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Fantastic Contraption News

1.6.5

It's been a few months but we haven't been resting! This update brings a whole ton of bug fixes, performance improvements, and a whole boatload of new language support.

We've even included a new special "no frills" quality setting in case your machine has trouble pushing enough pixels to your VR headset. This should help you out!

Check it out and let us know what you think.

(Full patch notes here)

Update 1.6.0: Level Editor!



"Now I am become Editor, the creator of worlds"

We're calling this the "Anti-Oppenheimer Update" because now you too can defy - nay, define - physics as the creator of your own Fantastic Contraption levels using the new built-in Level Editor. To get started, first put on the helmet to enter dark world, then look for a mask above a statue of a two-toed sloth.

Yes! Helmet Inception! From there, ring the bell to summon the Sarahfox for a tutorial on how to spawn, stretch, snap and clone level objects. You can test them by adding contraption parts (make sure you delete these when you're done) and share online the same way you save contraptions.


(playing along with the Sarahfox)

So now we have potentially infinite levels! We've created a few to get started, which you'll find on the dark world saves table. There's also a new keyboard (dubbed "Lippy the Mouthmoth") which you can use to name contraptions or levels, and to search for them by name.


(Lippy the Mouthmoth keyboard)

Want to hear more? Andy Moore explains everything you need to know in this video:

https://www.youtube.com/watch?v=qrzkFdTrK5I

This is the last update we originally planned for the game, making 1.6.0 the final cherry on the Contraption sundae! Radial Games and Northway Games will keep maintaining it, but we're moving on to new things in 2017.

Full Changelog


  • New Level editor! To use it, first put on the helmet, then put on the creepy mask in the corner and ring the bell for a tutorial. User-made levels can be shared online and loaded via the save table just like contraptions.
  • New Mouthmoth keyboard lets you name contraptions and levels, and search by contraption / level name
  • Made colliders on large cylinder-grass-blocks more accurate. This shouldn't affect any previously made contraptions unless you went off-roading into the background elements, but it'll make more of a difference with the upcoming Level Editor.
  • Added interactive art elements to side of maquette and Kaiju scale
  • Autohide the companion desktop menu and limit desktop display framerate
  • Show purple building bounds if cheating detected during tutorial
  • Hide black sphere during startup
  • Improve look of pins on Neko's head
  • Adjust some sky characters
  • Sky color variation
  • Sounds for items including non-spinning green wheels and eyeballs
  • Disable musical sounds if you're holding an item
  • Tweaked throw force for Kaiju scales
  • Improved haptics
  • Improved tutorial text font
  • Optimized first person companion view smoothing
  • Optimized avatar shadows
  • Optimized Twitch panel memory usage
  • Fixed some menus not updating when language changes
  • Fixed models disappearing after you drop them on a save table shelf
  • Fixed Button the Dog ghosting
  • Fixed disappearing Neko eyes and ghosting
  • Fixed obscure crash bug with some webcams
  • Fixed cat skin modding
  • Fixed sticky tutorial messages
  • Fixed laserpointer positioning for Twitch/camera menu
  • Fixed feedback form submission issues


Cheers and happy 2017 from the Fantastic Contraption team!

Update 1.6.0: Level Editor!



"Now I am become Editor, the creator of worlds"

We're calling this the "Anti-Oppenheimer Update" because now you too can defy - nay, define - physics as the creator of your own Fantastic Contraption levels using the new built-in Level Editor. To get started, first put on the helmet to enter dark world, then look for a mask above a statue of a two-toed sloth.

Yes! Helmet Inception! From there, ring the bell to summon the Sarahfox for a tutorial on how to spawn, stretch, snap and clone level objects. You can test them by adding contraption parts (make sure you delete these when you're done) and share online the same way you save contraptions.


(playing along with the Sarahfox)

So now we have potentially infinite levels! We've created a few to get started, which you'll find on the dark world saves table. There's also a new keyboard (dubbed "Lippy the Mouthmoth") which you can use to name contraptions or levels, and to search for them by name.


