1. Cook, Serve, Delicious! 2!!
  2. News

Cook, Serve, Delicious! 2!! News

Cook, Serve, Delicious! Plushies Now Available!



We’ve gotten requests for CSD-related merchandise for quite some time now, and we wanted to take the time to make sure our first merch would be both high quality and something really special. And so I present to you…Sundae, the mascot from Chilly Bowl (CSD2)! This adorable 10” ice cream mascot is now available at Indiebox, and supplies are limited…once they’re gone, they’re gone!

Check it out on IndieBox!

But the CSD shenanigans doesn’t stop there, as we now have a Cook, Serve, Delicious Instagram account! The only source for delicious high quality food pics, this Instagram channel will be posting new updates every week with mouthwatering deliciousness. Give it a follow to see for yourself!



I have one other piece of news…but that will have to wait for another day. I’ll just say that if you’re a fan of our games in general, you’ll definitely want to be the first to hear this cool news later this year! Be sure to follow us on Twitter and subscribe to our newsletter to get the first scoop on this forthcoming announcement. ːcsdsmileː ːcsd2smileː

Another Delish Update!



Hey y'all! I've released yet another update for CSD 2 for Win/Mac/Linux that is a bit different in that it focuses on graphical improvements and performance.

First off, you should see improvements across the board in terms of framerate. I've also improved several graphical assets that were overly blurry in previous updates.

Secondly if you're running an ATI card and have experienced issues when running the game on Ultra settings, try the new option under Graphics called "Alternate Rendering" that renders the game in a cleaner way, which should clear up the artifacting issues. (This is worth toggling on to see if that helps clear up any remaining framerate issues you might have as well).

This also brings the game in sync with the console versions, which lead to some improvements with the engine that resulted in this patch! By the way, did you know the game is available on PS4, and is coming soon to Nintendo Switch and Xbox One? For more details be sure to subscribe to our newsletter!

http://www.vertigogaming.net/main/newsletter/

If you have any issues with this patch, be sure to let me know, and as always you can roll back to the previous update via right clicking on CSD 2, go to properties, click the betas tab, and select v2.60 m1.0.

Thanks again y'all for all the support! Look for more awesome announcements coming later this year! :csdsmile: :csd2smile:

New Update! Engine Improvements, New Features & More!



Hey y'all! I've got another hot update straight out of the oven for Cook, Serve, Delicious! 2!! This includes a number of fixes and fan requested features.

If you want more details on our upcoming console launches and news on our latest game announcements, check out our newsletter! Thanks again for the continued support!

HOTFIX 1
  • Fixed a crash that occurred for a few users.
  • Fixed a rare end of day crash in certain situations.
  • Fixed a few overly blurry sprites.
  • Fixed issue that was not fading out music properly.



v2.60 m.1.0

NEW ADDITIONS
  • COLEMAK keyboard support added.
  • You can now hide the mouse cursor via Options>Mouse/Touch>Mouse Cursor Display.
  • A new Import/Export Key Binds feature has been added! You can now export all of your custom keybinds and import them in another save file! To start the process, load the save file you'd like to export the keybinds from and go to Options>Keyboard>Import/Export Key Binds
  • You can now reset all keybinds for all foods at once by loading the save you'd like to reset key bindings for and going to Options>Keyboard>Import/Export Key Binds
  • The game now has a metrics system that will anonymously send data of your completed levels, failed attempts, and general options to our private servers so that I can see where players are having the most issues and adjust the game accordingly. This only collects data from the game, and uses a random number generator to set an identifier for you upon booting up the game, so absolutely no personal data is collected. If you're curious about metrics and want to learn more on how important they are, check out this PC Gamer article! You can toggle these off/on in the Options>Gameplay menu.



BUG FIXES & IMPROVEMENTS
  • Fixed bug with incorrect button displays for some menus when using Steam, Nintendo Switch Pro or Joycon controllers.
  • Improved visual style for Switch Pro/Joycon buttons.
  • Fixed some debug sound effects playing when pressing certain keyboard keys.
  • Fixed bug that allowed users to back out of a rebinding menu with the mouse (Options>Keyboard menus), causing UI overlay errors.
  • Controller input improved across the board; if you had issues with controllers not being registered, it should be fixed. However Linux issues with the gamepad might still be an issue; I'm currently in talks with the GM Studio devs to try and find a solution as soon as possible.
  • Improved title screen assets for better visual fidelity.



CONSOLE DEVELOPMENT
  • Added a number of Nintendo Switch-specific features to ready it for submission.
  • Includes a number of fixes and minor changes to pass console certification.



ROLLBACK OPTION
  • v2.60 is available in the Beta Branch should you need to roll back (this version is v2.60 m.1.0)

v2.60 Update! Balance Changes, Beer/Sopa Improvements and More!



It's time for another hot fresh delicious update! I wanted to focus on further refining the balance of the game, as well as adding some fun new additions! For too long I have regretted not being able to see delicious sopapillas fresh from the deep fryer, and buddy, that all changes today! Not only that, but I've made pouring beer considerably easier to nail perfectly. Oh, and there's lots of new keyboard improvements as well! Enjoy the update!


NEW ADDITIONS
  • Sopapillas now have an additional prep phase! Now you'll be slathering sopas with delicious honey and powdered sugar, aw yeah.
  • You can now bind Holding Station item selection keys! (These were normally fixed to A/B/C/D/E/F.) To do so, go to the Options menu, select Keyboard and select Holding Station Keys... then map them using the HS Button 1-6 option.
  • When making custom key binds for foods for the first time, all Holding Station optional foods will now copy any key bind to the Holding Station version, and vice versa. This is so that you don't have to map for both the Prep Station and Holding Station versions of each food. Sushi was especially problematic, so when you boot up the game the custom key binds for the Prep Station version will be copied over to the Holding Station. This means you may need to redo any key binds that have been done for Sushi, but only once.
  • Support for AZERTY and DVORAK keyboards added (you can toggle this via Options>Keyboard>Keyboard Type). Please let me know if this functionality works for your keyboard.


