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0.50.046 - 047 - Mining stations



Hello everyone,

we have another bigger update for you.

This time it's the promised mining stations!
From now on, you can build your own mining stations and set what's going to extracted on them - stations work even if you're not in the game but can not enjoy it constantly (it needs to be repaired, etc.).

The update also brings several improvements and playability adjustments and new items as scrolls to create an anomaly. Logically, it also contains lots of bug fixes.

We are aware that some operations take a long time (mainly transmutation, etc.) - we work on balancin. But we prepare a lot of passive skills (which are slowly being completed and if everything goes well they will be part of another bigger update - which will also include a Halloween event;) ).
But you also have to realize that the game can not give everything right now and simply - everything is built so that you get very fast to the basic things on tier 0 and 1, but the tier T5 and higher must already be deserved and require more time and effort .

BTW: If you like our game and love it, do not be afraid to write a review here at the Steam. This getting a lot of energy for us. A lot of people write a review if they are unhappy, but otherwise they forget about review and they do not realize how important they are to us. Thanks so much for everyone!



Below is an list of all changes and innovations:

Mining stations
  • Possibility to build own mining stations.
  • You can find the station in the building mode in the "STRUCTURES" section.
  • Four types of mining stations are available in the game: Quarry, Ore Mine, Lumbermill and Alchemy Lab.
  • The "Quarry" station allows extracts stones, sands and clays - for a small percentage of graphite and other items.
  • The "Ore Mine" station allows extracts copper, tin and iron ores - for a small percentage of silver, gold ores and other items.
  • The "Lumbermill" station allows extracts logs, branchs and barks - for a small percentage any other logical items.
  • The "Alchemy Lab" station allows extracts raw bio materials (grass, leaves etc.), herbs and mushrooms - for a small percentage any other logical items.
  • Tier / quality of extracted raw material is based on the quality / grade of the station.
  • To get better raw materials (quality / tier), stations need to be improved.
  • Tier/quality of station affects speed and % success on mining.
  • Stations work even if you are not in the game.
  • The station gets damaged during its mining.
  • Station damage reduces mining speed and% chance of mining success.
  • The station is not destroyed during damage - maximum damage is 99%.
  • If the station is damaged to 99%, the mining stops (it is not possible to set mining and to wait for a full stock of raw materials for a few days!).
  • At the station you can choose what you want to extracted.
  • All raw materials have a percentage chance of mining success and the maximum number of raw materials per hour. You will increase these values by improving the station and repairing the station.


Gameplay changes
  • Found branches (or any other wood items) using the forage skill to the surface ground of the ground already take into account the given biome where player is.
  • Reed collection no longer requires a knife.
  • The monsters have a faster spawn around you.
  • The monsters are already no longer spawning on the obelisk or your land (deed token). And do not following you into these places.
  • Your Deed token now better serves as a protection against monsters - the monsters do not follow you into the your deed token safe zone.
  • The greater the tier of your deed token, the greater the safe zone.
  • Custom Containers (barrels, cabinets, etc.) now have limited capacity.
  • Custom Containers now show a red weight when the weight limit is exceeded.
  • If the container is already full, can not be added any new items into inside (it does not affect the A2-A warehouse and your inventory -
  • it is possible to exceed the weight limit here, but there are penalties for your movement when is beyond the limit).
  • The maximum containers capacity determines his quality / tier and container type (barrel, case, etc.).
  • The greater the tier of your deed, the greater the storage capacity of items in your deed.
  • Cottage house can now serve as a warehouse for items.
  • The greater the tier of your Cottage house, the greater the storage capacity of items in your deed.
  • Adjusted formula for calculating production time to make it clearer (if 1pc takes 1 minute, 6 pcs will last 6 minutes).
  • Successful production has a higher skill ratio.
  • It is already possible to transmute raw meat and fish.
  • New item and recipe - Log pack
  • New item "Scroll of desert anomaly - year 1600", this scroll allows you to create the specific anomaly front to you.
  • New item "Scroll of ruined city - year 2045", this scroll allows you to create the specific anomaly front to you.
  • Scrolls can be bought at the trade terminal for runes, but can also be found in boxes from the creators etc.


Issue fixes
  • Salvage action to deed token returns all stored items in the deed container (does not affect the bank - it is global).
  • Custom containers (such as barrels, banks, etc.) will close themselves if you move away from the object.
  • Kindling already returns the correct wood material used to make.
  • All foundation building parts have a corrected height of collision.
  • The personal deposit crystal node already collide with the player.
  • Planted trees / shrubs already take quality into account during the collection.
  • After the bush seedlings are picked, other actions will be offered right if they are allowed on the bushes.
  • Water Transmutation already returns the correct number of empty bottles if multiple items are transmuted at once.
  • Custom player deposits nodes can already be placed over the skill bar.
  • Ashes extracted from the fireplaces, campfires etc. are already taking into account the quality of the burnt raw materials.
  • Doors during opening and closing not longer collide with the character.
  • Unfinished doors now have passage collider (until they are completed, so they do not collide with the character).
  • There are no longer large spaces in the quest journals (on the right side of the screen).
  • There is no longer illogical shuffle of the quests (on the right side of the screen).



0.50.047
  • Correction of the name of the mining station "Mine of Ore" to "Ore Mine".
  • It is no longer possible to overload the bank.
  • Collecting prey from crabs is already correctly applying skill.