(Lippy the Mouthmoth keyboard)

Want to hear more? Andy Moore explains everything you need to know in this video:

https://www.youtube.com/watch?v=qrzkFdTrK5I

This is the last update we originally planned for the game, making 1.6.0 the final cherry on the Contraption sundae! Radial Games and Northway Games will keep maintaining it, but we're moving on to new things in 2017.

Full Changelog


  • New Level editor! To use it, first put on the helmet, then put on the creepy mask in the corner and ring the bell for a tutorial. User-made levels can be shared online and loaded via the save table just like contraptions.
  • New Mouthmoth keyboard lets you name contraptions and levels, and search by contraption / level name
  • Made colliders on large cylinder-grass-blocks more accurate. This shouldn't affect any previously made contraptions unless you went off-roading into the background elements, but it'll make more of a difference with the upcoming Level Editor.
  • Added interactive art elements to side of maquette and Kaiju scale
  • Autohide the companion desktop menu and limit desktop display framerate
  • Show purple building bounds if cheating detected during tutorial
  • Hide black sphere during startup
  • Improve look of pins on Neko's head
  • Adjust some sky characters
  • Sky color variation
  • Sounds for items including non-spinning green wheels and eyeballs
  • Disable musical sounds if you're holding an item
  • Tweaked throw force for Kaiju scales
  • Improved haptics
  • Improved tutorial text font
  • Optimized first person companion view smoothing
  • Optimized avatar shadows
  • Optimized Twitch panel memory usage
  • Fixed some menus not updating when language changes
  • Fixed models disappearing after you drop them on a save table shelf
  • Fixed Button the Dog ghosting
  • Fixed disappearing Neko eyes and ghosting
  • Fixed obscure crash bug with some webcams
  • Fixed cat skin modding
  • Fixed sticky tutorial messages
  • Fixed laserpointer positioning for Twitch/camera menu
  • Fixed feedback form submission issues


Cheers and happy 2017 from the Fantastic Contraption team!

Experimental: Level Editor v1.6.0 test

Hello everyone! We're testing out the new Fantastic Contraption level editor and need your help!

To switch to the experimental branch:
  1. Right-click the game in your Steam client Library view and pick Properties.
  2. Switch to the BETAS tab
  3. Select experimental from the dropdown list (no code/password required)
  4. The game will say [experimental] beside it once you are using the experimental branch. If the game doesn't update right away, you can exit and restart the Steam client to force it to look for the update.
  5. If you find any bugs, please report them from inside the game in the feedback box on your monitor


To get to the level editor, first put on the helmet to enter the Dark World Menuspace, then put on the mask hovering in the corner over the statue of a sloth. Yes - helmet inception, by popular demand!

Ring the bell to summon the Sarahfox (voiced by yours truly) for a short tutorial. Sharing is enabled so you can save and publish your levels online the same way you can share contraptions, except that only people using version 1.6.0 and above will see user-made levels on the save table.

If you find any bugs or have suggestions, please send them to us via the in-game "Report a Bug" form on your monitor.

We've also fixed a few bugs in 1.6.0 and Lindsay has been adding all kinds of rad touches to the art. Full changelog coming soon.

Experimental: Level Editor v1.6.0 test

Hello everyone! We're testing out the new Fantastic Contraption level editor and need your help!

To switch to the experimental branch:
  1. Right-click the game in your Steam client Library view and pick Properties.
  2. Switch to the BETAS tab
  3. Select experimental from the dropdown list (no code/password required)
  4. The game will say [experimental] beside it once you are using the experimental branch. If the game doesn't update right away, you can exit and restart the Steam client to force it to look for the update.
  5. If you find any bugs, please report them from inside the game in the feedback box on your monitor


To get to the level editor, first put on the helmet to enter the Dark World Menuspace, then put on the mask hovering in the corner over the statue of a sloth. Yes - helmet inception, by popular demand!

Ring the bell to summon the Sarahfox (voiced by yours truly) for a short tutorial. Sharing is enabled so you can save and publish your levels online the same way you can share contraptions, except that only people using version 1.6.0 and above will see user-made levels on the save table.

If you find any bugs or have suggestions, please send them to us via the in-game "Report a Bug" form on your monitor.

We've also fixed a few bugs in 1.6.0 and Lindsay has been adding all kinds of rad touches to the art. Full changelog coming soon.