1. Cook, Serve, Delicious! 2!!
  2. News

Cook, Serve, Delicious! 2!! News

Update v1.6 Released!




Hey everyone! Got another fresh update ready to go, aw yeah. Be sure to come back by this Friday for an exciting announcement, oh boy!


HOTFIX 3
  • Fixed issue with emails not displaying properly for some users, which at times resulted in a crash.


HOTFIX 2
  • Fixed issue with achievements not unlocking properly.


HOTFIX 1
  • Fixed a bug that could cause the game to crash when reading emails under certain circumstances.



NEW ADDITIONS & IMPROVEMENTS
  • Added 22 additional seasonal items in the new Objects>Seasonal>Extras category of the Restaurant Designer.
  • You can now view unlocked historical items directly in any NAHPS email.
  • A larger and clearer font for ingredient displays can now be toggled on in Options>Gameplay>Large Ingredient Font.
  • Improved paragraph spacing for Linux, some Mac OS users and the upcoming PS4 port to better match the Windows version. Applies to all emails, restaurant and food descriptions.
  • Local co-op control settings selection (Type A/B/C) is now saved.
  • Punctuation can now be used when rebinding ingredient keys for any food (specifically: `[]\;',./). This should also help keybinding with non-QWERTY based keyboards that had errors binding standard letters.
  • Prepped a large amount of code for language translation handling (about 75% complete). News on translation support will be available soon!



BUG FIXES
  • Fixed issue with fullscreen mode being applied in the Options menu that would cause the game to display off center and not handle proper mouse coordinates.
  • Rewrote applying display settings feature to better clarify pressing ENTER when changing settings (and now also accepts right clicking and start buttons as accepting settings).
  • Fixed bug that could incorrectly display foods in the Food Catalog after using a filter in your Active Menu>My Pantry section.
  • Fixed a browsing error when reading all emails past page one, causing the game to display a No Emails Available message.
  • Fixed issue where scrolling through restaurant designer slots extremely quickly would visually glitch the game.
  • Fixed a few minor graphical errors in the menus.



ROLLBACK OPTION / 1_50 SLOWDOWN BRANCH
  • Version 1.5 is now available in the Beta Branch should you need to roll back for any reason. To access, right click CSD 2 in your Steam Library, select Properties, select the Beta tab and select the version in the drop down box.
  • Those who are in the v1_50slowdown branch: this branch will be automatically updated with a version of 1.6 that utilizes the old runner just like v1.5, so there's no need to switch branches.



Cya this Friday!

Daily Deal - Cook, Serve, Delicious! 2!!, 40% Off

Today's Deal: Save 40% on Cook, Serve, Delicious! 2!!!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time

Plans Updates for 2018



Hey everyone! Since launch there have been lots of new updates bringing new modes, requested features, improved quality of life features, and lots more. As we get into 2018 I wanted to share what my plans are for future updates for the game and what I have planned long term for Cook, Serve, Delicious! 2!!


v1.6 Update & Future Expansions

In a few weeks v1.6 will be released that will bring some bug fixes, additional features and improvements to some of the interface. A lot of the new features is backend support that you won't see right away, such as getting the game ready for multiple languages and some UI improvements. All of this is in part to help me with getting the game prepped for console exports, the first of which will be PS4. The nice thing about getting the game console ready is that y'all will be getting a lot of new and improved features as a benefit to getting the game on consoles, such as improved controller support, language packs, and more that I don't want to announce just yet.

What I will say is that I want to do a major expansion for Steam that will coincide with the console release....more foods, new restaurants, more more more! I'll have news on that in the coming months. Of course, I have a few surprises up my sleeve too...but you'll just have to wait and see. ːcsdsmileː


Coming Soon

An update after v1.6 will bring Steam Controller support, rebuilt to be better supported in-game than it was in CSD 1, as well as adding additional gamepads such as the Wii U Pro controller among others. I'm also looking into bringing Zen mode to all restaurants, not just CSD!

Another feature that's been requested is bringing new co-op modes to the game. The standard dual chef mode will always be in the game, but I know a few of y'all would like the original chef/expediter mode from CSD 1 to be in the game, and again I have some ideas that I want to experiment with and see if I can add them in a future update.

I'll be back soon with v1.6! I want to thank everyone again for all the nice Steam reviews and support, it's really meant so much to me! Thank you and keep cooking deliciously!

