1. Fantastic Contraption
  2. News
  3. Fantastic Contraption: The Social Update (v1.1.0) now live

Fantastic Contraption: The Social Update (v1.1.0) now live

GIF-generating-cameras, Twitch-chat-integration, Director Mode controls, Twitter integration... So much is new! A heap of bug fixes and minor features, too. Check it out!

Check out our blog post on v1.1.0 for a goofy video and longer explanation!

Here’s the full changelog:

  • Twitch Chat: Show emotes, number of viewers. Alert for followers and subs. Two-hands resizable. Throw to reset.
  • GIF Bug: A happy, bumbly, fly that wanders around your play-space and the level. Grab it to record 8 second gifs and, if you want, upload them to Twitter. GIFs are saved to the autosave directory, max 10 at a time named with incrementing numbers. After grabbing the bug it will stay in place. Throw it to return it to “roaming” mode.
  • Undo/Redo: Small buttons on controller now access undo/redo. Undo is batched for similar actions happening in quick succession.
  • In game camera controls: added buttons to change cameras in-game (activated when Director mode is turned on)
  • Integrated webcam mode: webcams will be recognised by the game and composited between foreground/background automatically to make mixed-reality videos simpler to make.
  • Camera Delay option for streamers in Director Controls. The Slider will delay the game rendering so you can match the delay of your camera. Greatly improves mixed-reality streaming.
  • Hand-held camera offset now settable with arrow/wasd. Also shift-arrow now “rolls”
  • All cameras are now represented by little flying bugs. Can grab them to move and rotate, will show preview of what they see until thrown.
  • Added hats to in-game avatar. ~f to toggle between hats. Also works in mixed reality.
  • Menus: Fix bug applying settings on startup. Add menus for integrated webcam settings, improve streaming menu generally. Add twitch setup to menus including a button to go to oauth key generator. Sign in to Twitter menu (for the GIF bug). Reduce arrow-key moving interfering with menu options.
  • New Sounds: New sound effects for berries, dice, twitch follows/sub, throwing rod, berry bounce, save tables
  • Music: You can now create flat notes by attaching sticky-balls to rods
  • Grab your eyes out of your head and put them on a contraption. Also eye’s rotation matches parent when moving parent object in both editing and play mode.
  • Save Tables: Faster loading from server. No longer show friends first in non-friend results. Show empty friends table if you have no friends. Improved table flipping. Small server improvements and admin tools. Minor fixes.
  • New colouring of wheels that are out of bounds
  • Warning messages now pop up on the companion window when no hands are present or twitch credentials are not set while using twitch window
  • Adjustments made to the Vive controller models.
  • Optimisation: Batching of maquette and static level geometry. Fixed some memory leaks. Skip rendering of some off-screen effects. Objects cache some internal data instead of recalculating it. Loading level is now faster and less likely to cause hitching.
  • Change some graphical settings while streaming for performance reasons
  • Fix horrible bug that makes the game unplayable if you attach a sticky ball to a glow-berry.
  • Possible fix for missing shared replays bug. Server side improvements.
  • Add extra logging to track down missing replays bug.
  • Grab models off the dark-world maquette more easily
  • Better data sanity-checking on contraption load.
  • Reduce hitching when a replay transitions back to playing live
  • Small improvements to feedback form
  • Minor tutorial fixes
  • SteamVR Update
  • Fix for things getting stuck in the ground causing joints to disconnect
  • Fix light-world maquette interfering with dark-world save tables
  • Handle Oculus headsets better (still not officially supported yet)
  • Fix to physics glitches when pausing game with steam button
  • Better sanity checking around settings loading
  • Setting companion camera smoothing to zero will now improve performance
  • Physics stability improvements (changed wheel-on-wheel behaviours)
  • Fix for building pieces/outline not appearing properly in the Goal tutorial level