy new year 2018.
Perhaps there will be some minor updates by the end of the year, but we do not want to promise anything - we also have to spend some time with our families durring these holidays.

But we are planning a lot for 2018 - just to say:
Jewelcrafting
Reputation system
Animal behavior
Better (bigger) field for farming
Bow
Horses (on which you can ride)
The female figure.
And much more.

We also thank everyone for your reviews here on Steam - they are very helpful!

Below is a list of changes:

Christmas event
  • Launched Christmas event.
  • Christmas quests.
  • New Christmas Cap (Green) for 2017.
  • The white bear and the white deer have descended during the Christmas event from the mountains and are now in the normal world (regardless of the biome!).


Gameplay changes
  • Some monsters in the tropical forest are now more in groups.
  • Trade terminal - "sell all" button now shows how many items you have.
  • Adjusted southwest location - a large mining site.
  • The abandoned farm has a new location (near the original).
  • The Alchemy Trade Terminal is also available in the southwest part of the map (another is in the desert or towers).
  • Boxes from creators are no longer in the same places, but are spread more randomly.
  • A new dungeon in the southwest part of the map.
  • Dungeon contains monsters - bat and scorpions.
  • The Bat in the dungeon gives rewards as a Halloween Bat - it is possible to get Halloween tokens even outside the event!


Issue fixes
  • Fix a problem with some text characters in the chat.
  • Corrected decay calculation for mine stations.
  • Tuning and cleaning some parts of the game code.
  • Modified World Map - some visual details.


0.50.074- 075
  • Reduced spawn rate for Boxes from creators.

Update 0.50.072

Hello everyone,

after a demanding weekend (developer conference in Prague) we are back again.

In order to relax a little after the weekend, we spent the whole Monday watching your videos from our game.
Even though we have many "old" players who know the game perfectly. There are a lot of newcomers who still have problems understanding some of the game's features.
We therefore devoted Tuesday and Wednesday mainly the tuning of some misunderstood elements in the UI.
We will see whether it will help or not ;)

We are also still dealing with the problem of collision in some situations - it is a complex process.
And, of course, we are working on a new final English translation that will serve as a master text for further translations.

We are also plan and bring together lots of new content and enhancements - these autumn and winter days are the perfect time for deeper plans and analyzes.
And their implementation can be done in a quieter period. Because the current period is too hectic to add essential content.

We also thank all who gave us a any Steam review - much helps and recharges energy.

The Steam Awards 2017

And last but not least - if you like our game, do not hesitate and give it a vote in the Steam Awards 2017;)

We prefer the: The “No Apologies” Award, but it's all up to you guys and girls...



We thank you in advance!

BTW: Here's one very interesting video about crafting from one of our players and fans:
https://www.youtube.com/watch?v=FepQYhABjBg

Below is a list of all changes:

Changes
  • Increased and modified spawn monster rate in Tropical Forest.
  • Tuning of several parts of the game code.
  • You can no longer close the building element UI - if an active action (finalize, salvage) is taking place on the building element.
  • Tiny UI tuning.
  • Adjusted color of some UIs to better emphasize key elements.
  • Customized some buttons in UI to make it easier to understand that this is a button.
  • Modifying some misinformation (obsolete information) in the help system.


Issue fixes
  • Correcting the name of some dyes.
  • Correcting the problem of initializing AI in some situations.
  • The crop field already shows the information correctly.
  • Correction of some Russian texts.
  • Further deeper repair of collision and performance in postapo anomaly.


http://store.steampowered.com/app/386590/Novus_Inceptio/

Update 0.50.072

Hello everyone,

after a demanding weekend (developer conference in Prague) we are back again.

In order to relax a little after the weekend, we spent the whole Monday watching your videos from our game.
Even though we have many "old" players who know the game perfectly. There are a lot of newcomers who still have problems understanding some of the game's features.
We therefore devoted Tuesday and Wednesday mainly the tuning of some misunderstood elements in the UI.
We will see whether it will help or not ;)

We are also still dealing with the problem of collision in some situations - it is a complex process.
And, of course, we are working on a new final English translation that will serve as a master text for further translations.

We are also plan and bring together lots of new content and enhancements - these autumn and winter days are the perfect time for deeper plans and analyzes.
And their implementation can be done in a quieter period. Because the current period is too hectic to add essential content.

We also thank all who gave us a any Steam review - much helps and recharges energy.

The Steam Awards 2017

And last but not least - if you like our game, do not hesitate and give it a vote in the Steam Awards 2017;)

We prefer the: The “No Apologies” Award, but it's all up to you guys and girls...



We thank you in advance!

BTW: Here's one very interesting video about crafting from one of our players and fans:
https://www.youtube.com/watch?v=FepQYhABjBg

Below is a list of all changes:

Changes
  • Increased and modified spawn monster rate in Tropical Forest.
  • Tuning of several parts of the game code.
  • You can no longer close the building element UI - if an active action (finalize, salvage) is taking place on the building element.
  • Tiny UI tuning.
  • Adjusted color of some UIs to better emphasize key elements.
  • Customized some buttons in UI to make it easier to understand that this is a button.
  • Modifying some misinformation (obsolete information) in the help system.


Issue fixes
  • Correcting the name of some dyes.
  • Correcting the problem of initializing AI in some situations.
  • The crop field already shows the information correctly.
  • Correction of some Russian texts.
  • Further deeper repair of collision and performance in postapo anomaly.


http://store.steampowered.com/app/386590/Novus_Inceptio/