Mega Update v1.5 Released!



Aw yeah, this is one massive update! I've taken all of your suggestions, feedback and requests and made this update one of the biggest yet. While a lot of it deals with quality of life improvements I've also added some fun new challenges and features! Enjoy and I'll be back in the next few weeks to talk about what's next for CSD 2, and thank you again for all the positive Steam Reviews with these last few updates!


HOTFIX 3
  • Fixed a bug that could cause two music tracks to play at the same time.
  • Added two trash chores to practice with so that they can be properly binded in the Practice Chores mode.
  • Chores in Practice Mode now appear in order, so that they are more easily accessed for users that have fewer than 9 prep stations.



HOTFIX 2
  • Fixed the mouse scroll wheel and right click functions that were not registered when playing local co-op using Type A controls.
  • Added text to the Keyboard option menu explaining how to bind keys to individual foods.
  • Fixed bug that awarded some achievements too early at the end of the day instead of waiting until all customers have left the restaurant.
  • Made a few small visual UI improvements.
  • Fixes controller issues when holding left/right trigger.
  • Fixes keybind issue when using a controller in practice mode.




NEW ADDITIONS
  • Custom keybind support have been added to all 180+ foods! Simply enter Practice mode with any food, open an order in the Prep or Holding station, and follow the steps on the top right of the screen.
  • Added a Random selection for entrees, sides and drinks for your Active Menu. This will pull a random item from your Pantry onto your menu, and you won't know what it is until you start your day! You can have a single random slot on your menu, or have your entire menu randomized...it's up to you!
  • Level cap increased to 110. This decreases the amount of gold medals you need to unlock all foods by 64, as you will unlock new foods at 105 and 110. You will also earn 50+ additional items with this level increase!
  • You can now practice chores in the Tutorial section. You can also rebind keys for all chores when practicing them.
  • Restaurants will now display a bronze/silver/gold medal on the Tower select screen when you clear all shifts in a restaurant.
  • Filters added to My Pantry: Entrees. You can now browse foods when choosing one for the Active Menu that only have a certain booster modifier, such as showing only Late Night Munchies foods, etc.
  • Boosters and Detractors that affect buzz will now be displayed on the Active Menu on each food (Classic Mode only).
  • All new starting story intro added. This is shown once upon loading a game for the first time since updating to v1.5 or when starting a new game, and will not appear afterwards unless you select it in the Tutorials menu.
  • Seven additional achievements added.






BUG FIXES & SMALL CHANGES
  • Rewrote entire main menu/designer music code. The process of choosing random songs was never very accurate with low end machines, and there were bugs that would sometimes cause long periods of silence. The code was rewritten to be much faster in the transitioning of songs, and 100% more accurate to prevent "missing" tracks.
  • Blueberry ingredient and recipe added to Pancakes. I have no idea why this wasn't in the game to begin with!
  • Shift number now added to Day Complete screen.
  • Increase speed of order rate for Practice mode.
  • Fixed crash when pressing controller shoulder buttons in the options menu.
  • Swiss Chicken Burger recipe now requires Swiss Cheese for Grilled Chicken Sandwich.
  • Gold stars brightened up in UI display when YUM level surpasses 50.
  • Fixed a rare glitch that would cause customers to not leave your restaurant and prevent the day from ending. This typically happens when perfect combos are over 950x for a single day (!!!), though it could happen in other circumstances as well.
  • Added PRACTICE identifier to the UI bar when in Practice Mode.
  • Fixed very rare bug with customers that could crash the game.
  • Removed ability to restart day in tutorial to prevent errors.
  • Beef Wellington Proscuitto ingredient changed from P to R in order to be properly binded in Key Binding mode.
  • Menu music now plays properly when exiting a tutorial via the pause menu.
  • New Game Maker Studio 2 improvements provide an increase in performance for Windows users. The "Slowdown" beta branch has been disabled as a result as this new runner has those improvements built in. You will automatically be updated to the latest build if you were using that version.
  • Made some small visual improvements to the UI and menu in a couple of places.



ROLLBACK OPTION
  • Version 1.12 is now available in the Beta Branch should you need to roll back for any reason. To access, right click CSD 2 in your Steam Library, select Properties, select the Beta tab and select the version in the drop down box.