BALANCE CHANGES
  • Beer and Craft Beer have been reworked so that it is easier to earn perfect ratings. When you reach the optimal perfect fill, the beer will pour half as fast before it overfills. It's a small window that greatly improves response times for the player. This should also fix the slight change in fill rate when playing local co-op.
  • UEIYAV and Executive Decision Shifts 09-16 now have an added side dish, for three side dishes total.
  • Esteban's Shift 15 now has an additional side dish, to balance out the new Sopapilla change.


BUG FIXES & IMPROVEMENTS
  • Fixed crash that could occur when navigating the email menus with a keyboard or gamepad.
  • Fixed bug that could occur when rapidly pressing the pour button for beer that could cause the pitcher to never fill up.
  • Fixed bug that would cause the trigger guide for controllers to display when playing local co-op Type A (mouse/keyboard).
  • Fixed bug after cycling through filters in My Pantry when editing the Cook, Serve, Delicious! menu that would cause a food to be selected when scrolling down with the mouse wheel immediately after.
  • Fixed visual bug that would display a "-1" for the food name when scrolling in the My Pantry menu.
  • Fixed Carbonara spelling for Pasta recipes.
  • Fixed a few sounds that were not properly managed with audio volume in the Options menu.
  • Changed Mint Choc.Scp. ingredient description to better clarify Milkshake recipes.
  • Fixed visual bug that would display controller prompts in the Designer when only using a keyboard.
  • Fixed visual bug that would use old controller prompts in the Designer that had not been updated to the more visually nicer prompts.
  • Fixed a few minor visual UI errors.
  • Updated credits section.
  • [Mac] Window now properly centers upon launch.
  • [Linux] Some back end issues should be addressed with this build. I realize that controller support may still not be working with some Ubuntu builds and I've submitted a bug report to YoYo Games, hopefully that will get resolved very soon.


CONSOLE DEVELOPMENT
  • Changed a number of text descriptions and identifiers to pass console certification. Note that most of this is for the console version only, though a few elements have also changed for PC.


ROLLBACK OPTION
  • Version 2.51 is now available in the Beta Branch should you need to rollback to this version at any time.

v2.51 Balance Update!



I've been replaying the entire game, as well as listening to all the feedback from the Steam forums and our Discord channel, in order to do a major balance update before I submit the game to PS4!

Replaying the game after all these updates has really helped me pinpoint some areas that I think I've left unbalanced for quite a while. For example, the entire Slammy's BBQ shifts tip over from difficult to unfair. So a lot of these changes should help with that. In addition, I wanted to try a change- Sushi is now a Holding Station Optional food! It's only two servings, but it may just give you the edge to finish a day perfectly. Let me know what you think!

Some other shift menu changes has been made to various other restaurants, but the other major change involves how chores work- now you get bonus "patience" for chores depending on how much buzz you have. It's not a massive change, but again should help slightly in some of the later levels.

Please leave any feedback you can regarding how this new update feels, and enjoy the game!


BALANCE CHANGES
  • Chores now have buzz bonus wait times across all modes of play. When buzz is at 100%, chores gain an extra five seconds of "patience" before going off screen. The buzz and bonus scales from there- for example, 50% buzz nets you 2.5 seconds, 25% buzz is 1.25 seconds, etc.
  • Sushi is now a Holding Station Optional food. You can prep it in the holding station for two instant servings, the lowest in the game and the first ever instant serve for a non-cooked HS optional food.
  • Roast Beef Sandwich and Chopped Brisket Sandwich now have "slow" cook times instead of "very slow."
  • The "very slow cook times" trait has been reduced to allow faster cooking. This applies to all foods with this trait, such as Brisket, Ham, Sausages, etc.
  • Pulled Pork Sandwich now has 10 servings instead of 8. Freshness time extended as well.
  • Ribs now have 4 servings instead of 3.
  • Sausage Slices, Ham Slices, Turkey Slices and Brisket Slices no longer contribute dishes to the dishwashing chore (instead of the "high" volume of dishes it was set at before.)
  • Slammy's BBQ Shift 09: Toast replaced with Potato Salad.
  • Slammy's BBQ Shift 13: Baked Potatoes replaced with Potato Salad.
  • Slammy's BBQ Shift 10, 11, 12, 13: Entree 6 removed. Each of these shifts now have five entrees instead of six.
  • Slammy's BBQ Shift 11/12: Side Stew added.
  • Slammy's BBQ Shift 9-13: Starting buzz decreased for these shifts.
  • Sushi Nest Shift 08: Japanese Fried Rice Side added.
  • All Sushi Nest shifts have added an extra holding station to the original amount.
  • Contrast Coffee Shift 12/13: Marshmallow Squares added.



BUG FIXES & IMPROVEMENTS
  • Made the Chilly Bowl mascot, "Sundae," glass art transparent instead of frosted glass for the unlocked item in the Designer.
  • "TUTORIAL" is now displayed in the top right info bar during tutorial sessions instead of the current selected mode for CSD.
  • When playing any tutorial, music now loops correctly instead of stopping after fading out.
  • Additional improvements made to console version.



ROLLBACK OPTION
  • Version 2.5 is now available in the Beta Branch should you need to rollback to this version at any time.